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[CSGO] Existential problems sourcemod


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MysteryZM
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Join Date: Jan 2023
Old 01-28-2023 , 15:37   [CSGO] Existential problems sourcemod
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Recently I decided to write a mod for CS:GO, but I didn’t want to make it boring and ugly (of course) and when I started looking for information on customizing the interface, I fell into depression. Here is a list of problems (maybe someone knows how to solve them):

1. There is no way to change or at least remove the HUD scores of teams
2. The only way to display images on the screen is an overlay, which can be only one (and you should have at least 3)
3. Attempts to make a GUI led to 2 solutions (not the best, in my opinion): MOTD + WebSocket or a lot of overlays

Outcome:
Any customization through sourcepawn is unreal.
Questions:
- Am I right or just looking bad?
- Is it possible to solve these problems with C++?
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AuricYoutube
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Join Date: Aug 2016
Location: Here
Old 01-29-2023 , 03:22   Re: [CSGO] Existential problems sourcemod
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Quote:
Originally Posted by MysteryZM View Post
Recently I decided to write a mod for CS:GO...

1. There is no way to change or at least remove the HUD scores of teams
This was possible prior to panorama through sourcemod. Here is the old thread if you are interested: https://forums.alliedmods.net/showthread.php?t=262722
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MysteryZM
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Join Date: Jan 2023
Old 01-29-2023 , 11:23   Re: [CSGO] Existential problems sourcemod
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I found this command for L4D2, I didn't think it would work for CS:GO. Thank you.
P.S.
Tried. Works, but there are bugs:
If you remove the weapon HUD, then the buttons for changing weapons will be blocked. At the same time, the ability to change weapons does not disappear. It is possible to prescribe the use of weapons_* in the console, and if this weapon is in the backpack, then it will be taken into hand.

Last edited by MysteryZM; 01-29-2023 at 11:24.
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