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Spider - A Replacement Webcompiler


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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 04-07-2013 , 12:23   Re: SPIDER - A replacement webcompiler
Reply With Quote #21

I've pushed a new version which checks some browser compatibility, allows you to name and download source code, and tightens spacing a bit for smaller screens.

Regarding networking features like uploading or SCM integration, web browsers will need to expose regular sockets to JS first, and I don't see that ever happening .
I might give dropbox.js a shot in the future though, which should alleviate some more issues.
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Last edited by asherkin; 04-07-2013 at 12:24.
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Bumrang
New Member
Join Date: Apr 2013
Old 04-08-2013 , 00:54   Re: SPIDER - A replacement webcompiler
Reply With Quote #22

I pretty much joined just to say this:

Thank you.

I just started creating plugins (found an old server box, decided to put it to good use by putting my creating my own TF2 server) and this has been really useful. The whole thing looks really nice and clean, I like it a lot!

Keep up the good work asherkin!
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Nikkii
Member
Join Date: Feb 2012
Old 04-10-2013 , 12:09   Re: SPIDER - A replacement webcompiler
Reply With Quote #23

Very nice, however it needs support for 'sub files', like how Updater uses separate source files to clean up the code, so pretty much sub directory support
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Skippy
Senior Member
Join Date: Nov 2011
Old 04-12-2013 , 09:27   Re: SPIDER - A replacement webcompiler
Reply With Quote #24

I tried using the chrome app I have on my Ipad to get onto the site and it says my browser isn't supported. Is there a browser app that will allow me onto the site?
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 04-12-2013 , 09:35   Re: SPIDER - A replacement webcompiler
Reply With Quote #25

Quote:
Originally Posted by Skippy View Post
I tried using the chrome app I have on my Ipad to get onto the site and it says my browser isn't supported. Is there a browser app that will allow me onto the site?
Due to Apple's restrictions, Chrome for iOS renders using OS components (Safari). All web browsers in the App Store will have this issue.
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recon0
Veteran Member
Join Date: Sep 2007
Location: US
Old 04-12-2013 , 18:01   Re: SPIDER - A replacement webcompiler
Reply With Quote #26

Great work!
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 05-02-2013 , 16:50   Re: SPIDER - A replacement webcompiler
Reply With Quote #27

The compiler is now compiled with optimizations enabled, compile times should be about 50% of what they were before.
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GoD-Tony
Veteran Member
Join Date: Jul 2005
Old 05-04-2013 , 06:46   Re: SPIDER - A replacement webcompiler
Reply With Quote #28

Quote:
Originally Posted by asherkin View Post
The compiler is now compiled with optimizations enabled, compile times should be about 50% of what they were before.
Nice improvement.

I'm surprised that this runs so much faster with IE10 than Chrome (didn't try Firefox). Before this change, it was about 6s vs 12s to compile the default script, and now it's 3s vs 6s.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 05-04-2013 , 07:23   Re: SPIDER - A replacement webcompiler
Reply With Quote #29

Quote:
Originally Posted by GoD-Tony View Post
I'm surprised that this runs so much faster with IE10 than Chrome (didn't try Firefox). Before this change, it was about 6s vs 12s to compile the default script, and now it's 3s vs 6s.
Interesting! Could you try the latest Firefox nightly? asm.js optimizations are enabled which should give it a huge boost (in my testing I've found it to be a pretty small improvement though, the asm.js team are currently working on adding to to the testcases / benchmarks they use).

Some numbers: On my MBP, latest Chrome beta: 2.5s, latest Firefox nightly: 3s.
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Last edited by asherkin; 05-04-2013 at 07:24.
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GoD-Tony
Veteran Member
Join Date: Jul 2005
Old 05-04-2013 , 09:14   Re: SPIDER - A replacement webcompiler
Reply With Quote #30

Quote:
Originally Posted by asherkin View Post
Could you try the latest Firefox nightly? asm.js optimizations are enabled which should give it a huge boost (in my testing I've found it to be a pretty small improvement though, the asm.js team are currently working on adding to to the testcases / benchmarks they use).
Tried to use an actual timer this time. I forget which version of FF I had tested with a long time ago, but it's definitely improved since then.

Windows 7 x64
Chrome 27.0.1453.73 beta: 5.5s
Firefox 23.0a1 (2013-05-03): 4.0s
IE 10.0.4: 3.0s
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