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quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)


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CharlyBrown
New Member
Join Date: Apr 2011
Old 04-19-2011 , 17:46   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #551

Got This Problem:
L 04/19/2011 - 233:12: [SM] Plugin encountered error 25: Call was aborted
L 04/19/2011 - 233:12: [SM] Native "SetFailState" reported: configs/QuakeSoundsList.cfg is missing event sounds section, you may need to upgrade it
L 04/19/2011 - 233:12: [SM] Displaying call stack trace for plugin "quakesounds.smx":
L 04/19/2011 - 233:12: [SM] [0] Line 486, C:\Users\Evan\source\plugins\quake sounds\addons\sourcemod\scripting\quakesounds .sp::LoadSounds()
L 04/19/2011 - 233:12: [SM] [1] Line 247, C:\Users\Evan\source\plugins\quake sounds\addons\sourcemod\scripting\quakesounds .sp::OnPluginStart()
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Special Agent
New Member
Join Date: Apr 2011
Old 04-24-2011 , 14:55   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #552

Hello,

I'd like to know if this plugin will be uptated for Counter Strike Source.

Thank you
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sinblaster
Grim Reaper
Join Date: Feb 2010
Location: Australia
Old 04-24-2011 , 22:00   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #553

Quote:
Originally Posted by Special Agent View Post
Hello,

I'd like to know if this plugin will be uptated for Counter Strike Source.

Thank you

Theres nothing wrong with it. It's working just as it should on CSS
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away000
Veteran Member
Join Date: Sep 2010
Old 04-27-2011 , 01:44   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #554

Quote:
Originally Posted by CharlyBrown View Post
Got This Problem:
L 04/19/2011 - 233:12: [SM] Plugin encountered error 25: Call was aborted
L 04/19/2011 - 233:12: [SM] Native "SetFailState" reported: configs/QuakeSoundsList.cfg is missing event sounds section, you may need to upgrade it
L 04/19/2011 - 233:12: [SM] Displaying call stack trace for plugin "quakesounds.smx":
L 04/19/2011 - 233:12: [SM] [0] Line 486, C:\Users\Evan\source\plugins\quake sounds\addons\sourcemod\scripting\quakesounds .sp::LoadSounds()
L 04/19/2011 - 233:12: [SM] [1] Line 247, C:\Users\Evan\source\plugins\quake sounds\addons\sourcemod\scripting\quakesounds .sp::OnPluginStart()
Yea, its working but it's spaming logs with inumerous messages like in this quote... i want to fix them too... if anyone can help to fix will be so happy ^^
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sinblaster
Grim Reaper
Join Date: Feb 2010
Location: Australia
Old 04-27-2011 , 02:00   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #555

what modifications did you make to QuakeSoundsList.cfg

Have you installed it correctly?

Quote:
Installation
  1. Pick one of the attached .sp files based on the game your server runs.
    quakesounds_css.sp
    quakesounds_dods.sp
    quakesounds_hl2dm.sp
    quakesounds_tf2.sp
  2. put sm_quakesounds.cfg in cstrike/cfg/sourcemod
  3. extract "quake.zip" and put the generated folder called "quake" in cstrike/sound
  4. put plugin.quakesounds.txt in cstrike/addons/sourcemod/translations
  5. put quakesoundslist.cfg in cstrike/addons/sourcemod/configs
  6. compile quakesounds_<game>.sp in the forum by clicking the "Get Plugin" link
  7. put the generated quakesounds_<game>.smx in cstrike/addons/sourcemod/plugins
Have you tried reinstalling it with default settings?

Post your QuakeSoundsList.cfg
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Last edited by sinblaster; 04-27-2011 at 02:03.
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oneshot23
Senior Member
Join Date: Feb 2009
Old 05-07-2011 , 15:04   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #556

Anyone having issues with the config file? It seems to change on its own...
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sinblaster
Grim Reaper
Join Date: Feb 2010
Location: Australia
Old 05-07-2011 , 18:30   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #557

what? physically changes text? turns into a transformer? Disguises itself as a cup of tea? Could you elaborate?
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BBG_Theory
Veteran Member
Join Date: Oct 2010
Location: NC USA
Old 05-07-2011 , 21:53   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #558

I hate when file disguise themselves as a cup of tea! dont you?
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oneshot23
Senior Member
Join Date: Feb 2009
Old 05-07-2011 , 23:49   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #559

Lol, sorry that was my fault for not explaining in detail. When I go to change the text in the quakesoundslist.cfg file it will not work. It like refuses to use my current "custom" values. But I am using values that should work. I am just trying to get it to announce head shot and what not the the players that where involved.
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sinblaster
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Join Date: Feb 2010
Location: Australia
Old 05-08-2011 , 00:08   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #560

Quote:
Originally Posted by oneshot23 View Post
Lol, sorry that was my fault for not explaining in detail. When I go to change the text in the quakesoundslist.cfg file it will not work. It like refuses to use my current "custom" values. But I am using values that should work. I am just trying to get it to announce head shot and what not the the players that where involved.

Can you post your config mate? Are you saying it goes back to default? Post it here so I can see. Here is mine. Ive obviously duplicated male and female but I forget the reason why I do it. It was a necessity for some reason back when I was a lad.


0: Off
1: Play sound to everyone
2: Play sound to attacker
4: Play sound to victim
8: Print text to everyone
16: Print text to attacker
32: Print text to victim

Add them to get desired config for the "config" field

Code:
"QuakeSoundsList"
{
    "sound sets"
    {
        "sound set 1"        "standard"
        "sound set 2"        "female"
        "sound set 3"        ""
        "sound set 4"        ""
        "sound set 5"        ""
    }
    "headshot"
    {
        "1"
        {
            "standard"        "quake/headshot.mp3"
            "female"        "quake/headshot.mp3"
            "config"        "6"
        }    
        "3"
        {
            "standard"        "sin/canya.mp3"
            "female"        "sin/canya.mp3"
            "config"        "6"
        }
        "5"
        {
            "standard"        "quake/headhunter.wav"
            "female"        "quake/headhunter.wav"
            "config"        "6"
        }        
    }
    "killsound"
    {
        "4"
        {
            "standard"        "quake/dominating.mp3"
            "female"        "quake/dominating.mp3"
            "config"        "6"
        }    
        "6"
        {
            "standard"        "sin/sin_rampage2.mp3"
            "female"        "sin/sin_rampage2.mp3"
            "config"        "6"
        }
        "8"
        {
            "standard"        "sin/sin_killingspree.mp3"
            "female"        "sin/sin_killingspree.mp3"
            "config"        "6"
        }
        "10"
        {
            "standard"        "sin/sin_monsterkill.mp3"
            "female"        "sin/sin_monsterkill.mp3"
            "config"        "6"
        }
        "13"
        {
            "standard"        "sin/sin_ultrakill.mp3"
            "female"        "sin/sin_ultrakill.mp3"
            "config"        "6"
        }
        "16"
        {
            "standard"        "sin/sin_unstoppable.mp3"
            "female"        "sin/sin_unstoppable.mp3"
            "config"        "6"
        }
        "19"
        {
            "standard"        "sin/sin_godlike.mp3"
            "female"        "sin/sin_godlike.mp3"
            "config"        "6"
        }
        "22"
        {
            "standard"        "sin/sin_wickedsick.mp3"
            "female"        "sin/sin_wickedsick.mp3"
            "config"        "6"
        }
        "25"
        {
            "standard"        "necro/9sin-impressiver.mp3"
            "female"        "necro/9sin-impressiver.mp3"
            "config"        "6"
        }
        "27"
        {
            "standard"        "necro/10sin-ludicrous.mp3"
            "female"        "necro/10sin-ludicrous.mp3"
            "config"        "9"
        }
        "30"
        {
            "standard"        "necro/11sin-holy.mp3"
            "female"        "necro/11sin-holy.mp3"
            "config"        "9"
        }        
    }
    "combo"
    {
        "2"
        {
            "standard"        "quake/doublekill.mp3"
            "female"        "quake/doublekill.mp3"
            "config"        "6"
        }    
        "3"
        {
            "standard"        "quake/triplekill.mp3"
            "female"        "quake/triplekill.mp3"
            "config"        "6"
        }
        "4"
        {
            "standard"        "quake/multikill.mp3"
            "female"        "quake/multikill.mp3"
            "config"        "6"
        }
        "5"
        {
            "standard"        "quake/combowhore.mp3"
            "female"        "quake/combowhore.mp3"
            "config"        "14"
        }        
    }
    "first blood"
    {
        "standard"        "sin/firstblood2.mp3"
        "female"        "sin/firstblood2.mp3"
        "config"        "9"
    }
    "grenade"
    {
        "standard"        "quake/perfect.mp3"
        "female"        "quake/perfect.mp3"
        "config"        "2"
    }
    "selfkill"
    {
        "standard"        "sin/clap.mp3"
        "female"        "sin/clap.mp3"
        "config"        "1"
    }
    "round play"
    {
        "standard"        "sinintro2/killthem.mp3"
        "female"        "sinintro2/killthem.mp3"
        "config"        "9"
    }
    "knife"
    {
        "standard"        "sin/scream.mp3"
        "female"        "sin/scream.mp3"
        "config"        "6"
    }
    "teamkill"
    {
        "standard"        "quake/teamkiller.mp3"
        "female"        "quake/teamkiller.mp3"
        "config"        "0"
    }
    "join server"
    {
        "standard"        "hostage/huse/getouttahere.wav"
        "female"        "hostage/huse/getouttahere.wav"        
        "config"        "1"
    }
}
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Last edited by sinblaster; 05-08-2011 at 00:12.
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