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[L4D1 & L4D2] Map changer with rating system


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Dragokas
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Join Date: Nov 2017
Location: Ukraine on fire
Old 05-10-2023 , 09:19   Re: [L4D1 & L4D2] Map changer with rating system
Reply With Quote #251

Mika Misori, I see it's potentially has a conflict with vote lobby:
try change ConVar l4d_mapchanger_finale_change_type to exclude bit 8, e.g. if you had 12, change to 4 or 7. (Although, it's not exactly what you want)
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Last edited by Dragokas; 05-10-2023 at 09:24.
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Dragokas
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Join Date: Nov 2017
Location: Ukraine on fire
Old 05-10-2023 , 09:23   Re: [L4D1 & L4D2] Map changer with rating system
Reply With Quote #252

@Mika Misori, also explain, when and how the vote lobby started & which command?
Which map, default or custom? Finale?
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3ipKa
Member
Join Date: Jul 2013
Old 05-13-2023 , 09:31   Re: [L4D1 & L4D2] Map changer with rating system
Reply With Quote #253

I confirm this. On returning to lobby by vote plugin changes map to next. It doesn't see difference between credits end and returning to lobby by vote )
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Mika Misori
Senior Member
Join Date: Sep 2022
Old 05-13-2023 , 10:25   Re: [L4D1 & L4D2] Map changer with rating system
Reply With Quote #254

Quote:
Originally Posted by Dragokas View Post
For some reason the code falled to emergency routine which is also failed: the mission list was completely empty.
Is this a first time you met such an issue when you're returning to the lobby?
Reproduced all the time.

Quote:
Originally Posted by Dragokas View Post
Mika Misori, I see it's potentially has a conflict with vote lobby:
try change ConVar l4d_mapchanger_finale_change_type to exclude bit 8, e.g. if you had 12, change to 4 or 7. (Although, it's not exactly what you want)
If I set l4d_mapchanger_finale_change_type 4 or 7, when there is a vote to return to the lobby, all players are just thrown into the main menu of the game, the server continues to work further with the same map.

Quote:
Originally Posted by Dragokas View Post
@Mika Misori, also explain, when and how the vote lobby started & which command?
Which map, default or custom? Finale?
I run a lobby vote with a console command callvote returntolobby, it's the same as running that vote through the game's native menu.

If there is a vote to return to the lobby with a l4d_mapchanger_finale_change_type 8 as I want, the server just changes the map to the next. It does not matter if it's a default campaign or custom. If the map is final, the server just launches the next campaign from the list and so on.
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Pizza baiana
Junior Member
Join Date: Jun 2023
Old 10-18-2023 , 19:27   Re: [L4D1 & L4D2] Map changer with rating system
Reply With Quote #255

i would like to say one thing.

i usually use plugins offline for my own amusement, i can say that whoever creates l4d servers with whatever sourcemod plugin, they don't give due credit or thanks. they don't even display a list of plugins that the server has with the name of the respective authors, the plugins are free and not paid for as if it were the private property of those who publish and those who buy. in fact, i agree with your complaint about the l4d community.

as far as giving feedback is concerned, I don't usually see any severe problems with plugins that cause problems, but I will give feedback as soon as it's interesting to comment on something.

i just don't pass on money to the plugin creators because my currency is brazilian (reais) and i don't know how to convert it into other monetary values yet.

i hope my comment isn't random
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Krufftys Killers
Senior Member
Join Date: Jan 2014
Old 03-06-2024 , 07:58   Re: [L4D1 & L4D2] Map changer with rating system
Reply With Quote #256

@ Dragokas am getting this error

L 03/06/2024 - 02:010: SourceMod error session started
L 03/06/2024 - 02:010: Info (map "c5m1_waterfront") (file "C:\servers\l4d32\left4dead2\addons\sourcemod \logs\errors_20240306.log")
L 03/06/2024 - 02:010: [SM] Exception reported: Script execution timed out
L 03/06/2024 - 02:010: [SM] Blaming: MapChanger.smx
L 03/06/2024 - 02:010: [SM] Call stack trace:
L 03/06/2024 - 02:010: [SM] [1] Line 2322, H:\_To_games\Left4Dead_2\My_mods\MapChanger\M apChanger\MapChanger_3.X\scripting\MapChanger .sp::GetAddonMissions
L 03/06/2024 - 02:010: [SM] [2] Line 698, H:\_To_games\Left4Dead_2\My_mods\MapChanger\M apChanger\MapChanger_3.X\scripting\MapChanger .sp::ReloadMaps
L 03/06/2024 - 02:010: [SM] [3] Line 523, H:\_To_games\Left4Dead_2\My_mods\MapChanger\M apChanger\MapChanger_3.X\scripting\MapChanger .sp::OnMapStart
L 03/06/2024 - 04:00:51: Error log file session closed.
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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 03-06-2024 , 08:31   Re: [L4D1 & L4D2] Map changer with rating system
Reply With Quote #257

Hi, you can increase the "timeout" in sourcemod\configs\core.cfg file as a workaround, although it is not recommended.

Code:
/**
 * If a plugin takes too long to execute, hanging or freezing the game server in the process, 
 * SourceMod will attempt to terminate that plugin after the specified timeout length has
 * passed. You can disable this feature by setting the value to "0".
 */
"SlowScriptTimeout"	"10"
The error may occur depending on how many campaigns you have installed or if the server is being slow to read the files.
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Krufftys Killers
Senior Member
Join Date: Jan 2014
Old 03-06-2024 , 09:01   Re: [L4D1 & L4D2] Map changer with rating system
Reply With Quote #258

Thanks Marttt will try it.
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