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DoD TeamManager Source v1.1 + ADDONS! (Multi-Language) [11th July 2009]


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Lebson506th
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Join Date: Jul 2008
Old 04-24-2009 , 12:46   Re: DoD TeamManager Source v1.0 + ADDONS! (Multi-Language) [05th Oct 2008]
Reply With Quote #281

We moved to a new server and dropped the "community" prefix.

Try this:

http://www.dodsourceplugins.net/downloads.php
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FeuerSturm
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Join Date: Apr 2004
Old 04-24-2009 , 15:37   Re: DoD TeamManager Source v1.0 + ADDONS! (Multi-Language) [05th Oct 2008]
Reply With Quote #282

like Lebson said, fixed the download link in the first post as well now!

sorry for the inconveniences, forgot to update it!
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Guardia Republicano
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Join Date: Dec 2006
Location: Buenos Aires, Argentina
Old 05-13-2009 , 09:01   Re: DoD TeamManager Source v1.0 + ADDONS! (Multi-Language) [05th Oct 2008]
Reply With Quote #283

Hi, I am using your AFK plugin.

According to players if you are in any point of map and you don't walk but you move your mouse, you are still considered AFK and sent to spectator. Is it that right?

Could you explain how it is working please?

Regards,
Pablo.
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FeuerSturm
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Join Date: Apr 2004
Old 05-13-2009 , 13:07   Re: DoD TeamManager Source v1.0 + ADDONS! (Multi-Language) [05th Oct 2008]
Reply With Quote #284

it works like that:

when you spawn the point where you spawned is saved and if
you don't move further than let's say 800 units away from that point
within the time you set up you are considered AFK.

So you won't be send to Spec if you just stand around somewhere
in the middle of the map.

The plugin doesn't care if you talk, shoot or do whatever,
it's just the spawnarea that's interesting to determine if you're AFK
or not
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Guardia Republicano
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Join Date: Dec 2006
Location: Buenos Aires, Argentina
Old 05-13-2009 , 14:04   Re: DoD TeamManager Source v1.0 + ADDONS! (Multi-Language) [05th Oct 2008]
Reply With Quote #285

Thank you very much. It's very clear now.

Just some questions about config:

Quote:
// <#> = AFK checks after that client is considered AFK (1 check = 5 seconds etc...)
// -
// Default: "12"
dod_tms_afkcount "12"
Does it mean that client is considered AFK after 60 seconds?
Time for AFK = dod_tms_afkcount * 5 seconds?

Quote:
// <#> = AFK checks after that client is kicked (starting from zero again!) (1 check = 10 seconds etc...)
// -
// Default: "12"
dod_tms_afkkicktime "12"
12 * 10 = kicked after 2 minutes?

Time for kick = dod_tms_afkkicktime * 10 seconds?

Why don't you put just a number of seconds instead of a counter to be multiplicated by a constant in both cases?

Quote:
// <#> = distance to spawnpoint that still counts as spawnarea
// -
// Default: "500"
dod_tms_afkspawndistance "500"
What is the unit of measure of 500?

Thanks in advance.
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MysterE
New Member
Join Date: May 2009
Old 05-16-2009 , 12:05   Re: DoD TeamManager Source v1.0 + ADDONS! (Multi-Language) [05th Oct 2008]
Reply With Quote #286

Using latest TeamManager and SM 1.2.0 stable. The TeamManager includes a menu to remove the TMS config files for re-creation, is there a way I can configure this so that the menu item does not appear? I am concerned that the files may be accidentally deleted so want to restrict this to one of a very few admins, or ideally remove it completely.

Thanks!
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FeuerSturm
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Join Date: Apr 2004
Old 05-17-2009 , 18:14   Re: DoD TeamManager Source v1.0 + ADDONS! (Multi-Language) [05th Oct 2008]
Reply With Quote #287

@Guardia Republicano

The measurement for the distance are "units", i'll think about
just vonverting it to feet or meters.

The AFK Mananger of the public 1.0 version is a bit borked,
once I finish v1.1 (currently in RC2 status and being beta tested
at dodsourceplugins.net) the AFK manager will be polished up.
Expect a release when Hell freezes (Valve time)

@MysterE

That menu point is for Root-Admins only, so none of your
regular admins will be able to see or even use it, don't worry!
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MysterE
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Join Date: May 2009
Old 05-18-2009 , 03:43   Re: DoD TeamManager Source v1.0 + ADDONS! (Multi-Language) [05th Oct 2008]
Reply With Quote #288

Thanks for the quick reply

By root admins, do you mean using flag "z" or having access to "rcon" level?

Thanks
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FeuerSturm
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Join Date: Apr 2004
Old 05-18-2009 , 04:48   Re: DoD TeamManager Source v1.0 + ADDONS! (Multi-Language) [05th Oct 2008]
Reply With Quote #289

You can only access the "Plugin Command" menu if you have the
"z" flag.

Do you have several root admins that would have access to it?
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Guardia Republicano
Member
Join Date: Dec 2006
Location: Buenos Aires, Argentina
Old 05-18-2009 , 10:37   Re: DoD TeamManager Source v1.0 + ADDONS! (Multi-Language) [05th Oct 2008]
Reply With Quote #290

Quote:
Originally Posted by FeuerSturm View Post
@Guardia Republicano

The measurement for the distance are "units", i'll think about
just vonverting it to feet or meters.

The AFK Mananger of the public 1.0 version is a bit borked,
once I finish v1.1 (currently in RC2 status and being beta tested
at dodsourceplugins.net) the AFK manager will be polished up.
Expect a release when Hell freezes (Valve time)
Anyway I do not realize how to measure units in game.

Valve time?
Consider setting timers in seconds instead of a counter.

Thank you very much for your plugins.

Regards,
Pablo.
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