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Bugblatter Monster (SniperBeamer)


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kookos
Member
Join Date: May 2004
Old 05-04-2004 , 11:21  
Reply With Quote #51

i fixed it wrong was win32 addons\monster\dlls\monster_mm.dll
right win32 addons/monster/dlls/monster_mm.dll

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kookos
Member
Join Date: May 2004
Old 05-04-2004 , 11:25  
Reply With Quote #52

when the bugblatter makes gargantua and nihilanth to add
would be very funny whit them
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TgG
Junior Member
Join Date: Apr 2004
Location: Canada
Old 05-04-2004 , 15:37  
Reply With Quote #53

any update yet?

using it is very fun, make the health of the apache really high and get both teams to shoot it down, anyway,

anything i can do to help move this project along?
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Dubie
Member
Join Date: Mar 2004
Old 05-04-2004 , 17:15  
Reply With Quote #54

We just need someone that knows AMXX code well to take a look at it and see why it will not work on all names.
Other then that the plugin works great for me.
I just stop useing it because it only works on some names but it still says it is spawning the monster on the name it just does not spawn the monster on them. You just get the msg on the screen.

Peace,
Dubie
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DoubleTap
Veteran Member
Join Date: Mar 2004
Location: Harker Heights, TX
Old 05-04-2004 , 20:22  
Reply With Quote #55

It works the same as it did in AMX... unless someone really looks into the code it wont be an easy fix. Mine actually works better than it ever did for AMX, mainly because I ported it and wanted to get all the screenshots... I learned a bit and have tweaked the plugin a bit for my own use as well as the default settings... Not consistant yet, but more frequent for Mania spawns

Vic/DT
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John Stamos
Junior Member
Join Date: May 2004
Old 05-04-2004 , 23:34  
Reply With Quote #56

Ok I am having a big problem. I am running TS 2.1 and whenever I run plugins that have models i get precache errors. Does anyone know what the problem might be? I am using the newest amxmodx and metamodx.

Also I get this [AMXX] Module "ENGINE" ("addons\amxx\modules\engine_amx.dll") has not set meta result in "GameInit"

Any help greatly appreciated.
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Burnzy
Veteran Member
Join Date: Apr 2004
Old 05-05-2004 , 08:37  
Reply With Quote #57

i got all of it set up. I use the v2.so for linux verson and i got the plugin in amxx/plugins.ini and that line in metamodx/plugins.ini.

When do the command bbmoster_spawn it does like Moster:
and nothing else...

example...
bbmonster_spawn snark "mister fish"
Moster:

????
Like what he said above, but im doing it right
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Johnny got his gun
Veteran Member
Join Date: Jan 2004
Location: Tokyo
Old 05-05-2004 , 09:01  
Reply With Quote #58

Is this botman's mm monster plugin? It has a LOT of code...
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Ingram
Veteran Member
Join Date: May 2004
Old 05-05-2004 , 16:17  
Reply With Quote #59

botman stopped working on the monster plugin a while ago, his still works, but i guess bugblatter decided to improve it
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DoubleTap
Veteran Member
Join Date: Mar 2004
Location: Harker Heights, TX
Old 05-06-2004 , 11:09  
Reply With Quote #60

Quote:
Originally Posted by Burnzy
i got all of it set up. I use the v2.so for linux verson and i got the plugin in amxx/plugins.ini and that line in metamodx/plugins.ini.

When do the command bbmoster_spawn it does like Moster:
and nothing else...

example...
bbmonster_spawn snark "mister fish"
Moster:

????
Like what he said above, but im doing it right
Had you read the other posts you'd know you cannot spawn monsters on folks with a space in their names. Also quotes are not needed...

Vic/DT

Quote:
Originally Posted by John Stamos
Ok I am having a big problem. I am running TS 2.1 and whenever I run plugins that have models i get precache errors. Does anyone know what the problem might be? I am using the newest amxmodx and metamodx.

Also I get this [AMXX] Module "ENGINE" ("addons\amxx\modules\engine_amx.dll") has not set meta result in "GameInit"

Any help greatly appreciated.
This is a CS plugin... congrats if you get it working for other mods but it's not supported...
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