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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 11-16-2011 , 08:45   Re: [TF2] VS Saxton Hale Mode
#2331

IF YOU WERE BROUGHT HERE FROM THE MAIN PLUGIN PAGE, DO NOT USE THIS. USE THE 1.38 .ZIP FILE AND THE TRANSLATIONS FILE FROM HERE.
Version 1.37b with a couple of quick fixes:
The Fan O' War no longer mistakenly adds the MarkedForDeath condition.
The music forward now fires consistently even if there's no music. Improvements.

saxtonhale.inc is only required for SourceMod developers using VSH functions. If you don't know what to do with it, you don't ask about it and you don't do anything with it because it's not for you.

Note: The VSH_OnMusic forward here is UNTESTED. PLEASE let me know of any errors so I can fix them right away. I was going to have Eggman test it but he didn't show up.
Attached Files
File Type: inc saxtonhale.inc (3.6 KB, 179 views)
File Type: sp Get Plugin or Get Source (saxtonhale.sp - 218 views - 165.7 KB)
File Type: smx saxtonhale.smx (76.0 KB, 244 views)
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Last edited by FlaminSarge; 12-18-2011 at 17:42.
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machede
Member
Join Date: Nov 2011
Location: Italia
Old 11-16-2011 , 10:36   Re: [TF2] VS Saxton Hale Mode
#2332

HELLO,
try this file.
a question, just by entering the two files, (saxtonhale.smx, saxtonhale.sp)
I have to change other types of files,
Forgive my stupidity.
Yours sincerely
thank you very much.
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MaloModo
Veteran Member
Join Date: Aug 2008
Old 11-16-2011 , 14:40   Re: [TF2] VS Saxton Hale Mode
#2333

Quote:
Originally Posted by machede View Post
HELLO,
try this file.
a question, just by entering the two files, (saxtonhale.smx, saxtonhale.sp)
I have to change other types of files,
Forgive my stupidity.
Yours sincerely
thank you very much.
I don't even understanding what you are asking......
MaloModo is offline
machede
Member
Join Date: Nov 2011
Location: Italia
Old 11-16-2011 , 15:36   Re: [TF2] VS Saxton Hale Mode
#2334

Quote:
Originally Posted by MaloModo View Post
I don't even understanding what you are asking......
excuse my writing.
I repeat:
my server is fully updated,
srcds crashes with saxtonhale
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 11-16-2011 , 20:20   Re: [TF2] VS Saxton Hale Mode
#2335

machede, what language do you speak? Cual idioma hablas?
(High school spanish for the win)
No debes usar saxtonhale hasta que alguien que hable su idioma con fluidez llega.
(Google translate ftw).
No hablo espanol con fluidez.

Wait, he's probably portuguese, not spanish. Brazilian or something.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.

Last edited by FlaminSarge; 11-16-2011 at 20:21.
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machede
Member
Join Date: Nov 2011
Location: Italia
Old 11-17-2011 , 11:27   Re: [TF2] VS Saxton Hale Mode
#2336

I'm Italian. translate with google translator.
I am sorry that I can not communicate with you.
I said that my server crashes with Saxton Hale
Sorry, sorry.

Last edited by machede; 11-17-2011 at 11:31.
machede is offline
machede
Member
Join Date: Nov 2011
Location: Italia
Old 11-17-2011 , 16:16   Re: [TF2] VS Saxton Hale Mode
#2337

I would saxton_hale_maps.cfg
configured to map koth_viaduct_event
please please
Thanks to all.
machede is offline
x6herbius
Senior Member
Join Date: May 2011
Location: West Sussex, UK
Old 11-17-2011 , 16:22   Re: [TF2] VS Saxton Hale Mode
#2338

I would think that the best way of going about that would be to convert Viaduct into an Arena/VSH map. Considering it's already a small, symmetrical map, if you find someone with mapping experience it shouldn't be much of a problem.
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Unreal1
AlliedModders Donor
Join Date: Dec 2010
Old 11-17-2011 , 18:46   Re: [TF2] VS Saxton Hale Mode
#2339

Quote:
Originally Posted by machede View Post
I would saxton_hale_maps.cfg
configured to map koth_viaduct_event
please please
Thanks to all.
Yes you will need to change the map type from koth to arena. You cannot do this by renaming it. You need to change it through Source SDK, I would do this myself but I'm busy with other maps. You can contact my friend "playboy" who loves doing this. You can find him in my steam group on my site. Link in my signature
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 11-18-2011 , 01:17   Re: [TF2] VS Saxton Hale Mode
#2340

We don't need to convert koth maps to arena. MaloModo's already got the config required to change the koth to arena automatically, but he seems to have dropped off the radar. Rest assured, the plugin will use Stripper:Source when required to convert KOTH maps to arena on the fly.
I just need MaloModo to SENDMEZECONFIG RARARARRRARARARRR.

machede: use arena map, not koth viaduct.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
FlaminSarge is offline
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