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Final Round 2.0 ~ First release


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4nTi
Junior Member
Join Date: Feb 2018
Old 02-26-2018 , 12:19   Re: Final Round 1.0 ~ First release
Reply With Quote #11

Am Sorry dude for my behavior i'am autist
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4nTi
Junior Member
Join Date: Feb 2018
Old 02-26-2018 , 12:20   Re: Final Round 1.0 ~ First release
Reply With Quote #12

Yes i uploaded the .sma file i didnt know that there is an autoCompiler
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4nTi
Junior Member
Join Date: Feb 2018
Old 02-26-2018 , 12:28   Re: Final Round 2.0 ~ First release
Reply With Quote #13

i tested it actualy during the final round sometimes unlimited HE doesnt work it gives 1 or 2 sometimes 3~5 but its not unlimited, i fixed it buy hitting one hit with the knive to get more HE!! what do you think ?
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brlight
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Join Date: Jun 2011
Old 02-26-2018 , 16:51   Re: Final Round 2.0 ~ First release
Reply With Quote #14

Before coding learn how to edit your post!........
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Relaxing
AlliedModders Donor
Join Date: Jun 2016
Location: White Plains
Old 02-27-2018 , 12:38   Re: Final Round 2.0 ~ First release
Reply With Quote #15

Quote:
Originally Posted by 4nTi View Post
i tested it actualy during the final round sometimes unlimited HE doesnt work it gives 1 or 2 sometimes 3~5 but its not unlimited, i fixed it buy hitting one hit with the knive to get more HE!! what do you think ?
Bad, create a task that repeats once each second and check if user has weapons, HE, FLASH & SMOKE, if these turns false, just use give_item() and do some magic.

Or just catch grenade throw event and add the nade which he throws.
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Last edited by Relaxing; 02-27-2018 at 12:39.
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4nTi
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Join Date: Feb 2018
Old 02-28-2018 , 13:54   Re: Final Round 2.0 ~ First release
Reply With Quote #16

Thanks Relaxing
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Relaxing
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Join Date: Jun 2016
Location: White Plains
Old 03-01-2018 , 07:52   Re: Final Round 2.0 ~ First release
Reply With Quote #17

Quote:
Originally Posted by 4nTi View Post
Thanks Relaxing
You just thanked a Verb.
Weirdo
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