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[L4D1+2] Perkmod


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YoniZ[ZSC]
Member
Join Date: Jul 2010
Old 09-05-2010 , 01:06   Re: [L4D1+2] Perkmod
Reply With Quote #551

amm so is Unapproved Plug
i also have bug with unlimited ammo
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djdani1341
BANNED
Join Date: Aug 2010
Old 09-09-2010 , 14:07   Re: [L4D1+2] Perkmod
Reply With Quote #552

Quote:
Originally Posted by YoniZ[ZSC] View Post
amm so is Unapproved Plug
i also have bug with unlimited ammo
we will have to wait till they fix the plugin
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quadhog
Member
Join Date: Jan 2009
Old 09-14-2010 , 22:04   Re: [L4D1+2] Perkmod
Reply With Quote #553

I am a fan of this mod but have been getting an ear-full since 2.1.2 and have only now thought about reverting back to 2.1.1...which I think will happen right after this post.

1. Hunter - grasshopper seems way less powerful (I do not belive I have messed with default CVAR for hunter).

2. Spit - mega-adhesive seems not as strong as introduced in last version (again have not messed with default CVAR).

3. Spirit - seems very sporadic now whereas it was very dependable before (A lot of comments about this one).

4. Pack-rat - been told by folks who use this perk that it is not working.

Possibly more....I also confess to using the database version (post #200 in this thread) of Perkmod after each new release as it becomes available so I cannot comment about the original version. If anyone can contradict the bugs I've noted above, these could be directly related to that but it would be the first problem with the database version I have encountered.

Looking forward to fixes and improvements and again, great Mod!
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Recon-1
Senior Member
Join Date: Sep 2009
Old 09-18-2010 , 02:45   Re: [L4D1+2] Perkmod
Reply With Quote #554

Hey tPoncho, you may want to look into the Campaign perks for the Tank AI as they don't seem to choose double trouble or storm caller for some reason.
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muukis
Veteran Member
Join Date: Apr 2009
Old 09-18-2010 , 05:15   Re: [L4D1+2] Perkmod
Reply With Quote #555

Quote:
Originally Posted by quadhog View Post
Possibly more....I also confess to using the database version (post #200 in this thread) of Perkmod after each new release as it becomes available so I cannot comment about the original version. If anyone can contradict the bugs I've noted above, these could be directly related to that but it would be the first problem with the database version I have encountered.
The DB version should be exactly the same in comparison to the original. By this I mean if the original had bugs in the perks, they are in the DB version also. The DB storing features should not interfere the original functionality.

In other words, the bug reports from the DB enhanced plugin are valid for the original plugin as well. That's of course, if the bugs are not DB related.
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corsi
Member
Join Date: Mar 2010
Old 09-19-2010 , 02:33   Re: [L4D1+2] Perkmod
Reply With Quote #556

hey guys how can i fix this error:
L 09/18/2010 - 12:11:50: [SM] Native "GetEdictClassname" reported: Invalid edict (277 - 277)
L 09/18/2010 - 12:11:50: [SM] Displaying call stack trace for plugin "Perkmod2.smx":
L 09/18/2010 - 12:11:50: [SM] [0] Line 8407, /home/groups/alliedmodders/forums/files/5/7/8/4/3/68076.attach::Event_PlayerUse()
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PieOnEar
Member
Join Date: Jul 2010
Old 09-27-2010 , 07:34   Re: [L4D1+2] Perkmod
Reply With Quote #557

Ignore this post, turns out Show Damage plugin doesn't show the damage bonus but it still counts anyway

Last edited by PieOnEar; 09-27-2010 at 07:49.
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PieOnEar
Member
Join Date: Jul 2010
Old 09-28-2010 , 12:50   Re: [L4D1+2] Perkmod
Reply With Quote #558

Hey tPoncho, I just had some perk ideas:
Spitter perk, no thinkable name: +50% spit damage, melee attacks cause 3 second spit damage to survivor hit

Survivor tertiary perk, Gifted Assistor: Any assits heal you and the person you asissted by 3 temp HP

Survivor Tertiary, Specialist: Spawn with incendiary/explosive ammo pack, incendiary ammo burns for 50% longer, explosive ammo has a 25% bigger explosion radius
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KarnageInk
Member
Join Date: Oct 2010
Old 10-07-2010 , 21:11   Re: [L4D1+2] Perkmod
Reply With Quote #559

Quote:
Originally Posted by quadhog View Post
4. Pack-rat - been told by folks who use this perk that it is not working.
Regarding the pack rat, if it doesnt increase max ammo, shoot yr bullets until you have 1 less than max, reload and take from ammo pile. example,
auto shotty 10 on gun 90 reserve. shoot once and reload. 10 on gun 89 reserve. take ammo pile 10 on gun 188 reserve. thas what my modified pack rat value is.
Btw, i set 20% it calculates correctly for rifles and smgs but higher values for shotties as shown above.

Edit: PieOnEar, can i suggest caustic acid for spitter perk? what do you mean by assist? protecting teammate? if so can i suggest name to be paladin? since paladin heals and protects in fantasy games. If u mean infected assist perk i would suggest Gifted Accomplice

Last edited by KarnageInk; 10-07-2010 at 21:22. Reason: Save post
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chronorec
New Member
Join Date: Oct 2010
Old 10-07-2010 , 22:08   Re: [L4D1+2] Perkmod
Reply With Quote #560

The Double Spit Perk doesn't work for me since The Sacrifice update, does anyone else gets this as well?
It simply says that no perk is selected when the double spit is chosen.
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