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Half-Life: Deathrun 1.3 [Last Update: 13/12/2020]


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Plugin Info:     Modification:   Half-Life        Category:   Gameplay       
rtxa
Senior Member
Join Date: Mar 2018
Location: Argentina
Old 05-10-2019 , 10:05   Half-Life: Deathrun 1.3 [Last Update: 13/12/2020]
Reply With Quote #1

Half-Life: Deathrun



☉ Description

HL Deathrun is a game mode where there are two teams: the BLUE team called runners, and the RED team called activators. Runners must navigate an obstacle filled with traps where the activator tries to kill them. Custom maps are used to play this mode.

☉ Gameplay
  • When round begins, the activador and runners spawns in differentes places.
  • Activator's side let him watch safely the runners and see the hidden traps. He also has a big selection of traps to his disposition, where he must press a button to activate them.
  • Runners's side consist in narrow hallways filled of traps where he must go through it to find and kill the activator.
  • Traps can be break-away floors that hides larges pits, hydraulic presses that can crush the player, etc.
☰ Commands
  • dr_restart - restart the round.
  • dr_respawn [name or #userid] - respawn a player.
  • dr_weapons - gives you some weapons (gauss, mp5, etc.) for testing maps.
  • dr_firstroundtime <value> - countdown to start the first round (in seconds). Default: 15.
👁 Requirements
⚙ Installation
  • Download the file dr_plugin_*.zip and extract the content in valve's folder (e.g "C:\Half-Life\valve").
  • Compile the file deathrun.sma and save them in your plugin's folder.
  • In valve's folder, open the file server.cfg and add those cvars at the end and save.
PHP Code:
mp_teamplay 1
mp_teamlist 
"blue;red"
mp_defaultteam 1 // block change team
mp_falldamage 1 // turn on realistic fall damage 
⛏ To do
  • ☑ Restore the map objects after every round (break-away floors, etc).
  • ☐ Add time limit to rounds.
👁 Preview



⚛ Notes
☉ Available Languages:

The mod has multi-language support. You can translate the plugin into any language editing deathrun.txt file found in lang's folder.
To install them, download dr_translations.zip and extract it in your server's folder.
Attached Files
File Type: zip dr_plugin_10.zip (432.3 KB, 312 views)
File Type: zip dr_plugin_12.zip (433.7 KB, 230 views)
File Type: zip dr_translations.zip (1.7 KB, 206 views)
File Type: zip dr_plugin_13.zip (446.4 KB, 267 views)

Last edited by rtxa; 12-12-2020 at 22:45. Reason: Add translations
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redivcram
Veteran Member
Join Date: Jul 2014
Location: Serbia
Old 05-17-2019 , 17:04   Re: Half-Life: Deathrun 1.0
Reply With Quote #2

So. How does this differ from the classic Deathrun mods?
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rtxa
Senior Member
Join Date: Mar 2018
Location: Argentina
Old 05-17-2019 , 17:15   Re: Half-Life: Deathrun 1.0
Reply With Quote #3

Quote:
Originally Posted by redivcram View Post
So. How does this differ from the classic Deathrun mods?
Which classic Deathrun mods?
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gabuch2
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Join Date: Mar 2011
Location: Chile
Old 05-17-2019 , 19:47   Re: Half-Life: Deathrun 1.0
Reply With Quote #4

I don't think there's any "deathrun" mod for HLDM, all of them are made for CS1.6.
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redivcram
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Join Date: Jul 2014
Location: Serbia
Old 05-17-2019 , 20:27   Re: Half-Life: Deathrun 1.0
Reply With Quote #5

Quote:
Originally Posted by Gabe Iggy View Post
I don't think there's any "deathrun" mod for HLDM, all of them are made for CS1.6.
Omfg. Me and my eyes not working properly again. About time someone makes this for HLDM.

Last edited by redivcram; 05-17-2019 at 20:29.
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rtxa
Senior Member
Join Date: Mar 2018
Location: Argentina
Old 06-12-2020 , 15:18   Re: Half-Life: Deathrun 1.2 [Last Update: 12/06/2020]
Reply With Quote #6

Updated to version 1.2.

Changelog:
- Added restore of map stuff.
- Improved translations.
- Added (DEAD) tag to dead players.
- Removed "switched to spectator" notification message.
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rtxa
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Join Date: Mar 2018
Location: Argentina
Old 12-12-2020 , 22:47   Re: Half-Life: Deathrun 1.3 [Last Update: 13/12/2020]
Reply With Quote #7

Updated to version 1.3

Changelog:
- Fixed blue team spawns not working in some maps.
- Fixed plugin not starting in server start up even if server is in teamplay mode.
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norbee.16
Member
Join Date: Sep 2012
Location: Hungary
Old 12-20-2020 , 22:44   Re: Half-Life: Deathrun 1.3 [Last Update: 13/12/2020]
Reply With Quote #8

UTF8 BOOM
Code:
[hu]
ROUND_FIRSTROUND 	= Kör kezdés %i másodperc múlva.
ROUND_MINPLAYERS  	= Legalább %i játékosra van szükség.^n^nAz új kör indításához.
ROUND_DRAW			= Senki sem nyert...
ROUND_WINRUNNERS	= Kék csapat nyert!
ROUND_WINACTIVATOR	= Piros csapat nyert!
OBJECTIVE_RUNNERS 	= [Deathrun] Éld túl a gomb nyomó (PIROS csapat) csapda nyomásait a pálya végig, majd öld meg.
OBJECTIVE_ACTIVATOR = [Deathrun] Öld meg a futókat (KÉK csapat), a megfelelő pillanatban aktivált csapdákkal.
TAG_DEAD            = (HALOTT)
TAG_ADMIN           = (ADMIN)
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ALTOVICIO
Junior Member
Join Date: Dec 2021
Old 02-26-2022 , 20:24   Re: Half-Life: Deathrun 1.3 [Last Update: 13/12/2020]
Reply With Quote #9

Install everything as the tutorial said but the game doesn't work, it tells me this.

PHP Code:
L 02/26/2022 22:19:32: -------- Mapchange to deathrun_long_run --------
L 02/26/2022 22:19:32: [deathrun.amxxServer is not in TDM
L 02
/26/2022 22:19:36: -------- Mapchange to deathrun_long_run --------
L 02/26/2022 22:19:37: [deathrun.amxxServer is not in TDM 
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OciXCrom
Veteran Member
Join Date: Oct 2013
Location: Macedonia
Old 02-27-2022 , 06:44   Re: Half-Life: Deathrun 1.3 [Last Update: 13/12/2020]
Reply With Quote #10

Is your mp_teamplay cvar set to 1 as instructed?

Code:
if (get_cvar_num("mp_teamplay") <= 0) {     log_amx("Server is not in TDM");     StopPlugin();     return; }
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Last edited by OciXCrom; 02-27-2022 at 06:45.
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