Raised This Month: $ Target: $400
 0% 

Eye Test module


Post New Thread Reply   
 
Thread Tools Display Modes
GoD-Tony
Veteran Member
Join Date: Jul 2005
Old 01-24-2013 , 09:13   Re: Eye Test module
Reply With Quote #151

Quote:
Originally Posted by checkster View Post
I got banned again by this module on my own server. L4d2, did not even have time to connect propperly, seems its the same that happend in testing, the cinnematics scene or something, will pm tony the logs, so he can see if can reproduse it somehow.

Thats the banreason I got, it may be in relation to that I have a slow pc, but I rely have no idea.
Thanks for the heads up. Apparently the last change made it even worse for L4D2. Try updating the module one more time.
__________________
GoD-Tony is offline
eric0279
AlliedModders Donor
Join Date: May 2007
Old 01-24-2013 , 10:23   Re: Eye Test module
Reply With Quote #152

The update always returns false positives, even before the update, I await the response SystematicMania him with new logs submitted
eric0279 is offline
GoD-Tony
Veteran Member
Join Date: Jul 2005
Old 01-24-2013 , 10:28   Re: Eye Test module
Reply With Quote #153

Quote:
Originally Posted by eric0279 View Post
The update always returns false positives, even before the update, I await the response SystematicMania him with new logs submitted
Same issue with 0.8.3.0?
__________________
GoD-Tony is offline
checkster
BANNED
Join Date: Apr 2007
Location: Norway
Old 01-24-2013 , 13:04   Re: Eye Test module
Reply With Quote #154

Quote:
Originally Posted by GoD-Tony View Post
Thanks for the heads up. Apparently the last change made it even worse for L4D2. Try updating the module one more time.
It updated to Current: 0.8.2.4 - Latest: 0.8.2.9 this morning using the updater.
Are you saying I have to disable the updater for now and manually manage eytest ?
I have just in case set it not to ban anymore just in case, do not want anyone else to be wrongfully banned, how about the other 2 once in the log ? Think those where legit bans ?

As always thanks for your time and rapid responses.
checkster is offline
GoD-Tony
Veteran Member
Join Date: Jul 2005
Old 01-24-2013 , 13:10   Re: Eye Test module
Reply With Quote #155

Quote:
Originally Posted by checkster View Post
It updated to Current: 0.8.2.4 - Latest: 0.8.2.9 this morning using the updater.
Are you saying I have to disable the updater for now and manually manage eytest ?
A patch update was released at the time of my previous post. It'll change the version of your eyetest module to 0.8.3.0 and it will work with Updater.

Quote:
Originally Posted by checkster View Post
I have just in case set it not to ban anymore just in case, do not want anyone else to be wrongfully banned
Good idea.

Quote:
Originally Posted by checkster View Post
how about the other 2 once in the log ? Think those where legit bans ?
The detections based on angles look legit.
__________________
GoD-Tony is offline
checkster
BANNED
Join Date: Apr 2007
Location: Norway
Old 01-24-2013 , 14:19   Re: Eye Test module
Reply With Quote #156

Quote:
Originally Posted by GoD-Tony View Post
A patch update was released at the time of my previous post. It'll change the version of your eyetest module to 0.8.3.0 and it will work with Updater.
The lazy mans tool. God how I love it, not refering to you

Quote:
Originally Posted by GoD-Tony View Post

The detections based on angles look legit.
Thanks.
checkster is offline
eric0279
AlliedModders Donor
Join Date: May 2007
Old 01-24-2013 , 14:37   Re: Eye Test module
Reply With Quote #157

I have restarded my server and :
"SMAC Eye Angle Test" (0.8.2.9) by SMAC Development Team

not 0.8.3.0...


no log updater...

edit : http://godtony.mooo.com/smac/plugins/smac_eyetest.smx good

Last edited by eric0279; 01-24-2013 at 14:44.
eric0279 is offline
checkster
BANNED
Join Date: Apr 2007
Location: Norway
Old 01-24-2013 , 15:00   Re: Eye Test module
Reply With Quote #158

Quote:
Originally Posted by eric0279 View Post
I have restarded my server and :
"SMAC Eye Angle Test" (0.8.2.9) by SMAC Development Team

not 0.8.3.0...


no log updater...

edit : http://godtony.mooo.com/smac/plugins/smac_eyetest.smx good

It's the same for me,to lazy to manually do it , but set it to warn like me and read the logs possibly post them here and see what tony and other coders say about the detections, at least thats what I will do.
checkster is offline
Latrinas
New Member
Join Date: Jan 2013
Old 01-29-2013 , 15:16   Re: Eye Test module
Reply With Quote #159

Hi all.

Can someone tell me if this ban is legitimate ?

Code:
L 01/29/2013 - 17:16:03: [smac_eyetest.smx] Henped (ID: STEAM_1:1:55913486 | IP: 177.134.178.45) was banned for reusing old movement commands. CmdNum: 7826 PrevCmdNum: 7842 | [12:17179:17230]
Version: 0.8.3.0 | Map: c5m4_quarter | Origin: -3153 3054 224 | Angles: 14 -70 0 | Weapon: weapon_shotgun_spas | Team: 2 | Latency: 121ms

Metamod:Source version 1.10.0-dev
SourceMod Version: 1.5.0-dev+3757
Left 4 Dead 2 Linux Dedicated Server

Thanks
Latrinas is offline
MUN
Senior Member
Join Date: Jan 2012
Location: Cali
Old 01-29-2013 , 15:36   Re: Eye Test module
Reply With Quote #160

Would any issues with SMAC-Eyetest and Saxton hale?

I really don't think so, but I am starting to see quite a few bans, and wanted to check to make sure I'm not banning the wrong people.

Also I am seeing a ton of speedhack suspicion statements, some with low ping and wanted to know If I should just ban them by hand.

Thanks for all the work guys.
__________________
MUN is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:27.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode