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[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)


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Psyk0tik
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Old 01-03-2019 , 23:48   Re: [L4D & L4D2] Super Tanks++ (v8.53, 1-03-2019) [Human/AI Tanks Supported]
Reply With Quote #441

Version 8.53 is out!

Download | Changelog
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Xanaguy
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Join Date: Jan 2017
Old 01-08-2019 , 01:47   Re: [L4D & L4D2] Super Tanks++ (v8.53, 1-03-2019) [Human/AI Tanks Supported]
Reply With Quote #442

Do I really need Sourcemod 1.10 (a development build) to run Super Tanks? Shouldn't a Stable 1.9 build suffice?
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Psyk0tik
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Old 01-08-2019 , 02:09   Re: [L4D & L4D2] Super Tanks++ (v8.53, 1-03-2019) [Human/AI Tanks Supported]
Reply With Quote #443

Quote:
Originally Posted by Xanaguy View Post
Do I really need Sourcemod 1.10 (a development build) to run Super Tanks? Shouldn't a Stable 1.9 build suffice?
There are features in 1.10 that aren't in 1.9, hence why it is a requirement.
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Psyk0tik
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Old 01-08-2019 , 23:22   Re: [L4D & L4D2] Super Tanks++ (v8.54, 1-08-2019) [Human/AI Tanks Supported]
Reply With Quote #444

Version 8.54 is out!

Download | Changelog
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Last edited by Psyk0tik; 10-11-2020 at 19:20.
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Mi.Cura
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Join Date: Dec 2016
Location: Brazil
Old 01-10-2019 , 09:40   Re: [L4D & L4D2] Super Tanks++ (v8.54, 1-08-2019) [Human/AI Tanks Supported]
Reply With Quote #445

Thank you for this, and for sharing your hard work.
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Psyk0tik
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Old 01-16-2019 , 01:05   Re: [L4D & L4D2] Super Tanks++ (v8.55, 1-15-2019) [Human/AI Tanks Supported]
Reply With Quote #446

Version 8.55 is out!

Download | Changelog
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Last edited by Psyk0tik; 10-11-2020 at 19:20.
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SpiritBob
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Join Date: Jul 2011
Old 01-17-2019 , 10:48   Re: [L4D & L4D2] Super Tanks++ (v8.55, 1-15-2019) [Human/AI Tanks Supported]
Reply With Quote #447

Hello! Cool plugin. Can I ask if this includes default configured spawn locations for tanks and tank types?
The one I have by monster has a tank spawn in every map and in finals we have to kill 3 to finish the finale. Thank you!
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Psyk0tik
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Old 01-17-2019 , 22:44   Re: [L4D & L4D2] Super Tanks++ (v8.55, 1-15-2019) [Human/AI Tanks Supported]
Reply With Quote #448

Quote:
Originally Posted by SpiritBob View Post
Hello! Cool plugin. Can I ask if this includes default configured spawn locations for tanks and tank types?
The one I have by monster has a tank spawn in every map and in finals we have to kill 3 to finish the finale. Thank you!
Nope. The project doesn't have that feature.
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Jerry_21
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Join Date: Jun 2017
Old 01-17-2019 , 22:50   Re: [L4D & L4D2] Super Tanks++ (v8.55, 1-15-2019) [Human/AI Tanks Supported]
Reply With Quote #449

Only as an idea crasher XD. Another type of tank, now fly!
https://forums.alliedmods.net/showthread.php?p=1544648
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Psyk0tik
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Old 01-17-2019 , 22:57   Re: [L4D & L4D2] Super Tanks++ (v8.55, 1-15-2019) [Human/AI Tanks Supported]
Reply With Quote #450

Quote:
Originally Posted by Jerry_21 View Post
Only as an idea crasher XD. Another type of tank, now fly!
https://forums.alliedmods.net/showthread.php?p=1544648
I already tried several times before. The code is just too large and messy to implement. Plus we already have 68 abilities to choose from.
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