Raised This Month: $51 Target: $400
 12% 

[CS:S] Tracer Effects v1.2.8 (Updated: 8/12/13)


Post New Thread Reply   
 
Thread Tools Display Modes
thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 04-20-2012 , 09:26   Re: [CS:S] Tracer Effects v1.2.3 (Updated: 2/17/12)
Reply With Quote #111

Uhm, CS:S weapons fire a lot faster than those blasters ;3. It would spam clients to hell and beyond?
__________________
thetwistedpanda is offline
smithy
SourceMod Donor
Join Date: Sep 2008
Location: United Kingdom
Old 04-20-2012 , 09:33   Re: [CS:S] Tracer Effects v1.2.3 (Updated: 2/17/12)
Reply With Quote #112

I am not quite sure if its played on each shot fired , but i got the idea from the mod over at eventscripts

http://forums.eventscripts.com/viewt...p?f=27&t=44136

But i dont use es anymore , any way thanks for the reply appreciated

smithy
smithy is offline
NiceAndSimple
Member
Join Date: Jan 2012
Old 05-23-2012 , 00:46   Re: [CS:S] Tracer Effects v1.2.3 (Updated: 2/17/12)
Reply With Quote #113

This plugin doesnt work anymore, i think it needs an update as of 23/05/12
NiceAndSimple is offline
thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 05-24-2012 , 18:31   Re: [CS:S] Tracer Effects v1.2.3 (Updated: 2/17/12)
Reply With Quote #114

Define "doesn't work" and I may fix it.
__________________
thetwistedpanda is offline
NiceAndSimple
Member
Join Date: Jan 2012
Old 05-25-2012 , 20:50   Re: [CS:S] Tracer Effects v1.2.3 (Updated: 2/17/12)
Reply With Quote #115

well "doesn't work" meaning ive got everything installed and after the update u cannot see the tracers anymore.
NiceAndSimple is offline
thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 05-25-2012 , 22:43   Re: [CS:S] Tracer Effects v1.2.3 (Updated: 2/17/12)
Reply With Quote #116

Error Logs?
__________________
thetwistedpanda is offline
NiceAndSimple
Member
Join Date: Jan 2012
Old 05-26-2012 , 01:39   Re: [CS:S] Tracer Effects v1.2.3 (Updated: 2/17/12)
Reply With Quote #117

This is what i see when the server starts:

[IMG]http://img405.**************/img405/2593/serverga.jpg[/IMG]

Last edited by NiceAndSimple; 05-26-2012 at 02:03.
NiceAndSimple is offline
NiceAndSimple
Member
Join Date: Jan 2012
Old 05-26-2012 , 04:26   Re: [CS:S] Tracer Effects v1.2.3 (Updated: 2/17/12)
Reply With Quote #118

its just the gamedata file that needs to be updated
NiceAndSimple is offline
NiceAndSimple
Member
Join Date: Jan 2012
Old 06-11-2012 , 03:21   Re: [CS:S] Tracer Effects v1.2.3 (Updated: 2/17/12)
Reply With Quote #119

i not sure if there is but can u add something where u can save the same colour tracer that you were using last map?
NiceAndSimple is offline
thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 06-11-2012 , 11:57   Re: [CS:S] Tracer Effects v1.2.3 (Updated: 2/17/12)
Reply With Quote #120

It already does..?
Code:
    g_cStatus = RegClientCookie("TracerEffects_Status", "Tracer Effects: The client's tracer status.", CookieAccess_Private);     g_cVisibility = RegClientCookie("TracerEffects_Visibility", "Tracer Effects: The client's tracer visibility.", CookieAccess_Private);     g_cTracer = RegClientCookie("TracerEffects_Tracer", "Tracer Effects: The client's selected tracer.", CookieAccess_Private);     g_cPersonal = RegClientCookie("TracerEffects_Personal", "Tracer Effects: The client's tracer personal tracer status.", CookieAccess_Private);
With the ability to save each one being controlled by cvars.
__________________
thetwistedpanda is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 20:42.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode