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[CSS/CSGO] Timer 2.5.0.0 (unsupported)


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zipcore
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Join Date: Mar 2010
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Old 01-16-2014 , 16:15   Re: [CSS/CSGO] Timer 2.0.4
Reply With Quote #101

Quote:
Originally Posted by blackx0ut View Post
http://www.myimg.de/?img=Unbenanntb740b.jpg
in some maps you can see it a little more

I can set somewhere?
I'll add some settings next version to adjust zone effect a bit more.
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SWATr
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Join Date: Jan 2014
Old 01-16-2014 , 16:44   Re: [CSS/CSGO] Timer 2.0.4
Reply With Quote #102

Would it be possible to have a style that allowed teleporting?


Like in physics.cfg

"prevent_cp"


Also I can't seem to get chat tags working.

Last edited by SWATr; 01-16-2014 at 17:16.
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blackx0ut
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Old 01-16-2014 , 16:48   Re: [CSS/CSGO] Timer 2.0.4
Reply With Quote #103

Quote:
Originally Posted by zipcore View Post
I'll add some settings next version to adjust zone effect a bit more.
ok ty
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Last edited by blackx0ut; 01-16-2014 at 16:51.
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zipcore
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Old 01-16-2014 , 19:13   Re: [CSS/CSGO] Timer 2.0.4
Reply With Quote #104

Quote:
Originally Posted by SWATr View Post
Would it be possible to have a style that allowed teleporting?


Like in physics.cfg

"prevent_cp"


Also I can't seem to get chat tags working.
What about saving your current time to a checkpoint?
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SWATr
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Old 01-16-2014 , 21:59   Re: [CSS/CSGO] Timer 2.0.4
Reply With Quote #105

Quote:
Originally Posted by zipcore View Post
What about saving your current time to a checkpoint?
I been trying to think of a way to stop people from teleporting to end with .1s time, that's an awesome idea.

If you could, make it count # teleports too for WR of sorts.

Last edited by SWATr; 01-17-2014 at 02:27.
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bananaboy
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Join Date: Jan 2014
Old 01-17-2014 , 03:30   Re: [CSS/CSGO] Timer 2.0.4
Reply With Quote #106

Ok, i have a problem with this plugin, look that :

Code:
2014-01-17 08:38:09 [timer-logging.smx]               INFO  | Logging started
2014-01-17 08:38:10 [timer-physics.smx]               DEBUG | Start searching bhop blocks
2014-01-17 08:38:10 [timer-physics.smx]               DEBUG | Got 0 buttons and 0 doors
2014-01-17 08:38:10 [timer-physics.smx]               DEBUG | Start searching bhop blocks
2014-01-17 08:38:10 [timer-physics.smx]               DEBUG | Got 0 buttons and 0 doors
2014-01-17 08:38:10 [timer-physics.smx]               DEBUG | Start searching bhop blocks
2014-01-17 08:38:10 [timer-physics.smx]               DEBUG | Got 0 buttons and 0 doors
2014-01-17 08:38:10 [timer-physics.smx]               DEBUG | Start searching bhop blocks
2014-01-17 08:38:10 [timer-physics.smx]               DEBUG | Got 0 buttons and 0 doors
2014-01-17 08:38:10 [timer-worldrecord.smx]           ERROR | SQL Error on RefreshCache: Table 'css_bhop.round' doesn't exist
And in game i have that :

http://image.noelshack.com/fichiers/...0-charmap2.jpg

Last edited by bananaboy; 01-17-2014 at 03:31.
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zipcore
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Old 01-17-2014 , 04:48   Re: [CSS/CSGO] Timer 2.0.4
Reply With Quote #107

Quote:
Originally Posted by bananaboy View Post
Can you please show me your errorlog, please not the full one You could use pastebin.com to post it.
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Last edited by zipcore; 01-17-2014 at 04:57.
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bananaboy
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Join Date: Jan 2014
Old 01-17-2014 , 05:23   Re: [CSS/CSGO] Timer 2.0.4
Reply With Quote #108

Ok i resolved the problem.

- Put all the files that are in the "translation" folder to the "translations" folder.

Just that, and the table named "css_bhop_round" was a probleme with access right.

Everything works now

EDIT: I didn't test really, just no error for the time being.

Last edited by bananaboy; 01-17-2014 at 05:29.
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blackx0ut
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Join Date: Dec 2013
Old 01-17-2014 , 05:45   Re: [CSS/CSGO] Timer 2.0.4
Reply With Quote #109

when lj must always have a weapon in hand?
can I disable it? xD
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zipcore
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Old 01-17-2014 , 08:39   Re: [CSS/CSGO] Timer 2.0.4
Reply With Quote #110

Quote:
Originally Posted by bananaboy View Post
Ok i resolved the problem.

- Put all the files that are in the "translation" folder to the "translations" folder.

Just that, and the table named "css_bhop_round" was a probleme with access right.

Everything works now

EDIT: I didn't test really, just no error for the time being.
thanks for reporting

EDIT: re-uploaded fixed archive
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Last edited by zipcore; 01-17-2014 at 08:41.
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