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[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)


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jgridlock
Junior Member
Join Date: Sep 2015
Old 12-18-2015 , 15:28   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.5, 09/12/2015)
Reply With Quote #1891

Spawns are working now, thanks!

For some reason, the awp is not available on the weapons menu... Any suggestions?
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Ejziponken
AlliedModders Donor
Join Date: Apr 2008
Old 12-18-2015 , 15:29   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.5, 09/12/2015)
Reply With Quote #1892

Quote:
Originally Posted by h3bus View Post
So...

For some reason I shipped an outdated gamedata with last release. You can get it now from FP zip file.

Note that those using automated updates will automatically get an update to fix this mistake.

I'm really sorry for that.
Yeah that is what I suspected when I saw the last changed date on the file I had. Shit happens! Thx for fixing it!
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 12-18-2015 , 15:49   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.5, 09/12/2015)
Reply With Quote #1893

Quote:
Originally Posted by jgridlock View Post
Spawns are working now, thanks!

For some reason, the awp is not available on the weapons menu... Any suggestions?
See this post https://forums.alliedmods.net/showth...14#post2088714
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asdfdsdf
AlliedModders Donor
Join Date: Aug 2010
Location: Belgium
Old 12-24-2015 , 09:51   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.5, 09/12/2015)
Reply With Quote #1894

Hi hebus i have a problem i have installed your deathmatch plugin but how can i disable maxrounds ? now it says each 2 min counter terrorists win and then people respawn i want it to just follow the roundlimit withouth rounds left

thx in advance
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 12-24-2015 , 10:30   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.5, 09/12/2015)
Reply With Quote #1895

It's not related to DM plugin.

You can ask this in general section, or find some insights by looking at gamemode_deathmatch.cfg
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L33TGaming
Senior Member
Join Date: Jun 2014
Old 12-26-2015 , 21:00   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.5, 09/12/2015)
Reply With Quote #1896

Is there any way to deal with the slight aimpunching when players on the same team shoot each other? I have the server on FFA, and even with kevlar, there is slight aimpunching when a player on the same team shoots another player.

Last edited by L33TGaming; 12-26-2015 at 23:17.
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 12-27-2015 , 14:00   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.5, 09/12/2015)
Reply With Quote #1897

I think this should be possible using takeDamage Hooks, I'll look into that, maybe in about a week.
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L33TGaming
Senior Member
Join Date: Jun 2014
Old 12-27-2015 , 20:16   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.5, 09/12/2015)
Reply With Quote #1898

Awesome, thanks h3bus.
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 12-29-2015 , 03:07   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.5, 09/12/2015)
Reply With Quote #1899

L33tGaming, could you try this version and tell me if this fixes friendly fire aimpunch?

I'll do a proper release further if successfull
Attached Files
File Type: smx deathmatch.smx (139.6 KB, 46 views)
File Type: zip deathmatch.zip (7.3 KB, 57 views)

Last edited by h3bus; 12-29-2015 at 04:02.
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L33TGaming
Senior Member
Join Date: Jun 2014
Old 12-29-2015 , 18:57   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.5, 09/12/2015)
Reply With Quote #1900

Quote:
Originally Posted by h3bus View Post
L33tGaming, could you try this version and tell me if this fixes friendly fire aimpunch?

I'll do a proper release further if successfull
Unfortunately, the aimpunching is still there. It's a very slight aimpunching, like aimpunch without kevlar but 10 times less of a jump.

Could it be my server configuration?

Edit: Not my video, but this demonstrates the aimpunch:

https://www.youtube.com/watch?v=LisNKU5Euds

Last edited by L33TGaming; 12-29-2015 at 22:38.
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