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[REQ] !zstuck and random !ztele.


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Greyscale
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Old 08-13-2010 , 20:37   Re: [REQ] !zstuck and random !ztele.
Reply With Quote #11

Noclip is changing collision properties too, but I guess it doesn't trigger the physical mayhem. I am for adding this to ZR.
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anonpiss
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Join Date: Jan 2010
Old 08-15-2010 , 05:51   Re: [REQ] !zstuck and random !ztele.
Reply With Quote #12

Quote:
Originally Posted by Kyle12 View Post
The issue with ZombieMod (enabling noclip on the clients) is people can flood !zstuck to get through cades. Although, I do have to admit it did a great job when you were stuck in the wall getting out of the map
Weird, I could only use !zstuck when I am stuck with another player. !zstuck has never worked with barricade.
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KyleS
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Old 08-15-2010 , 07:04   Re: [REQ] !zstuck and random !ztele.
Reply With Quote #13

Quote:
Originally Posted by anonpiss View Post
Weird, I could only use !zstuck when I am stuck with another player. !zstuck has never worked with barricade.
http://www.syndicate-gamers.net/show...Remove-!zstuck
http://www.firewallcs.net/forums/sho...8911#post58911
http://www.zombiemod.com/forums/showthread.php?t=6331

It's a well known feature of ZombieMod Although, I can say with absolute certainty that everyone on my server, along with many others absolutely hate this. We all have our own way of setting things up though, which is why we're not all playing in one huge server

Last edited by KyleS; 08-15-2010 at 07:09.
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anonpiss
Senior Member
Join Date: Jan 2010
Old 08-15-2010 , 21:32   Re: [REQ] !zstuck and random !ztele.
Reply With Quote #14

Yeah I read all that but it has never happened on my server LOL.
Zombies that gets stuck in barricade only gets killed with headshot. That has always been my strategy of killing zombies, make them stuck and shoot the hell out of their head.

Probably it's because of 33 / 66 tick? I'm not sure, my gaming days are pretty much over.
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-M-Jon
Member
Join Date: Dec 2009
Old 08-16-2010 , 05:00   Re: [REQ] !zstuck and random !ztele.
Reply With Quote #15

It was never very good at detecting if you were actually stuck or not. To have a successful !zstuck all you needed was to become slightly stuck in something and have another player get right behind you. I remember seeing !zstuck in earlier versions of ZR.
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santaclaus
Senior Member
Join Date: Dec 2008
Old 08-16-2010 , 05:18   Re: [REQ] !zstuck and random !ztele.
Reply With Quote #16

Quote:
Originally Posted by anonpiss View Post
Weird, I could only use !zstuck when I am stuck with another player. !zstuck has never worked with barricade.
Exactly.

To glitch through barricade it was necessary that other zombie were close to you... really close. In settings you define a radius, when you type !zstuck, ZM was checking if there was another player in that radius.

Although to my point of view, glitching though barricade is an exploit and therefore we forbid it.

Quote:
suppose we could have a special class feature for allowing zombies/humans to go through cades.
Oh no
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KyleS
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Old 08-17-2010 , 06:58   Re: [REQ] !zstuck and random !ztele.
Reply With Quote #17

Quote:
Originally Posted by santaclaus View Post
Oh no
As long as it isn't enabled by default, it shouldn't hurt the overall product name. At least I don't think it would. There are plenty of Zombie:Reloaded Servers out there
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rhelgeby
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Join Date: Oct 2008
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Old 08-17-2010 , 08:59   Re: [REQ] !zstuck and random !ztele.
Reply With Quote #18

Lol, when we say make a certain feature a lot of people thinks it's hard coded that way. Of course it won't be.
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