so when you create a coop lobby and it has 4 slots and connect to the server everything is normal and when you leave the server it frees up a slot for a new player to join.... which means it must be possible to send that someone has left the server when the actually haven't freeing up slots for new players to connect I know the Left4Downtown/L4DToolZ Extensions can support more slots I have mine set to 30 and have at 17 players connected in the past its just really a matter of tricking valves lobby system into how many players are actually connected
Last edited by asherkin; 03-07-2022 at 03:46.
Reason: Restore to previous version.