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DHooks (Dynamic Hooks - Dev Preview)


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Dr!fter
The Salt Boss
Join Date: Mar 2007
Old 04-17-2014 , 07:20   Re: DHooks (Dynamic Hooks - Dev Preview)
Reply With Quote #171

Quote:
Originally Posted by Spanospy View Post
ah, yes. apologies, i forgot it was called an extension.

what i meant to say then, is that the extension (without any other help from other extensions/plugins) crashes the server when it changes maps. due to the nature of the service multiplay uses, i cannot verify that the database has the exact same extension as the one in this thread, but i have asked them to do that for me if possible. is there any code in the extension that could crash a server on map change (depending on server, perhaps)?
If their is no plugin using the extension it shouldnt load.
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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 04-17-2014 , 08:02   Re: DHooks (Dynamic Hooks - Dev Preview)
Reply With Quote #172

That what Dr!fter already mention,
and to more clarify, that specific SM plugin what use this extension, use surely game data file.
Which include game function "offsets" and "signatures".
If those "offsets" and/or "signatures" are not up to date, it lead server crash, error and glitch.

so, list your plugins
rcon sm plugins list

or tell that specific plugin what use DHooks
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Spanospy
Junior Member
Join Date: Feb 2014
Old 04-18-2014 , 10:33   Re: DHooks (Dynamic Hooks - Dev Preview)
Reply With Quote #173

never mind! multiplay replaced their files and it seems to work now!
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MasterXykon
BANNED
Join Date: Apr 2012
Old 05-09-2014 , 14:54   Re: DHooks (Dynamic Hooks - Dev Preview)
Reply With Quote #174

Is it possible to use signatures instead of offsets?
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 05-09-2014 , 16:58   Re: DHooks (Dynamic Hooks - Dev Preview)
Reply With Quote #175

Quote:
Originally Posted by MasterXykon View Post
Is it possible to use signatures instead of offsets?
Given that the only DHooksCreate function has offset as its first argument, I'm guessing no.
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Dr!fter
The Salt Boss
Join Date: Mar 2007
Old 05-09-2014 , 19:49   Re: DHooks (Dynamic Hooks - Dev Preview)
Reply With Quote #176

Quote:
Originally Posted by MasterXykon View Post
Is it possible to use signatures instead of offsets?
No, this uses sourcehook to hook vtable functions it doesnt detour anything.
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Oshizu
Veteran Member
Join Date: Nov 2012
Location: Warsaw
Old 05-10-2014 , 03:46   Re: DHooks (Dynamic Hooks - Dev Preview)
Reply With Quote #177

Quote:
Originally Posted by Dr!fter View Post
No, this uses sourcehook to hook vtable functions it doesnt detour anything.
I wonder if it'd be possible to add detouring to DHooks
It could be quite userful
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glhf3000
Member
Join Date: Aug 2010
Location: middle-universe
Old 05-13-2014 , 18:16   Re: DHooks (Dynamic Hooks - Dev Preview)
Reply With Quote #178

Server crashes on quit command.

sourcemod-1.5.4-hg4041-linux
dhooks-1.0.13-alpha

Quote:
(*): Shared library is missing debugging information.
#0 0xe8ba8259 in Dynamic::SDK_OnUnload() () from /data/server_l4d2/left4dead2/addons/sourcemod/extensions/dhooks.ext.2.l4d2.so
#1 0xe9a648d9 in CExtensionManager::UnloadExtension(SourceMod: :IExtension*) () from /data/server_l4d2/left4dead2/addons/sourcemod/bin/sourcemod.2.l4d2.so
#2 0x09750f40 in ?? ()
Backtrace stopped: previous frame inner to this frame (corrupt stack?)
Saved corefile core.16366
A debugging session is active.

Last edited by glhf3000; 05-13-2014 at 18:16.
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Rd1981
Senior Member
Join Date: Apr 2011
Old 05-16-2014 , 04:06   Re: DHooks (Dynamic Hooks - Dev Preview)
Reply With Quote #179

Server freezes up with this installed after 5/15/14 update this needs updated now.
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Windroid
Member
Join Date: Mar 2013
Old 05-16-2014 , 10:24   Re: DHooks (Dynamic Hooks - Dev Preview)
Reply With Quote #180

Server crash with this extension after today's update!
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