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KnifeFight


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Lucky_luck
AlliedModders Donor
Join Date: May 2011
Location: Germany
Old 10-31-2011 , 18:50   Re: KnifeFight
Reply With Quote #471

New error.log

Code:
L 10/31/2011 - 21:02:35: [SM] Native "TE_Send" reported: No TempEntity call is in progress
L 10/31/2011 - 21:02:35: [SM] Displaying call stack trace for plugin "knifefight.smx":
L 10/31/2011 - 21:02:35: [SM]   [0]  Line 209, /home/Sourcemod/scripting/include/sdktools_tempents.inc::TE_SendToAll()
L 10/31/2011 - 21:02:35: [SM]   [1]  Line 955, knifefight.sp::StartBeacon()
L 10/31/2011 - 21:02:37: [SM] Native "TE_Send" reported: No TempEntity call is in progress
L 10/31/2011 - 21:02:37: [SM] Displaying call stack trace for plugin "knifefight.smx":
L 10/31/2011 - 21:02:37: [SM]   [0]  Line 209, /home/Sourcemod/scripting/include/sdktools_tempents.inc::TE_SendToAll()
L 10/31/2011 - 21:02:37: [SM]   [1]  Line 955, knifefight.sp::StartBeacon()
L 10/31/2011 - 21:02:39: [SM] Native "TE_Send" reported: No TempEntity call is in progress
L 10/31/2011 - 21:02:39: [SM] Displaying call stack trace for plugin "knifefight.smx":
L 10/31/2011 - 21:02:39: [SM]   [0]  Line 209, /home/Sourcemod/scripting/include/sdktools_tempents.inc::TE_SendToAll()
L 10/31/2011 - 21:02:39: [SM]   [1]  Line 955, knifefight.sp::StartBeacon()
L 10/31/2011 - 21:02:41: [SM] Native "TE_Send" reported: No TempEntity call is in progress
L 10/31/2011 - 21:02:41: [SM] Displaying call stack trace for plugin "knifefight.smx":
L 10/31/2011 - 21:02:41: [SM]   [0]  Line 209, /home/Sourcemod/scripting/include/sdktools_tempents.inc::TE_SendToAll()
L 10/31/2011 - 21:02:41: [SM]   [1]  Line 955, knifefight.sp::StartBeacon()
L 10/31/2011 - 21:02:43: [SM] Native "TE_Send" reported: No TempEntity call is in progress
L 10/31/2011 - 21:02:43: [SM] Displaying call stack trace for plugin "knifefight.smx":
L 10/31/2011 - 21:02:43: [SM]   [0]  Line 209, /home/Sourcemod/scripting/include/sdktools_tempents.inc::TE_SendToAll()
L 10/31/2011 - 21:02:43: [SM]   [1]  Line 955, knifefight.sp::StartBeacon()
L 10/31/2011 - 21:04:45: [SM] Native "TE_Send" reported: No TempEntity call is in progress
L 10/31/2011 - 21:04:45: [SM] Displaying call stack trace for plugin "knifefight.smx":
L 10/31/2011 - 21:04:45: [SM]   [0]  Line 209, /home/Sourcemod/scripting/include/sdktools_tempents.inc::TE_SendToAll()
L 10/31/2011 - 21:04:45: [SM]   [1]  Line 955, knifefight.sp::StartBeacon()
L 10/31/2011 - 21:20:21: Error log file session closed.
SM version 1.4.0
MM version 1.8.7
Linux
Lucky_luck is offline
Bloodlvst
Senior Member
Join Date: Jul 2007
Old 10-31-2011 , 19:46   Re: KnifeFight
Reply With Quote #472

Quote:
Originally Posted by bobis View Post
You didn't understand me , my problem was the fact that a terrorist player got slayed at the end of the round (mp_roundtime) , during a knifefight.

Thanks to a friend that knew C++ a little bit , this is the plugin edited:

Fixes:

1) The above slay bug
2) You can't throw knives during knive fight ( if you use cssthrowingknives.smx plugin)
IIRC the knife fight timer takes precedence over the round anyway, meaning that even if there is only 5 seconds left in the round, if I accept a knife fight and KF timer is 30 seconds the round still lasts for the 30 second. Glad to hear you got it working anyway.

PS - The throwing knives mod was already made by Snake60, just sayin'.
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blackracoon
Junior Member
Join Date: Feb 2011
Old 11-21-2011 , 22:06   Re: KnifeFight
Reply With Quote #473

Hi,

So we're using Sourcemod 1.4.0 and the latest GG mod. As well as the knife fight latest version 1.8 from here. It's functioning correctly, however when the player gets the knife kill at the end it freezes, it seems to freeze on the kill hit of the knife fight for like a second or two. Players are calling it lag, but it's more a pause or a glitch then lag. The server runs perfect no network issues/rego is fine, memory, but this is the only issue the killing blow with knifes has a delay and then it unfreezes and shows who died and continues on.

There are NO errors being produced, debug shows no errors either. As I previously stated it's functioning fine, but the glitch thing is frustrating after every killing blow.

Hope there is a way to fix this.

Regards
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Jumpman
Senior Member
Join Date: Mar 2010
Location: Denmark
Old 11-28-2011 , 04:53   Re: KnifeFight
Reply With Quote #474

Im useing Mani Admin Plugin v1.2.22.8, MetaMod:Source v1.8.7, EventScripts v2.1.1.370, SourceMod v1.4.0 and it works perfect.

Im also useing gungame51\sound_packs\default.ini to have sounds on my server when people join welcome = "gungame/default/gg_joinserver2.mp3" problem is when a player join the server and a knifefight start same time the connected player have 2 music playing same time very annoying hope someone can fix that bug ?
Jumpman is offline
elcaminator
New Member
Join Date: Dec 2011
Old 12-02-2011 , 00:26   Re: KnifeFight
Reply With Quote #475

I need help , I have installed the plug-in a recently it works fine except it wont play fight songs, I have sv_pure set to 0 and my client to allow all downloads, when I join my server the only thing that downloads is chicken.wav. I have files uploaded to my fastdownload, o and I typed sm_knifefight_fightsongs random in server console...

if you can think of what could be causing this issue please reply.

Last edited by elcaminator; 12-02-2011 at 00:33.
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Jumpman
Senior Member
Join Date: Mar 2010
Location: Denmark
Old 12-18-2011 , 15:40   Re: KnifeFight
Reply With Quote #476

Another problem !kfmenu not work on my 3 servers anymore work before someone else have this problem or me missing a settings somewhere ?

Im useing Mani Admin Plugin v1.2.22.8, MetaMod:Source v1.8.7, EventScripts v2.1.1.370, SourceMod v1.4.1
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away000
Veteran Member
Join Date: Sep 2010
Old 12-18-2011 , 20:10   Re: SM KnifeFight
Reply With Quote #477

TODO: Can u make so when in a 1vs1 situation can choose to a NO SCOPE sniper battle? (with AWP and Scout controled via CVAR)

And maybe more weapons such as Deagle, Glock, Usp, AK-COLT...
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GrO
Veteran Member
Join Date: Jun 2010
Location: Poland
Old 12-18-2011 , 21:08   Re: SM KnifeFight
Reply With Quote #478

Quote:
Originally Posted by away000 View Post
TODO: Can u make so when in a 1vs1 situation can choose to a NO SCOPE sniper battle? (with AWP and Scout controled via CVAR)

And maybe more weapons such as Deagle, Glock, Usp, AK-COLT...
It will be no KnifeFight anymore ^^.
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away000
Veteran Member
Join Date: Sep 2010
Old 12-18-2011 , 21:11   Re: KnifeFight
Reply With Quote #479

Yeah but will be more awsome to mine players ^^, some of them love to do Noscope AWP/SCOUT or another type of duel when get 1vs1...
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GrO
Veteran Member
Join Date: Jun 2010
Location: Poland
Old 12-19-2011 , 00:35   Re: KnifeFight
Reply With Quote #480

Quote:
Originally Posted by away000 View Post
Yeah but will be more awsome to mine players ^^, some of them love to do Noscope AWP/SCOUT or another type of duel when get 1vs1...
So it'll be better to request it in one of those plugins.
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