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Rd1981
Senior Member
Join Date: Apr 2011
Old 03-18-2012 , 08:50   Re: [TF2] VS Saxton Hale Mode
#2821

The would be hale_special if your next
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 03-18-2012 , 18:40   Re: [TF2] VS Saxton Hale Mode
#2822

I've discovered that people with custom Sniper models won't see the CBS since it pulls from the stock sniper model.
I'm kinda opposed to copying all the model files over. Any alt ideas?
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napalm00
Veteran Member
Join Date: Jun 2011
Location: Italy, sadly
Old 03-18-2012 , 18:42   Re: [TF2] VS Saxton Hale Mode
#2823

Quote:
Originally Posted by FlaminSarge View Post
I've discovered that people with custom Sniper models won't see the CBS since it pulls from the stock sniper model.
I'm kinda opposed to copying all the model files over. Any alt ideas?
Blacklist them?
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 03-18-2012 , 18:45   Re: [TF2] VS Saxton Hale Mode
#2824

You mean add the sniper model to the pure server whitelist file as from_steam. Maybe.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.

Last edited by FlaminSarge; 03-18-2012 at 18:45.
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ozgaming
SourceMod Donor
Join Date: Aug 2011
Old 03-19-2012 , 01:35   Re: [TF2] VS Saxton Hale Mode
#2825

Quote:
Originally Posted by Rd1981 View Post
The would be hale_special if your next
doesn't that only work for admins though?
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MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Old 03-19-2012 , 02:01   Re: [TF2] VS Saxton Hale Mode
#2826

Quote:
Originally Posted by ozgaming View Post
doesn't that only work for admins though?
Oh, you mean have players be able to choose their boss when they're next, if they have a flag. That's possible.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 03-19-2012 , 05:39   Re: [TF2] VS Saxton Hale Mode
#2827

Quote:
Originally Posted by ozgaming View Post
doesn't that only work for admins though?
http://wiki.alliedmods.net/Overridin...ss_(SourceMod)
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ozgaming
SourceMod Donor
Join Date: Aug 2011
Old 03-19-2012 , 06:35   Re: [TF2] VS Saxton Hale Mode
#2828

It would still have to be for the next person, not so they could change the class of anyone else which they would be able to do if I gave them access to the command.

VIPs (r flag) that are hale next should be able to change which character they want to play. Not for anyone else though, thats what I am trying to get made. Like I said, I dont mind paying for this if need be. However I'd probably release it to everyone as I would imagine it would come in handy for others.
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your mom
Senior Member
Join Date: Jul 2008
Old 03-19-2012 , 20:27   Re: [TF2] VS Saxton Hale Mode
#2829

admins could choose the next boss... set it up via the custom admin menu.
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S_W_A_T
Senior Member
Join Date: Dec 2007
Old 03-20-2012 , 01:24   Re: [TF2] VS Saxton Hale Mode
#2830

Erm, how can I use my custom weapons attributes on my tf2items.weapons.txt? It seems that only hats and misc works, but all other weapons was override by VSH plugin. And how can i disable the tips menu on round start?
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