As the game starts, you are able to build whatever you want with props. After setup/build state is over, the barrier in the middle of the map will break and capture the flag mode is enabled.
Deathmatch mode is enabled.
ConVars:
Quote:
fortwarsgo_enable - 1- Enable/Disable the plugin
fortwarsgo_flag_return_time - 30 - The amount of time in seconds it takes until the flag returns to its spawn if its left somewhere
fortwarsgo_setup_time - 3 - The amount of time in minutes each team got to build
fortwarsgo_match_time - 7 - The amount of time in minutes one round lasts
fortwarsgo_respawn_time - 10 - The amount of time in seconds until player respawns
fortwarsgo_amount_of_score_to_win - 5 - The amount of score needed to win the round
fortwarsgo_money_per_team - 30000 - The amount of money that should be split to all players per team
fortwarsgo_max_props_per_team - 700 - The amount of props the team can have
Commands:
Quote:
Admin Commands:
sm_reloadprops - Reloads the prop config (If you wanna edit it mid game)
Regular Commands:
sm_fw - Opens up the main FortWars menu
sm_build - Opens up the main FortWars menu
sm_props - Opens up the props menu
sm_remove - Removes the prop you look at (If its yours)
sm_guns - Opens up guns menu
sm_stuck - Respawns the player (Only works in setup/build mode)
Literally drop all the contents in SteamCMD\steamapps\common\Counter-Strike Global Offensive Beta - Dedicated Server\csgo
To mappers:
I will be including the .vmf of the map I made, just incase you have problems
PHP Code:
//These entities with names are REQUIRED for your fortwars map
- func_breakable ("fortwarsgo_barrier"); // More than one of these entities may exist, aslong as they have the same name
- info_target ("fortwarsgo_ct_flag_spawn");
- info_target ("fortwarsgo_t_flag_spawn");
- trigger_multiple ("fortwarsgo_ct_capture_zone"); // More than one of these entities may exist, aslong as they have the same name
- trigger_multiple ("fortwarsgo_t_capture_zone"); // (More than one of these entities may exist, aslong as they have the same name
- trigger_multiple ("fortwarsgo_t_build_zone"); // (Should cover every part of the map Ts should be able to build at) More than one of these entities may exist, aslong as they have the same name
- trigger_multiple ("fortwarsgo_ct_build_zone"); // (Should cover every part of the map CTs should be able to build at) More than one of these entities may exist, aslong as they have the same name
Preview:
Extra:
I have not really balanced the money and props per team.
Changelog:
Spoiler
v1.0
Release
v1.01
Added support for translations
Added russian translation (Credit: MrStark)
Fixed a bug where you would not be able to pick up the flag if it was touched in setup/warmup
v1.02
Minor fixes
Possibly fixed a problem where props would not take damage
v1.03
Forgot to remove debug stuff
v1.04
Once again forgot to remove debug stuff
v1.05
Fixed an error where you couldnt pick up the flag in certain situations