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Adverts system


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ferret
SourceMod Developer
Join Date: Dec 2004
Location: Atlanta, GA
Old 07-06-2007 , 08:23   Re: Adverts system
Reply With Quote #11

There's no way to move any of the dialogs at this time. There's three methods really:

#1) The top/left box that ends up on top of the radar
#2) Hint text, which appears centered near the bottom
#3) "Menu Panels", which appear where menus and votes and radio commands appear.
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Extreme_One
Veteran Member
Join Date: Nov 2006
Old 07-06-2007 , 18:05   Re: Adverts system
Reply With Quote #12

Quote:
Originally Posted by ferret View Post
There's no way to move any of the dialogs at this time. There's three methods really:

#1) The top/left box that ends up on top of the radar
#2) Hint text, which appears centered near the bottom
#3) "Menu Panels", which appear where menus and votes and radio commands appear.
What would be cool is if we had three new cvars that can be toggled between 0/1/2

Like:
  • sm_adverts_msgtype_1 1 // display top/left box advert to dead players and spectators only
  • sm_adverts_msgtype_2 2 // display hint text advert to all clients
  • sm_adverts_msgtype_3 0 // never display adverts in the "menupanels"
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^BuGs^
Senior Member
Join Date: May 2007
Old 07-06-2007 , 18:16   Re: Adverts system
Reply With Quote #13

Why would you not want ads going to all users?
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Extreme_One
Veteran Member
Join Date: Nov 2006
Old 07-06-2007 , 18:33   Re: Adverts system
Reply With Quote #14

Quote:
Originally Posted by ^BuGs^ View Post
Why would you not want ads going to all users?
My suggestion isn't to block users from seeing the adverts at all but to configure where they can see them.

In the example I gave, a living player would see only the adverts that appear as hint text but not the ones which would obscure his view of the radar.

Dead players or spectators would see adverts in the top left panel as well as the hint text adverts.
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-GSE-||Obsession^
Junior Member
Join Date: Oct 2006
Location: Monnickendam
Old 07-13-2007 , 06:04   Re: Adverts system
Reply With Quote #15

Dont do all that, it is fine the way it is. Only if you could add colours it would be a real addition . But I like it anyway. Good Joob
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Extreme_One
Veteran Member
Join Date: Nov 2006
Old 07-13-2007 , 15:41   Re: Adverts system
Reply With Quote #16

Quote:
Originally Posted by -GSE-||Obsession^ View Post
Dont do all that, it is fine the way it is. Only if you could add colours it would be a real addition . But I like it anyway. Good Joob
Why would any developer not add in extra functionality if he/ she were able to?
Especially functionality which would give people more choice and flexibility.
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Kaschenko
SourceMod Donor
Join Date: Apr 2006
Location: Country: Russia; City: M
Old 07-28-2007 , 11:12   Re: Adverts system
Reply With Quote #17

sm_adverts_time 0, 1, 2, 3, 4, 5, 6, 7, .... don't working
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Kaschenko
SourceMod Donor
Join Date: Apr 2006
Location: Country: Russia; City: M
Old 08-02-2007 , 23:30   Re: Adverts system
Reply With Quote #18

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bl4nk
SourceMod Developer
Join Date: Jul 2007
Old 08-03-2007 , 00:40   Re: Adverts system
Reply With Quote #19

Did you install all of the files correctly? What version of SourceMod/MM:S are you running? Any console errors?

If all else fails, try the Ads plugin.
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misfit
Member
Join Date: Aug 2007
Location: upstate New York
Old 08-08-2007 , 23:41   Re: Adverts system
Reply With Quote #20

This plug-in works great, thank you.
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