check link
--->
https://forums.alliedmods.net/showthread.php?t=164630 <---
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maybe cfg will be better of yours
maybe somting is incorrect
more peaple with the same trooble
more look at problem and solvets
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Quote:
//********************************************* *******************************
// PROPERTIES TABLE
//********************************************* *******************************
//
// The current maxium of items is 256. This is due the information being saved
// on a fixed array, but guess it's quite a lot.
//
// You can't use valve models, they'll look cruddy, probably even turn all hats invisible
// If you try, you're a loser.
//
// "model": self-explanatory. models/whatever/pants.mdl, for example.
//
// "flags":
// +------------------------+-------------------------------------------------------+
// | FLAGS | DESCRIPTION |
// +------------------------+-------------------------------------------------------+
// | USER_DEFAULT | Sets the wearable as default for common users |
// | ADMIN_DEFAULT | Sets the wearable as the admin default |
// | ADMIN_ONLY | No longer used, see the "admin" key |
// | HIDDEN | Item won't be shown on the list, but will be usable |
// | | through commands. |
// | INVISIBLE | Model isn't rendered. |
// | NO_ANIM | Model doesn't use class animations, and rotates |
// | | with player view yaw. |
// | HIDE_HATS | Hides any hats the player is wearing |
// | HIDE_WEAPONS | Makes weapons mostly invisible for the player |
// +------------------------+-------------------------------------------------------+
//
// "bodygroups": Fairly self-explanatory, probably useless and probably won't work right
// | HIDE_SCOUT_HAT
// | HIDE_SCOUT_HEADPHONES
// | HIDE_SCOUT_FEET
// | HIDE_SCOUT_DOGTAGS
// | SHOW_SOLDIER_ROCKET
// | HIDE_SOLDIER_HELMET
// | HIDE_SOLDIER_GRENADES
// | HIDE_PYRO_HEAD
// | HIDE_PYRO_GRENADES
// | SHOW_DEMO_SMILE //his sticky note
// | HIDE_DEMO_FEET
// | HIDE_HEAVY_HANDS
// | HIDE_ENGINEER_HELMET
// | SHOW_ENGINEER_ROBOTARM
// | HIDE_MEDIC_BACKPACK
// | SHOW_SNIPER_ARROWS
// | HIDE_SNIPER_HAT
// | SHOW_SNIPER_DARTS
// | SHOW_SPY_MASK
//
// "classes":
// +--------------------+
// | SCOUT |
// | SNIPER |
// | SOLDIER |
// | DEMOMAN |
// | MEDIC |
// | HEAVY |
// | PYRO |
// | SPY |
// | ENGINEER |
// +--------------------+
// | ALL |
// +--------------------+
//
// "teams":
// RED, BLU, or ALL
//
// "steamid":
// Put in steamid's separated by spaces to only allow that model to those steamids.
// STEAM_0:1:19100391 is a nice one.
//
// "admin":
// User must have ALL of these admin overrides (look up SourceMod Admin Overrides)
// to use this model.
//
//
//********************************************* *******************************
//
//"Model Management - Item list"
//{
// "Heavy Model" //EXAMPLE MODEL
// {
// "model" "models/player/heavy.mdl"
// "flags" ""
// "bodygroups" "HIDE_SCOUT_FEET" //random, definitely won't work on Heavy, I think.
// "classes" "ALL"
// "teams" "ALL"
// }
// "Demo Robot" //EXAMPLE MODEL
// {
// "model" "models/bots/demo/bot_demo.mdl"
// "flags" ""
// "bodygroups" "HIDE_SCOUT_FEET" //random, definitely won't work on Demo, I think.
// "classes" "DEMO"
// "teams" "ALL"
// "steamid" "STEAM_0:1:1 STEAM_0:1:2"
// }
// "Demo Boss Bot" //EXAMPLE MODEL
// {
// "model" "models/bots/demo_boss/bot_demo_boss.mdl"
// "flags" ""
// "classes" "DEMO"
// "teams" "ALL"
// "admin" "access_to_boss_bots access_to_demo_bot" //access to both of these overrides is required for this
// }
// "Demo Rappy" //Demoman Raptor Model
// {
// "model" "models\kustomfleetings\demo\rappy_b1.mdl "
// "flags" "HIDE_HATS"
// "classes" "DEMO"
// "teams" "ALL"
// "admin" "access_to_boss_bots access_to_demo_bot" //access to both of these overrides is required for this
// }
// "Spooky Skeleton Sniper" //EXAMPLE MODEL
// {
// "model" "models/freak_fortress_2/spookyskeleton/sniper.mdl"
// "flags" ""
// "bodygroups" "HIDE_SCOUT_FEET" //random, definitely won't work on Heavy, I think.
// "classes" "SNIPER"
// "teams" "ALL"
// }
//}
"Model Management - Item list"
{
"Heavy Freddy" //Five Nights at Freddys Heavy Freddy Model
{
"model" "models/kustomfleetings/heavy/fnaf_freddy.mdl"
"flags" ""
"bodygroups" "HIDE_SCOUT_FEET"
"classes" "HEAVY"
"teams" "ALL"
}
"Spy The Riddler" //Riddler Spy Model
{
"model" "models/custom/spy_hg/player/spy.mdl"
"flags" ""
"bodygroups" "HIDE_SCOUT_FEET"
"classes" "SPY"
"teams" "ALL"
}
"Spy Raptor Spy" //Raptor Spy Model
{
"model" "models/kustomfleetings/spy/raptorspy.mdl"
"flags" ""
"bodygroups" "HIDE_SCOUT_FEET"
"classes" "SPY"
"teams" "ALL"
}
"Engineer Female" //Female Engineer Model
{
"model" "models/female/engineer.mdl"
"flags" ""
"bodygroups" "HIDE_SCOUT_FEET"
"classes" "ENGINEER"
"teams" "ALL"
}
"Engineer Beepman" //Engineer Beepman Model
{
"model" "models/freak_fortress_2/shadow93/beep/beepman5.mdl"
"flags" ""
"bodygroups" "HIDE_SCOUT_FEET"
"classes" "ENGINEER"
"teams" "ALL"
}
"Heavy Female" //Female Heavy Model
{
"model" "models/female/heavy.mdl"
"flags" ""
"bodygroups" "HIDE_SCOUT_FEET"
"classes" "HEAVY"
"teams" "ALL"
}
"Medic Female" //Female Medic Model
{
"model" "models/female/medic.mdl"
"flags" ""
"bodygroups" "HIDE_SCOUT_FEET"
"classes" "MEDIC"
"teams" "ALL"
}
"Pyro Female" //Female Pyro Model
{
"model" "models/female/pyro.mdl"
"flags" ""
"bodygroups" "HIDE_SCOUT_FEET"
"classes" "PYRO"
"teams" "ALL"
}
"Scout Female" //Female Scout Model
{
"model" "models/female/scout.mdl"
"flags" ""
"bodygroups" "HIDE_SCOUT_FEET"
"classes" "SCOUT"
"teams" "ALL"
}
"Scout Foxxy" //Five Nights at Freddys Foxxy Model
{
"model" "models/kustomfleetings/scout/fnaf_foxy.mdl"
"flags" ""
"bodygroups" "HIDE_SCOUT_FEET"
"classes" "SCOUT"
"teams" "ALL"
}
"Spy Female" //Female Spy Model
{
"model" "models/female/spy.mdl"
"flags" ""
"bodygroups" "HIDE_SCOUT_FEET"
"classes" "SPY"
"teams" "ALL"
}
"Sniper Female" //Female Sniper Model
{
"model" "models/female/sniper.mdl"
"flags" ""
"bodygroups" "HIDE_SCOUT_FEET"
"classes" "SNIPER"
"teams" "ALL"
}
"Demo Rappy" //Demoman Raptor Model
{
"model" "models/kustomfleetings/demo/rappy_b1.mdl"
"flags" "HIDE_HATS"
"bodygroups" "HIDE_SCOUT_FEET"
"classes" "DEMOMAN"
"teams" "ALL"
}
"Fox McCloud Scout" //EXAMPLE MODEL
{
"model" "models/player/scout/foxmccloud.mdl"
"flags" "HIDE_HATS"
"bodygroups" "HIDE_SCOUT_FEET"
"classes" "SCOUT"
"teams" "ALL"
}
"Christian Brutal Sniper" //EXAMPLE MODEL
{
"model" "models/player/saxton_hale/cbs_v4.mdl"
"flags" ""
"bodygroups" "HIDE_SCOUT_FEET"
"classes" "SNIPER"
"teams" "ALL"
}
"Scout Hatsune Miku" //EXAMPLE MODEL
{
"model" "models/custom/player/miku/miku.mdl"
"flags" ""
"bodygroups" "HIDE_SCOUT_FEET"
"classes" "SCOUT"
"teams" "ALL"
}
"Touhou Reimu Female" //EXAMPLE MODEL
{
"model" "models/touhou/soldier/reimu/soldier.mdl"
"flags" ""
"bodygroups" "HIDE_SCOUT_FEET"
"classes" "SOLDIER"
"teams" "ALL"
}
"Touhou Utsuho Female" //EXAMPLE MODEL
{
"model" "models/touhou/soldier/utsuho/soldier.mdl"
"flags" ""
"bodygroups" "HIDE_SCOUT_FEET"
"classes" "SOLDIER"
"teams" "ALL"
}
"Touhou Yuuka Female" //EXAMPLE MODEL
{
"model" "models/touhou/soldier/yuuka/soldier.mdl"
"flags" ""
"bodygroups" "HIDE_SCOUT_FEET"
"classes" "SOLDIER"
"teams" "ALL"
}
"Touhou Mokou Female" //EXAMPLE MODEL
{
"model" "models/touhou/pyro/mokou/pyro.mdl"
"flags" ""
"bodygroups" "HIDE_SCOUT_FEET"
"classes" "PYRO"
"teams" "ALL"
}
}
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