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Dissolve (player ragdolls)


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retsam
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Join Date: Aug 2008
Location: so-cal
Old 10-29-2008 , 15:49   Re: Dissolve (player ragdolls)
Reply With Quote #101

Theres not really anything to set up. You just gotta put the cvars in the sourcemod.cfg.

The plugin goes in plugin folder....thats about it.

If it dont work, most likely it dont work with whatever mod or game youre using.
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L. Duke
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Join Date: Apr 2005
Location: Walla Walla
Old 10-29-2008 , 16:25   Re: Dissolve (player ragdolls)
Reply With Quote #102

Quote:
Originally Posted by mikaboshi View Post
could any1 tell me how to setup it for cssdm? :s i readed all the posts but it still aint working for me
Doesn't CSSDM remove the ragdoll when the player dies? If so, then there is nothing to dissolve.
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violentcrimes
Senior Member
Join Date: Nov 2006
Old 11-02-2008 , 01:45   Re: Dissolve (player ragdolls)
Reply With Quote #103

anyone know the commands for this it is not coming up in the menu?
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sicman_adrian
Junior Member
Join Date: May 2008
Old 11-02-2008 , 04:10   Re: Dissolve (player ragdolls)
Reply With Quote #104

If any one wants a eventscripts dissolver

My one works on css,tf2,hl2dm,dod:s

http://forums.mattie.info/cs/forums/...ic.php?t=27142

or

http://forums.mattie.info/cs/forums/...ic.php?t=27143

if l.duke u don't like me posting these addons ill delete my post ;)
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Kigen
BANNED
Join Date: Feb 2008
Old 11-03-2008 , 09:37   Re: Dissolve (player ragdolls)
Reply With Quote #105

People are generally here because they don't use EventScripts, they use SourceMod. :p
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sicman_adrian
Junior Member
Join Date: May 2008
Old 11-04-2008 , 05:41   Re: Dissolve (player ragdolls)
Reply With Quote #106

Does this work on dod:s and hl2dm???
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zhelev81
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Join Date: Nov 2007
Location: Varna,Bulgaria
Old 11-04-2008 , 15:14   Re: Dissolve (player ragdolls)
Reply With Quote #107

I use :

20:13:00 SourceMod Version Information:
SourceMod Version: 1.1.0-dev
SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.1.0-dev)
SourcePawn API: v1 = 4, v2 = 2
Compiled on: Oct 17 2008 02:06:07
Build ID: 2364:d0625900d257-dev
http://www.sourcemod.net/

to compile the sp file ,but i'm getting some errors...

Code:
//SourceMod Batch Compiler
// by the SourceMod Dev Team


//// dissolve_1.0.0.2.sp
// dissolve_1.0.0.2.sp(55) : warning 217: loose indentation
// Header size:           2300 bytes
// Code size:             1320 bytes
// Data size:              536 bytes
// Stack/heap size:      16384 bytes; Total requirements:   20540 bytes
//
// 1 Warning.
//
// Compilation Time: 0,59 sec
// ----------------------------------------

Press enter to exit ...
can i get some help to fix it pls ?
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L. Duke
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Join Date: Apr 2005
Location: Walla Walla
Old 11-04-2008 , 16:25   Re: Dissolve (player ragdolls)
Reply With Quote #108

Somewhere an indentation uses spaces instead of tabs (or vice-versa). It doesn't affect the functionality of the plugin.
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L. Duke
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Join Date: Apr 2005
Location: Walla Walla
Old 11-04-2008 , 16:26   Re: Dissolve (player ragdolls)
Reply With Quote #109

Quote:
Originally Posted by sicman_adrian View Post
Does this work on dod:s and hl2dm???
It should work on all source games which have the HL2 entity dissolver. CSS and TF2 both do, so dods and hl2dm most likely do also.
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zhelev81
Veteran Member
Join Date: Nov 2007
Location: Varna,Bulgaria
Old 11-22-2008 , 20:10   Re: Dissolve (player ragdolls)
Reply With Quote #110

Quote:
Originally Posted by L. Duke View Post
It should work on all source games which have the HL2 entity dissolver. CSS and TF2 both do, so dods and hl2dm most likely do also.
\
L. Duke sometimes it doesn't dissolve the bodies i set it to 3 seconds on my classic server

i run it on :

20:13:00 SourceMod Version Information:
SourceMod Version: 1.1.0-dev
SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.1.0-dev)
SourcePawn API: v1 = 4, v2 = 2
Compiled on: Oct 17 2008 02:06:07
Build ID: 2364:d0625900d257-dev

any idea why ?
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