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View Poll Results: What features should I work on for next version?
Add support for Primary & Secondary Weapons 68 51.52%
Add Weight/Amount limits 69 52.27%
Add Encumberance slowdown 30 22.73%
Add Unrecoverable items on death 24 18.18%
Add Drop Command 44 33.33%
Add Admin View/Give Commands 37 28.03%
Make L4D1 Compatible 31 23.48%
Multiple Choice Poll. Voters: 132. You may not vote on this poll

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Oshroth
Senior Member
Join Date: Dec 2009
Old 04-15-2010 , 02:54   Re: [L4D1/2] Backpack (1.1.1)
Reply With Quote #91

I removed the WeaponDrop code from the 2 L4D1 versions, which unfortunately causes your current grenade to get dropped when you pick up the other kind of grenade. This can be avoided by preselecting the correct weapon slot in the backpack menu prior to picking up a grenade.

I don't know whether the L4D1 plugin is suffering from the same problems as the latest L4D2 plugin so I've uploaded 2 versions. l4d_backpack.smx is the 1.1.1 version and has similar code to the L4D2 1.1.1 Version. l4d_backpack.smx is the rollback version 1.0.7 which may fix the problems that L4D2 1.1.0+ had.

I've uploaded a new version of the L4D2 plugin that may fix the problems that version 1.1.1 had. Its the l4d2_backpack1.0.7.smx file on the first post.

Edit: Fixed the file extensions to avoid confusion
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Last edited by Oshroth; 04-15-2010 at 08:23.
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Jo-Barf_Creepy
Member
Join Date: Mar 2010
Location: Denmark
Old 04-15-2010 , 07:04   Re: [L4D1/2] Backpack (1.0.7)
Reply With Quote #92

Is .sp and .smx almost the same?? Cuz I can only download it via Get Source.
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kwski43
Senior Member
Join Date: Mar 2009
Old 04-15-2010 , 07:53   Re: [L4D1/2] Backpack (1.0.7)
Reply With Quote #93

Quote:
Originally Posted by Jo-Barf_Creepy View Post
Is .sp and .smx almost the same?? Cuz I can only download it via Get Source.
No. Get Source gives you a source file with code for manual compile. Get Plugin gives you compiled version -ready to upload to /plugins/ folder.
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Jo-Barf_Creepy
Member
Join Date: Mar 2010
Location: Denmark
Old 04-15-2010 , 07:59   Re: [L4D1/2] Backpack (1.0.7)
Reply With Quote #94

Quote:
Originally Posted by kwski43 View Post
No. Get Source gives you a source file with code for manual compile. Get Plugin gives you compiled version -ready to upload to /plugins/ folder.

Aw...Maybe if I change the smx opening program...

*Edit*

Worked
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(L4D2) Can anyone make a plugin to set the spit's size and damage?
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Acecombat2
Senior Member
Join Date: Nov 2009
Old 04-16-2010 , 07:54   Re: [L4D1/2] Backpack (1.0.7)
Reply With Quote #95

L 04/16/2010 - 20:48:54: [SM] Native "TriggerTimer" reported: Invalid timer handle 2feb0421 (error 3)
L 04/16/2010 - 20:48:54: [SM] Displaying call stack trace for plugin "l4d2_backpack1.0.7.smx":
L 04/16/2010 - 20:48:54: [SM] [0] Line 410, l4d2_backpack1.0.7.sp::Event_WeaponDrop()
L 04/16/2010 - 20:48:54: [SM] Native "KillTimer" reported: Invalid timer handle 2feb0421 (error 3)
L 04/16/2010 - 20:48:54: [SM] Displaying call stack trace for plugin "l4d2_backpack1.0.7.smx":
L 04/16/2010 - 20:48:54: [SM] [0] Line 252, l4d2_backpack1.0.7.sp::Event_ItemPickup()
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ltgenkd
AlliedModders Donor
Join Date: Sep 2008
Old 04-17-2010 , 13:27   Re: [L4D1/2] Backpack (1.0.7)
Reply With Quote #96

How exactly are you suppose to retrieve items from the backpack ?
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Oshroth
Senior Member
Join Date: Dec 2009
Old 04-19-2010 , 12:26   Re: [L4D1/2] Backpack (1.0.7)
Reply With Quote #97

Quote:
Originally Posted by ltgenkd View Post
How exactly are you suppose to retrieve items from the backpack ?
I'm not sure what you mean; Do you mean changing the item you have selected to one of the other items in your backpack?
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ltgenkd
AlliedModders Donor
Join Date: Sep 2008
Old 04-19-2010 , 17:09   Re: [L4D1/2] Backpack (1.0.7)
Reply With Quote #98

No, actually selecting it to use it.
In the Pic below it shows the player has Medkits:2, Now look @ his items on the right hand side. Medkits are grayed out.

How do I access them?
Pic



Tested with both version of the plugin.
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Last edited by ltgenkd; 04-19-2010 at 19:20. Reason: .
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chris1701
Senior Member
Join Date: Nov 2009
Old 04-19-2010 , 21:24   Re: [L4D1/2] Backpack (1.0.7)
Reply With Quote #99

Quote:
Originally Posted by Oshroth View Post
I'm not sure what you mean; Do you mean changing the item you have selected to one of the other items in your backpack?

Os, Can you fix the issue of passing pills and adrenline shots to other players. Sometimes I passed something and the item I want to pass keeps staying on the backpack menu, is there anyway to fix that issue?
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Oshroth
Senior Member
Join Date: Dec 2009
Old 04-20-2010 , 02:05   Re: [L4D1/2] Backpack (1.0.7)
Reply With Quote #100

Quote:
Originally Posted by ltgenkd View Post
No, actually selecting it to use it.
In the Pic below it shows the player has Medkits:2, Now look @ his items on the right hand side. Medkits are grayed out.

How do I access them?
Pic



Tested with both version of the plugin.
I'll have to have a look at that. It should be simple to fix later today.

Quote:
Originally Posted by chris1701 View Post
Os, Can you fix the issue of passing pills and adrenline shots to other players. Sometimes I passed something and the item I want to pass keeps staying on the backpack menu, is there anyway to fix that issue?
I am planning on completely rewriting the code for pills/adren to hopefully fix that. However I've been putting off changes to backpack lately because of the issues people were having with the latest versions
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