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[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)


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h3bus
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Join Date: Nov 2013
Old 06-21-2014 , 06:53   Re: [CS:GO] Deathmatch Goes Advanced (v0.11.6, 2014-06-20)
Reply With Quote #561

Quote:
Originally Posted by nikooo777 View Post
Okay. so the server crashes EVERYTIME somebody disconnects. I hope this might be useful

EDIT:

I managed to isolate the issue!
it looks like if you spray a spray with T and then disconnect, the server crashes.

I believe i managed to get a core dump. If anybody wants to try and check what's wrong...
LINUX btw.
Does this happen only with Deathmatch plugin?
I even didn't know spays were working...
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nikooo777
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Location: Lugano, Switzerland
Old 06-21-2014 , 07:23   Re: [CS:GO] Deathmatch Goes Advanced (v0.11.6, 2014-06-20)
Reply With Quote #562

sprays don't work, but i noticed more than 4 times that if you press T at a wall and then disconnect, the server crashes. I only had the DM plugin enabled. it doesn't seem to happen when sourcemod is disabled. I'm completely lost

Edit: perhaps you know how to read that attachment of last page?
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Last edited by nikooo777; 06-21-2014 at 07:56.
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lucek
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Join Date: Jun 2014
Old 06-21-2014 , 08:56   Re: [CS:GO] Deathmatch Goes Advanced (v0.11.6, 2014-06-20)
Reply With Quote #563

Yeah I fixed it It's working now properly but there is also one more question, how can i set roundlimit to 1 and round time to 10? I can't find it anywhere and i don't have something called gamemodes_server.txt? Should I create it? Or there is another way to make it work? Thanks for any help

Btw. I tried to change values in gamemode_deathmatch, gamemode_casual and it's still not working
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h3bus
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Old 06-21-2014 , 09:50   Re: [CS:GO] Deathmatch Goes Advanced (v0.11.6, 2014-06-20)
Reply With Quote #564

Quote:
Originally Posted by nikooo777 View Post
Edit: perhaps you know how to read that attachment of last page?
You could use the Accelerator extension.

Quote:
Originally Posted by lucek View Post
Yeah I fixed it It's working now properly but there is also one more question, how can i set roundlimit to 1 and round time to 10? I can't find it anywhere and i don't have something called gamemodes_server.txt? Should I create it? Or there is another way to make it work? Thanks for any help
It shall work in server.cfg, or in .ini file.
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lucek
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Join Date: Jun 2014
Old 06-21-2014 , 10:01   Re: [CS:GO] Deathmatch Goes Advanced (v0.11.6, 2014-06-20)
Reply With Quote #565

My server doesn't have server.cfg, it just owns autoexec.cfg Really i have no idea (what I'm doing ) what I can do. If you mean .ini file you mean deatchmatch.ini? If yes in which line, or at least where do I change it?

Sorry for not being simple but it's my first try to configure server

@EDIT: after checking via rcon setting: mp_roundtime 10 and then mp_restartround 1 the game is still long for like 3 minutes...

Last edited by lucek; 06-21-2014 at 10:27.
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h3bus
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Old 06-21-2014 , 10:29   Re: [CS:GO] Deathmatch Goes Advanced (v0.11.6, 2014-06-20)
Reply With Quote #566

mp_roundtime_defuse should do it if you are on a de map.

However, I advise you to make your server config before adding the DM plugin, to understand fully how the SRCDS base config works?
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nikooo777
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Join Date: Apr 2010
Location: Lugano, Switzerland
Old 06-21-2014 , 10:43   Re: [CS:GO] Deathmatch Goes Advanced (v0.11.6, 2014-06-20)
Reply With Quote #567

Quote:
Originally Posted by h3bus View Post
You could use the Accelerator extension.


It shall work in server.cfg, or in .ini file.
i installed the accelerator. I will give you the details as soon as i get enough dump files

Edit:
by the way just a suggestion: I have many years of experience with gameservers, however I'm having HARD HARD times understanding how to configure your ini file.

It isn't exactly standard.

Would you mind perhaps adding some more instructions on how to use it?
cheers


Edit2: i sent you a PM with a core dump
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Last edited by nikooo777; 06-21-2014 at 11:11.
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lucek
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Join Date: Jun 2014
Old 06-21-2014 , 10:49   Re: [CS:GO] Deathmatch Goes Advanced (v0.11.6, 2014-06-20)
Reply With Quote #568

I have changed maxrounds in gamemode_casual to 1 and hopefully it works! But after changing there mp_roundtime to 10 it's still on 3. H3bus i would really appreciate to do so but it wasn't my role to configure the DM but the roles changed and friend asked me to do it for him.

@EDIT: mp_roundtime_defuse after changing it to 10 it still don't work.

Last edited by lucek; 06-21-2014 at 10:57.
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h3bus
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Old 06-21-2014 , 12:19   Re: [CS:GO] Deathmatch Goes Advanced (v0.11.6, 2014-06-20)
Reply With Quote #569

Try:
Code:
mp_maxrounds                                        0
mp_roundtime                                        10
mp_roundtime_hostage                                0
mp_roundtime_defuse                                 0
mp_timelimit                                        10

Last edited by h3bus; 06-21-2014 at 12:20.
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lucek
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Join Date: Jun 2014
Old 06-21-2014 , 13:15   Re: [CS:GO] Deathmatch Goes Advanced (v0.11.6, 2014-06-20)
Reply With Quote #570

I know why, it is because the value of mp_roundtime is able to set from 1 - 9 and when i set the 9 it is working properly. But now there is a question, how some sort of servers got rounds lasts for like 10 or 15 minutes?

But finishing the configuration of server brings one question to my head, how can i make drop from steam equipment come true (like cases etc.)? After each match ?

Last edited by lucek; 06-21-2014 at 13:17.
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