I've decided to do a few changes on this plugin cause of some reasons: this plugin didn't take into account other gamemodes such as survival which tanks ended up being too strong in, following this idea I decided to add specific gamemode cvars that can be tweaked.
The Cvars added are as such:
Code:
// Basic amount of HP for the Tank in coop mode.
// -
// Default: "4000.0"
// Minimum: "0.000000"
// Maximum: "65535.000000"
director_basic_tankhp_coop "4000.0"
// Basic amount of HP for the Tank in survival gamemode.
// -
// Default: "4000.0"
// Minimum: "0.000000"
// Maximum: "65535.000000"
director_basic_tankhp_survival "4000.0"
// Basic amount of HP for the Tank in versus gamemode.
// -
// Default: "6000.0"
// Minimum: "0.000000"
// Maximum: "65535.000000"
director_basic_tankhp_versus "6000.0"
When unknown gamemode is found
director_basic_tankhp will be used instead.
Also will now check for difficulty and scale like vanilla as such: In Advanced/Expert director_basic_tankhp_coop will be 2x higher so Tank will have 8000 HP (as it is in vanilla with the default value of 4000) so plan accordingly when setting a higher value than 4000 here.
//Updated: should now work correctly on realism