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[CS:GO] Healthshot and Tagrenade (testing new csgo items)


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wolvez04
Senior Member
Join Date: Feb 2016
Location: Andora
Old 03-12-2016 , 18:01   Re: [CS:GO] Healthshot and Tagrenade (testing new csgo items)
Reply With Quote #31

Quote:
Originally Posted by Franc1sco View Post
@penalte

Ty



Done


New version 1.1
-Added cvar for control the flag needed for have the new items
Code:
sm_csgonewitems_adminflag "0" // Admin flag required to use csgonewitems. 0 = No flag needed. Can use a b c ....
-Added support for multi1v1 plugin


Code changes: https://github.com/Franc1sco/CSGO-Ne...ac44d7991ac748

Download latest version: https://github.com/Franc1sco/CSGO-Ne...ive/master.zip

Is it possible to stop the healthshots from stacking? If you don't die for 4 rounds in a row and don't use your healthshots you end up with 4.

Thanks
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chuj
Member
Join Date: Jan 2012
Location: Kraków, Poland
Old 04-10-2016 , 07:26   Re: [CS:GO] Healthshot and Tagrenade (testing new csgo items) v1.1
Reply With Quote #32

Isn't it against Valve rules? My GSLT won't be banned?
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Franc1sco
Veteran Member
Join Date: Oct 2010
Location: Spain (Madrid)
Old 04-10-2016 , 07:49   Re: [CS:GO] Healthshot and Tagrenade (testing new csgo items) v1.1
Reply With Quote #33

Quote:
Originally Posted by chuj View Post
Isn't it against Valve rules? My GSLT won't be banned?
This plugin is safe. Dont have ralation with weapon skins.
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NotHappy
Member
Join Date: Dec 2014
Old 04-12-2016 , 12:41   Re: [CS:GO] Healthshot and Tagrenade (testing new csgo items) v1.1
Reply With Quote #34

Hey, should it generate .cfg file on it's own or should i just put cvars in server.cfg. If yes then it's not working for me i've set admin flag to "a" and still everyone got medkits
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Michauux
Member
Join Date: Nov 2015
Old 04-12-2016 , 14:15   Re: [CS:GO] Healthshot and Tagrenade (testing new csgo items) v1.1
Reply With Quote #35

Not working plugin, missing cfg and flag "a" not working, fix plugin please.
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rustaveli
Member
Join Date: Mar 2011
Old 06-15-2016 , 15:16   Re: [CS:GO] Healthshot and Tagrenade (testing new csgo items)
Reply With Quote #36

Hello! maybe you will be able to suggest a solution to my problem. tagrande issued when entering the server for a few seconds and disappears , it no longer gives out maps to change . maybe zombiemod itself can not give it , or what the settings should be correct ?
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Svyatoslav
Junior Member
Join Date: Aug 2016
Old 08-21-2016 , 14:19   Re: [CS:GO] Healthshot and Tagrenade (testing new csgo items)
Reply With Quote #37

Quote:
Originally Posted by Franc1sco View Post
@penalte

Ty



Done


New version 1.1
-Added cvar for control the flag needed for have the new items
Code:
sm_csgonewitems_adminflag "0" // Admin flag required to use csgonewitems. 0 = No flag needed. Can use a b c ....
-Added support for multi1v1 plugin


Code changes: https://github.com/Franc1sco/CSGO-Ne...ac44d7991ac748

Download latest version: https://github.com/Franc1sco/CSGO-Ne...ive/master.zip
Hello! Please tell me whether you can limit the number of healthshot ?

Last edited by Svyatoslav; 08-21-2016 at 14:21.
Svyatoslav is offline
freakav
Senior Member
Join Date: Jul 2016
Old 10-18-2016 , 14:49   Re: [CS:GO] Healthshot and Tagrenade (testing new csgo items)
Reply With Quote #38

Its working on a multi 1v1 ( arena ) server ? Or just competitive ?
freakav is offline
m_bNightstalker
Senior Member
Join Date: Jan 2015
Location: JWD
Old 10-18-2016 , 16:54   Re: [CS:GO] Healthshot and Tagrenade (testing new csgo items)
Reply With Quote #39

Quote:
Originally Posted by wolvez04 View Post
Is it possible to stop the healthshots from stacking? If you don't die for 4 rounds in a row and don't use your healthshots you end up with 4.

Thanks
ammo_item_limit_healthshot
m_bNightstalker is offline
usla
Senior Member
Join Date: Jul 2009
Old 11-14-2016 , 07:00   Re: [CS:GO] Healthshot and Tagrenade (testing new csgo items)
Reply With Quote #40

flags feature not working anymore
usla is offline
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