Hi!
I'm trying to loop through active players in turn in order to determine whos turn it is next, but I'm having a bit of a logic block. I could be trying to do something really stupid here, can anyone help me out?
Code:
int nextplayer = 1;
bool lastplayer = false;
void GetNextPlayer()
{
bool nextplayerset = false;
if(lastplayer)
{
nextplayer = 1;
}
for(int i = 1; i <= MaxClients; i++)
{
if(i > 0 && i <= MaxClients && IsClientInGame(i) && GetClientTeam(i) == 2 && IsPlayerAlive(i) && !IsFakeClient(i) && !nextplayerset)
{
nextplayer = i;
nextplayerset = true;
}
if(i > 0 && i <= MaxClients && IsClientInGame(i) && GetClientTeam(i) == 2 && IsPlayerAlive(i) && !IsFakeClient(i) && nextplayerset)
{
lastplayer = false;
}
else
{
lastplayer = true;
}
}
}
void GiveSomethingToPlayer()
{
GetNextPlayer();
GiveToPlayer(nextplayer);
}