IMAGES:
https://imgur.com/a/Dvm4XuL
This has been asked before but I took the approach via Assembly so far, above is an image of the pointer address (level 2) which contains the SMG Max Clip size that is called and loaded from the memory into the weapon that is reloading on the last frame.
If you change this pointer's value at any time, the Bots will immediately reload, now the question is if I can somehow inject myself directly into the game on reload to modify it for that player. My guess Its going to be hard since this is a global value for the that weapon type.
Since changing it affects all players at that given moment.
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