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Stripper:Source (Updated 2011-04-15)


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vodka00
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Location: Los Angeles
Old 02-04-2013 , 22:33   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1041

Quote:
Originally Posted by PresidentEvil View Post
hi, can someone please help me


how do I add spawn points to a map?
Something like this, perhaps.

Code:
add
{
"origin" "000 000 000"
"classname" "info_player_counterterrorist"
}
To find x y z for origin just go in game and stand where you want the spawnpoint, then type getpos in console and it will give you angle and position. I hope this works, I haven't tried it myself.
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serpentine
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Old 02-04-2013 , 23:04   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1042

This may be a simpler solution for spawns. https://forums.alliedmods.net/showthread.php?p=877834. Though I'm sure you can do it with stripper as well.
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PresidentEvil
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Old 02-05-2013 , 01:05   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1043

Quote:
Originally Posted by vodka00 View Post
Something like this, perhaps.

Code:
add
{
"origin" "000 000 000"
"classname" "info_player_counterterrorist"
}
To find x y z for origin just go in game and stand where you want the spawnpoint, then type getpos in console and it will give you angle and position. I hope this works, I haven't tried it myself.
god bless you
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Powerlord
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Old 02-05-2013 , 13:15   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1044

Quote:
Originally Posted by PresidentEvil View Post
hi, can someone please help me


how do I add spawn points to a map?
Use SpawnTools 7?

Although I noticed you didn't specify a game. I just assumed CS:S from your signature.
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Last edited by Powerlord; 02-05-2013 at 13:15.
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vodka00
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Old 02-05-2013 , 14:42   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1045

Quote:
Originally Posted by Powerlord View Post
Use SpawnTools 7?

Although I noticed you didn't specify a game. I just assumed CS:S from your signature.
That tool does not work for CS:S, it doesn't save spawn points.
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deadlyruler
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Join Date: Dec 2008
Old 02-05-2013 , 17:00   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1046

Hey was this plugin broken on the latest steam update? I have managed to update metamod and sourcemod, but it looks like stripper wont load.

meta info gives me the error
Plugin 9 is not loaded.
File: css/cstrike/addons/stripper/bin/stripper_mm_i486.so

Last edited by deadlyruler; 02-05-2013 at 18:01.
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evoplay
Member
Join Date: Apr 2011
Location: Russia
Old 02-06-2013 , 01:04   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1047

waiting stripper-1.2.2-hg65

Quote:
meta list
Listing 4 plugins:
[01] SourceMod (1.5.0-dev+3764) by AlliedModders LLC
[03] CS Tools (1.5.0-dev+3764) by AlliedModders LLC
[04] SDK Tools (1.5.0-dev+3764) by AlliedModders LLC
[06] <ERROR>

Last edited by evoplay; 02-06-2013 at 01:04.
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TheRunningMan
Member
Join Date: Aug 2011
Location: Russia
Old 02-06-2013 , 02:56   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1048

windows version works
linux - does not work
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deathcurse
Senior Member
Join Date: Jun 2006
Location: UK
Old 02-06-2013 , 12:06   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1049

Any news on an update for this since the latest CSS update?
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dstoler
Member
Join Date: Nov 2012
Old 02-06-2013 , 12:38   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1050

Quote:
Originally Posted by wildd View Post
Is this the right way to extend time in TF2 for "koth_" maps to both teams?
Quote:
Originally Posted by Powerlord View Post
I'm not sure you can use Stripper: Source to change the timers in koth.

You need to find the two team_round_timer entities and call their AddTime or SetTime methods.

Not sure how to do this with MetaMod: Source, but it should be pretty easy to do it with SourceMod.
This example is for koth_harvest_final, if you want it for other koth maps, just make their .cfg file

I know this is a few months old but as far as I can tell, no one fully answered this. It is not easy to find specific info of things like this with Stripper So I would like to let other know that if you are trying to change the round timers (cp timer for each team) from the stock 3 minutes to another value do exactly what is written in wildd's post http://forums.alliedmods.net/showpos...&postcount=939 EXCEPT you have to take out everything to do with filter. He was having problems with this and the timers were changed but the rounds were not ending. I am not a coder but it appears the "filter" that was added in the above example eliminates the koth_logic and the game never ends. Just write it like this in your maps folder (not tf/maps but the tf/addons/stripper/maps make a koth_harvest_final.cfg for the map you are editing and within that .cfg use these key values.
Quote:
add:
{
"origin" "552 -136 232.25"
"unlock_point" "60"
"timer_length" "360"
"targetname" "tf_logic_koth"
"classname" "tf_logic_koth"
"hammerid" "373239"
}
I hope this helps others who want to change this config using stripper source! Edit: timer_length is in seconds and the unlock_point default is 30, sec I changed it to 60 second warmup

Last edited by dstoler; 02-06-2013 at 12:44.
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