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[ANY] Goomba Stomp (2.0.2)


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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 07-16-2012 , 17:44   Re: [TF2] Goomba Stomp (1.2.2)
Reply With Quote #191

Quote:
Originally Posted by moxie2020 View Post
L 07/16/2012 - 00:52:50: [SM] Displaying call stack trace for plugin "goomba.smx":
L 07/16/2012 - 00:52:50: [SM] [0] Line 432, D:\Users\Pro\Desktop\Serverfiles new installs\tf2server2\orangebox\tf\addons\sourc emod\scripting\goomba.sp::Event_PlayerDeath()

L 07/16/2012 - 14:56:16: [SM] Fatal error encountered parsing translation file "goomba.phrases.txt"

I am getting some worrisome errors using this version. Is there something I need to do differently? I never even saw a phrases.txt file...
You still need the phrases file from the Goomba Core zip in the first post.
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moxie2020
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Join Date: Aug 2011
Old 07-16-2012 , 18:19   Re: [ANY] Goomba Stomp (2.0.2)
Reply With Quote #192

Ok, I missed the core files. I installed them.
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Sir Joe
Member
Join Date: Apr 2009
Old 07-24-2012 , 18:15   Re: [ANY] Goomba Stomp (2.0.2)
Reply With Quote #193

Any chance of this ever working with noblock?
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Flyflo
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Join Date: Jun 2008
Location: Grenoble, France
Old 07-25-2012 , 02:40   Re: [ANY] Goomba Stomp (2.0.2)
Reply With Quote #194

With the actual method, I don't think so.
And sadly I've no plan to change it in the future
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zpeedy88
Junior Member
Join Date: Aug 2012
Old 10-18-2012 , 15:58   Re: [ANY] Goomba Stomp (2.0.2)
Reply With Quote #195

does this version has the goomba sound too??
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Scipizoa
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Join Date: Aug 2012
Location: ask me
Old 10-20-2012 , 03:05   Re: [ANY] Goomba Stomp (2.0.2)
Reply With Quote #196

Ok i am using the latest stable cversions of sm and mm with sm updated to the latest snapshot 1.4.7-hg3578,

The problem i am having is the mod is working fine but when someone gets goomba stomped it does NOT show up in chat, I'm assuming its an issue with phrases file again [i've been reading previous posts] If i am wrong I see no errors in the logs folder saying that gamedata cannot update anything,
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Flyflo
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Join Date: Jun 2008
Location: Grenoble, France
Old 10-20-2012 , 08:09   Re: [ANY] Goomba Stomp (2.0.2)
Reply With Quote #197

I did some test using latest sm snapshots (on windows) and I can't reproduce the problem.
It works fine too on my linux server too (sm stable).

Right now I've no idea what could be causing it, I'll try to do some more testing.
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Scipizoa
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Join Date: Aug 2012
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Old 10-20-2012 , 14:21   Re: [ANY] Goomba Stomp (2.0.2)
Reply With Quote #198

hmm it is strange, heres why it bothers me so much. Theres two severs both hosted on different providers, one on nfo and one on an alienlayer vps but are running the same exact plugins on it,yet the nfo's servers goomba stomp IS showing up in chat the one hosted on a vps isen't, but the nfo server is running an older version of sourcemod stable, knowing NFO its sm 1.4.4 or something.


p.s both are linux based servers, and no errors are being thrown in the logs folder
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Last edited by Scipizoa; 10-20-2012 at 14:23.
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salsav91
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Join Date: Aug 2012
Location: Where Lollichops sleep
Old 10-21-2012 , 01:16   Re: [ANY] Goomba Stomp (2.0.2)
Reply With Quote #199

Their is one problem I am having and I hope can be fixed. It seems that if a player is resized that they become invincible to the goomba stomp. Would be cool to get that fixed if its possible.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 10-21-2012 , 02:40   Re: [ANY] Goomba Stomp (2.0.2)
Reply With Quote #200

Ideally the plugin should check a client's m_vecMaxs[2] property to see their head height. Flyflo, if you would?

m_vecMaxs scales with m_flModelWidthScale. That is, m_vecMaxsPreScaled * m_flModelWidthScale = m_vecMaxs. So you shouldn't have to do any calculation for it, as m_vecMaxs will already have what you need.
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Last edited by FlaminSarge; 10-21-2012 at 02:41.
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