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Weapon Immunity


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vaevictus
New Member
Join Date: Jun 2005
Old 01-22-2007 , 22:27   Re: AWP Immunity
Reply With Quote #21

Quote:
Originally Posted by XxAvalanchexX View Post
The only effective way to do less amount of damage is to change where the bullet hit.
Just curious, but is there a way to change "how much wall" the bullet "went through"?
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XxAvalanchexX
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Join Date: Oct 2004
Location: abort73.com
Old 01-22-2007 , 23:17   Re: AWP Immunity
Reply With Quote #22

Yes, VEN posted a sort of example here:
http://forums.alliedmods.net/showthread.php?t=49715

He posted it after I made my statement. But, as he said, it's non-linear, so you still couldn't create a crazy "do X% of regular damage" system.

Anyway, I'm a little hung up on this plugin, with blocking hegrenade damage. I can stop a FindEntityInSphere call from grabbing you, but I can't get it to continue searching for more players afterwards.
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Emp`
AMX Mod X Plugin Approver
Join Date: Aug 2005
Location: Decapod 10
Old 01-22-2007 , 23:41   Re: AWP Immunity
Reply With Quote #23

Quote:
Originally Posted by XxAvalanchexX View Post
Anyway, I'm a little hung up on this plugin, with blocking hegrenade damage. I can stop a FindEntityInSphere call from grabbing you, but I can't get it to continue searching for more players afterwards.
recreate it then maybe?
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Hunter-Digital
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Join Date: Aug 2006
Location: In the Game [ro]
Old 01-26-2007 , 18:06   Re: AWP Immunity
Reply With Quote #24

but it's critic, when you have an awp if you don't hit the enemy the first time the second time you'll probably be dead nobody likes to be sniped from a hiding spot but that's the sacrifice for your team to survive it
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XxAvalanchexX
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Join Date: Oct 2004
Location: abort73.com
Old 01-27-2007 , 00:11   Re: AWP Immunity
Reply With Quote #25

Just a status update, this is almost completed. I have immunity for all guns, knives, smoke grenades, and flashbangs, working. Unfortunately HE grenade immunity won't be available until the next AMXX release due to a bug with forward_return. I just have to add some weapon aliases to make it easier for admins (ie: @shotguns, or just "flash" instead of "flashbang").
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XxAvalanchexX
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Join Date: Oct 2004
Location: abort73.com
Old 03-09-2007 , 21:10   Re: Weapon Immunity
Reply With Quote #26

Now that 1.76d is out, which fixes the handful of bugs that I discovered by making this plugin, I've updated it from simply AWP Immunity to Weapon Immunity.
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jackdowsan
Junior Member
Join Date: Feb 2007
Old 04-16-2007 , 16:20   Re: Weapon Immunity
Reply With Quote #27

hi
i used this pugin in my server and faced some problems
1.I added amx_immune @all @knife in amxx.cfg but it didint worked that way..i had to enter the server and give the command
2.after few time...we were agaain able to knife...may be to persons who joined after the command was given

any help to sort out these problems will be highly appreciated
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XxAvalanchexX
Veteran Member
Join Date: Oct 2004
Location: abort73.com
Old 04-16-2007 , 18:32   Re: Weapon Immunity
Reply With Quote #28

Using @ALL only applies it to all of the players currently in the server. So when you put it in amxx.cfg, it is run while no one is yet connected, and so no one is effected.

And yes, if a new player joins, he will not be immune, unless you run the command again. Maybe I could add some ability for the @ parameters to allow it to dynamically change (ie: using @ALL would make all players, as they join and leave, effected, not just those who were on at the time).
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jackdowsan
Junior Member
Join Date: Feb 2007
Old 04-17-2007 , 01:07   Re: Weapon Immunity
Reply With Quote #29

can u please do the modification and upload the new plugin....
i will be waiting
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hcrdnk
New Member
Join Date: Dec 2012
Location: Manchester, NH, US
Old 12-29-2012 , 17:54   Re: Weapon Immunity
Reply With Quote #30

This is a great plugin for a server that doesn't want auto/awps. What ever happened to having the command effect those who sign in?
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