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quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)


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Der
New Member
Join Date: Feb 2012
Old 02-15-2012 , 13:04   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #671

Hello,

Where do i Put this files ?

Quote:
quakesounds_css.sp
quakesounds_dods.sp
quakesounds_hl2dm.sp
quakesounds_tf2.sp
Thanks
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Calystos
Member
Join Date: Jan 2011
Location: Terra
Old 02-15-2012 , 13:22   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #672

Quote:
Originally Posted by Der View Post
Hello,

Where do i Put this files ?



Thanks
Sourcemod/scripting/
They're sourcepawn files, they go in the scripting directory where you can run the "compile.sh" to compile all of em, or "spcomp" to compile & build a single file.
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Der Moppel
Member
Join Date: Jan 2012
Old 02-23-2012 , 16:07   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #673

hi,

i posted this error into the General allready and the told me to post it in here :

Quote:
L 02/23/2012 - 00:108: [SM] Displaying call stack trace for plugin "quakesounds_css.smx":
L 02/23/2012 - 00:108: [SM] [0] Line 370, /groups/sourcemod/compiler-1.3/include/sdktools_sound.inc::EmitSoundToClient()
L 02/23/2012 - 00:108: [SM] [1] Line 630, /home/groups/alliedmodders/forums/files/3/2/0/5/6/45695.attach:layQuakeSound()
L 02/23/2012 - 00:108: [SM] [2] Line 367, /home/groups/alliedmodders/forums/files/3/2/0/5/6/45695.attach::EventRoundFreezeEnd()
L 02/23/2012 - 00:11:15: [SM] Native "IsClientConnected" reported: Client index 0 is invalid
If been told that client!=0 should clear up my Logs, i just dont know what i have to Edit.

Does someone know how to fix this?

Regards
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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 02-23-2012 , 16:51   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #674

You haven't show whole error, just part of that.
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Der Moppel
Member
Join Date: Jan 2012
Old 02-23-2012 , 20:49   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #675

If i post more, i got this message, so i uploaded a errorlog.txt file :

http://www7.zippyshare.com/v/88615841/file.html


Quote:
You have included 13 images in your message. You are limited to using 10 images so please go back and correct the problem and then continue again.

Images include use of smilies, the BB code [img] tag and HTML <img> tags. The use of these is all subject to them being enabled by the administrator.
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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 02-24-2012 , 02:34   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #676

@Der Moppel
You have edit ...addons/sourcemod/quakesoundslist.cfg, round_play
Code:
	"round play"
	{
		"standard"		"quake/play.wav"
		"female"		"quake/female/prepare.mp3"
		"config"		"9"
	}
You have edit to
2: Play sound to attacker

Easy fix is you use these two config or disabled it (0)
1: Play sound to everyone
8: Print text to everyone
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Der Moppel
Member
Join Date: Jan 2012
Old 03-01-2012 , 02:40   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #677

Thanks for the Fix, i choose to disable it and its working fine!
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joexxxx
Senior Member
Join Date: May 2006
Old 05-02-2012 , 17:58   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #678

*Edit* fixed one problem.

Still having a problem where I made a custom soundlist Number 3. And I want that as a default but when I try setting the default number to 3 under the quakesounds.cfg it doesn't work. 1 is standard 2 is female 0 is disabled. How would I make the 3rd option my custom sound set?

Thanks ahead of time.

Last edited by joexxxx; 05-03-2012 at 03:12.
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joexxxx
Senior Member
Join Date: May 2006
Old 05-04-2012 , 01:15   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #679

Any thoughts why I can't make my custom sound defaulted?
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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 05-04-2012 , 01:52   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #680

If you run clientprefs.smx, it will store players last setting when they have visited server. false
quake plugin save setting in sqlite database...
So that "default" setting works to new players who join first time to your server.

clientprefs store players setting to ...sourcemod\data\sqlite\clientprefs-sqlite.sq3

But you can try move clientprefs.smx plugin in disabled folder, then you get that "default" setting work (everytime).

Last edited by Bacardi; 05-04-2012 at 03:13.
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