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[WIP]Zombie Invasion


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Hedgehog Fog
Senior Member
Join Date: Jun 2010
Location: Ukraine
Old 03-31-2015 , 21:23   [WIP]Zombie Invasion
Reply With Quote #1



Hey there,
I'm working on new zombie mod for Counter-Strike. This mod has a lot of differences from other zombie mod, I'm trying to make something like Zombie Panic: Source, where the game is more balanced. Your ideas and suggestions are always welcome.

Gameplay:
  • All Humans start with melee weapon and one random pistol.
  • The number of Zombies and Zombie Lives depends on the amount of players, 1 Zombies for 3 Humans, 1 Life for 1 Player.
  • The number of zombie lives are general and decremented for each zombie death.
  • Human death increases zombies lives.
  • Humans can't see the number of Zombies.
  • More items humans can find on map at random points(ammo, healthkit, armor, weapons).
  • Humans can pick up every weapon and ammo, but each picked item reduces the movement speed.
  • Humans can drop ammo and weapons.
  • Human max speed are 250 unit per second.
  • Zombies max speed are 220 unit per second.
  • Humans have flashlights, flashlight charge decremented every second.
  • Armor save some health, but armor value reduced saved health value.
  • After the death human becomes a zombie.
  • Zombies have Zombie Vision, it allows them to see in the dark, all humans emit red light, but infect human emit green light.
  • Zombie have a chance to infect humans after inflicting damage.
  • Zombies have 200 HP and 20% infect chance.
  • A player who has been picked first to the zombie team becomes "Firstzombie".
  • Firstzombie have 50 HP bonus and 50% infect chance.
  • After infection human have 30 seconds to pick health kit, this cure him.
    • After 10 seconds human screen begins to shake.
    • After 20 seconds human screen shake becomes stronger, screen begins to pulsing fade, sounds of the pulse.
    • After 30 seconds human becomes a zombie.
  • If a zombie lives is over and all the zombies were killed, humans have won the round.
  • If round timer is over and all humans are alive, humans have won the round.
  • If zombies kill all human, zombies have won the round.
  • Humans can use "panic", after that all human items are dropped from the inventory, human speed increases to 320 unit per second for a short time.
  • Zombies can use sprint, after that zombie speed increases to 320 unit per second for a short time.
  • Zombie sprint charge increases by:
    • Damage taked: +5 charge.
    • Damage inflicted: +10 charge.
    • Human killed: +25 charge.
  • Smoke grenade are flare, lifetime of flare 60 seconds(In WIP).

Requirements:
  • Mods: Counter-Strike
  • AMX Mod X Version: 1.8+

Release:
  • Release Date(Dev Alpha): April 2015

Current version: 0.4.8.

Media:
Gameplay Video(0.4.8 Alpha)
Gameplay Video(0.5.0 Beta)

Links:
__________________

❄️ CS Snow Wars - Mod based on snowballs fights
🧟 CS Zombie Panic - A port of HL Zombie Panic!
🎃 CS Halloween Mod - Completely new gamemode for Halloween Holidays
📦 AMXXPack - CLI and build system for amxx projects
🔧 Custom Entities API - API to register custom entities

Last edited by Hedgehog Fog; 04-18-2015 at 18:04.
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zmd94
Veteran Member
Join Date: Nov 2013
Location: Malaysia (9w2zow).
Old 04-01-2015 , 07:23   Re: [WIP]Zombie Invasion
Reply With Quote #2

I love the idea. ;)
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Kia
AlliedModders Donor
Join Date: Apr 2010
Location: In a world of madness
Old 04-01-2015 , 07:29   Re: [WIP]Zombie Invasion
Reply With Quote #3

I don't get it.
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Kisaki
Junior Member
Join Date: Feb 2015
Old 04-01-2015 , 18:35   Re: [WIP]Zombie Invasion
Reply With Quote #4

I quite liked
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Keys PK
Member
Join Date: Mar 2015
Location: Romania
Old 04-01-2015 , 19:35   Re: [WIP]Zombie Invasion
Reply With Quote #5

Great, i like the idea
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Kisaki
Junior Member
Join Date: Feb 2015
Old 04-16-2015 , 17:10   Re: [WIP]Zombie Invasion
Reply With Quote #6

What is the expected release date?
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Hedgehog Fog
Senior Member
Join Date: Jun 2010
Location: Ukraine
Old 04-18-2015 , 12:23   Re: [WIP]Zombie Invasion
Reply With Quote #7

Kisaki
April-May 2015.

Quote:
-[0.4.9]-
New content
New logger
Updated cooldown time to melee attack
Updated falldamage for zombies
New zombies pick system
Added cooldown time to use taunts
Added new infection effect
Added win messages
Added damage effect
Added falldamage sound
Added background music
Blocked footsteps sound for zombie
Blocked Painshock
Blocked Knockback
Blocked headshots for melee weapons
Fixed performance
Fixed sprint
Fixed pain sound
Fixed semiclip
Fixed respawn task
Fixed weapons damage
Fixed gameplay rules
Fixed fakeclient
Fixed idle sound frequency
Fixed vision fade
Fix zombie lives system
Fixed round respawn

-[0.5.0]-
Added custom maps
Added objective mode
Reset the entities in the new round(Fix for objectives map)
Updated Panic key set to nightvision key
Infected humans can be killed by other humans
Fixed gameplay rules
Fixed rules for infected players
Updated HUD
__________________

❄️ CS Snow Wars - Mod based on snowballs fights
🧟 CS Zombie Panic - A port of HL Zombie Panic!
🎃 CS Halloween Mod - Completely new gamemode for Halloween Holidays
📦 AMXXPack - CLI and build system for amxx projects
🔧 Custom Entities API - API to register custom entities

Last edited by Hedgehog Fog; 04-18-2015 at 12:34.
Hedgehog Fog is offline
wickedd
Veteran Member
Join Date: Nov 2009
Old 04-18-2015 , 13:13   Re: [WIP]Zombie Invasion
Reply With Quote #8

What's the purpose of this thread?
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Just buy the fucking game!!!!
I hate No-Steamers and lazy ass people.
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Hedgehog Fog
Senior Member
Join Date: Jun 2010
Location: Ukraine
Old 04-18-2015 , 13:14   Re: [WIP]Zombie Invasion
Reply With Quote #9

wickedd
I'm waiting for ideas and suggestions.
__________________

❄️ CS Snow Wars - Mod based on snowballs fights
🧟 CS Zombie Panic - A port of HL Zombie Panic!
🎃 CS Halloween Mod - Completely new gamemode for Halloween Holidays
📦 AMXXPack - CLI and build system for amxx projects
🔧 Custom Entities API - API to register custom entities
Hedgehog Fog is offline
Kisaki
Junior Member
Join Date: Feb 2015
Old 04-18-2015 , 14:27   Re: [WIP]Zombie Invasion
Reply With Quote #10

You can put the zombies players as bots, similar to zombie hell
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