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[L4D2] Weapon Destroy


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yagura40977
Junior Member
Join Date: Feb 2019
Old 03-13-2019 , 05:13   Re: [L4D2] Weapon Destroy
Reply With Quote #11

Different weapons, different failure rates ?

ak 30% smg 5% ......
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BHaType
Great Tester of Whatever
Join Date: Jun 2018
Old 03-14-2019 , 02:34   Re: [L4D2] Weapon Destroy
Reply With Quote #12

Updated:
Added translation file.
Added chances for different weapons.
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Dragokas
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Join Date: Nov 2017
Location: Ukraine on fire
Old 03-14-2019 , 04:36   Re: [L4D2] Weapon Destroy
Reply With Quote #13

theproperson, you should save the source file without BOM.
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mikaelangelis
Senior Member
Join Date: Oct 2017
Old 03-15-2019 , 01:53   Re: [L4D2] Weapon Destroy
Reply With Quote #14

what is "%t" in print chat text? I had to put it off so the hint can appear.
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BHaType
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Old 03-15-2019 , 02:32   Re: [L4D2] Weapon Destroy
Reply With Quote #15

Quote:
Originally Posted by mikaelangelis View Post
what is "%t" in print chat text? I had to put it off so the hint can appear.
This is for the translation file.
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Sev
Veteran Member
Join Date: May 2010
Old 12-25-2019 , 12:50   Re: [L4D2] Weapon Destroy
Reply With Quote #16

I really like the idea of this plugin, but the problem is it needs to be more specific between each weapon.

For instance, percentages shouldn't effect other weapons if you really want them to only affect certain weapons. For instance, the rifles shouldn't be as affected as much as the autoshotties. Especially from my experience, lots of noobs and trolls use those shotties because its easier to rush maps with them. So having them jam more than rifles makes a lot of sense to me, even if its likely that rifles would jam more.

That or add a cvar variable that resets the reload animations if they try to skip the reload with shove or something else. Forcing them to play the animation before being allowed to use them again. In the case of the shotties, make them have to reload the entire clip, rather than just one shell.

Also recoil would be a neat idea.

There is a cvar for it, but again it applies to all the weapons, rather than just one.

z_gun_kick

Last edited by Sev; 12-25-2019 at 12:52.
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BHaType
Great Tester of Whatever
Join Date: Jun 2018
Old 12-26-2019 , 20:58   Re: [L4D2] Weapon Destroy
Reply With Quote #17

Quote:
Originally Posted by Sev View Post
I really like the idea of this plugin, but the problem is it needs to be more specific between each weapon.

For instance, percentages shouldn't effect other weapons if you really want them to only affect certain weapons. For instance, the rifles shouldn't be as affected as much as the autoshotties. Especially from my experience, lots of noobs and trolls use those shotties because its easier to rush maps with them. So having them jam more than rifles makes a lot of sense to me, even if its likely that rifles would jam more.

That or add a cvar variable that resets the reload animations if they try to skip the reload with shove or something else. Forcing them to play the animation before being allowed to use them again. In the case of the shotties, make them have to reload the entire clip, rather than just one shell.

Also recoil would be a neat idea.

There is a cvar for it, but again it applies to all the weapons, rather than just one.

z_gun_kick

Later I will rewrite this plugin but there are cvars for each weapon separately.

z_gun_kick a broken cvar that spoils the game for players who have a ping higher than 140
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Sev
Veteran Member
Join Date: May 2010
Old 09-21-2021 , 17:16   Re: [L4D2] Weapon Destroy
Reply With Quote #18

Any chance this was ever rewritten? I'd be interested to see what a new version would look like.
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BHaType
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Join Date: Jun 2018
Old 09-22-2021 , 17:07   Re: [L4D2] Weapon Destroy
Reply With Quote #19

Quote:
Originally Posted by Sev View Post
Any chance this was ever rewritten? I'd be interested to see what a new version would look like.
I will rewrite it in december. Old version will not be deleted.
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Last edited by BHaType; 01-15-2022 at 18:52.
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BHaType
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Join Date: Jun 2018
Old 01-15-2022 , 18:40   Re: [L4D2] Weapon Destroy
Reply With Quote #20

Updated
PHP Code:
Switched from cvars to config
Added sounds
Added 2 commands
Rewritten 
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Last edited by BHaType; 01-15-2022 at 18:50.
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