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TOUR Maps 0.5


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commonbullet
Veteran Member
Join Date: Oct 2005
Old 12-29-2005 , 21:57  
Reply With Quote #31

- updated the script (no serious modifications, just cleaned it)
- updated tour_map1 - no more crap lights, also updated the cfg file.
- uploaded tour_dust in the first post.
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Mcoy
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Join Date: Aug 2005
Old 07-27-2006 , 02:29   Re: TOUR Maps *0.3 version updated*
Reply With Quote #32

I'm getting an error: Can not continue without model tour_dust.bsp,
which is not a model but the actual map. So why does it want to load a model? If I put the map in folder, it works, but cant really expect players to download from homepage. Anyone else have this problem?
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commonbullet
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Join Date: Oct 2005
Old 07-27-2006 , 12:59   Re: TOUR Maps *0.3 version updated*
Reply With Quote #33

This plugin doesn't precache anything, and tour_dust doesn't require any specific model. So I don't understand your error. Which are the other plugins you're using?

I don't get any problems, and it's the most used plugin by myself.
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commonbullet
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Join Date: Oct 2005
Old 07-27-2006 , 13:33   Re: TOUR Maps *0.3 version updated*
Reply With Quote #34

Wait a minute, I think I’ve forgotten to post the config file for tour_dust!

Take this one and make sure you place tour_dust.cfg this way: amxmodx*/configs/tourmaps/tour_dust.cfg
* or the directory you have installed amxmodx

I’ll update first post soon…

(But I don't think it has something to do with that error you reported.)
Attached Files
File Type: cfg tour_dust.cfg (4.3 KB, 186 views)

Last edited by commonbullet; 07-27-2006 at 13:36.
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Mcoy
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Join Date: Aug 2005
Old 07-27-2006 , 14:59   Re: TOUR Maps *0.3 version updated*
Reply With Quote #35

Thanks, it's working now, and I am Loving it! Really dont know what was wrong, coz I just deleted and added files/configs again, in same places.
I did move the tourmaps.amxx to top of plugin list, don't know if that could have helped...?

Thanks for support tho, great fun with this plugin
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Last edited by Mcoy; 07-27-2006 at 15:01.
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commonbullet
Veteran Member
Join Date: Oct 2005
Old 07-31-2006 , 01:11   Re: TOUR Maps *0.3 version updated*
Reply With Quote #36

hey thanks.

Here's a an "unreleased" one ;)
http://www.geocities.com/commonbullet/tour_dust2.zip
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c0de
Junior Member
Join Date: Jul 2006
Old 07-31-2006 , 21:22   Re: TOUR Maps *0.3 version updated*
Reply With Quote #37

tour_dust2.zip - archive is broken
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commonbullet
Veteran Member
Join Date: Oct 2005
Old 07-31-2006 , 22:15   Re: TOUR Maps *0.3 version updated*
Reply With Quote #38

you mean it's corrupt?
I'll upload again later.
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c0de
Junior Member
Join Date: Jul 2006
Old 07-31-2006 , 22:30   Re: TOUR Maps *0.3 version updated*
Reply With Quote #39

aww and i just wanted to test it i love this plugin, maybe i can help i know how to map

EDIT: + KARMA ;)

Last edited by c0de; 07-31-2006 at 22:33.
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commonbullet
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Join Date: Oct 2005
Old 07-31-2006 , 23:20   Re: TOUR Maps *0.3 version updated*
Reply With Quote #40

hey, fine.
It's easy to setup, if you checked the config file.

There are only a few rules:
- you must have the same spawns number for each submap (I use 30)
- you must create 2 func_buyzones outside the map so the players won't buy anything, as the plugin is supposed to provide them.

in cfg file
- you can give up to 12 weapons per map
- you must respect that simple cfg syntax:
"T" and "CT" are the spawn tags for each team, the first argument in quotes is the origin (of func_player_start or func_player_deathmatch), the second argument is the angle.
- "Weapons" sets weapons for both teams "Weapons_CT" and "Weapons_T" for each specific team. The first argument is the weapon name, the second the weapon amount.

The only problem is that there's no easy way to obtain spawn origin values. You may send the bsp file with all the spawns to me, I'll separate them into a file.

The final bsp should contain only the spawns of the first sub-map, which is also the first map that'll appear in .cfg file.

May sound difficult but it's very simple.

I'll find another place to upload that map.

Last edited by commonbullet; 07-31-2006 at 23:22.
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