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FlamingBarriers


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deejay87
Senior Member
Join Date: Apr 2004
Location: Pays du Glaude - France
Old 05-06-2006 , 14:33  
Reply With Quote #21

Quote:
Originally Posted by sub
Can you make it so it saves its location so in a map specific file that loads on startup of that map. So you dont have to redo it everymap.
What new about this question ?
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4ng3l
New Member
Join Date: May 2006
Old 05-15-2006 , 11:01  
Reply With Quote #22

hmmm i used this before in another server but i can't get it working on my server (The Specialists Mod) it says somthing about 'engien' and 'tsfun' please give me some tips about this thx
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nightscreem
Veteran Member
Join Date: Jul 2004
Location: Belgium
Old 05-15-2006 , 13:27  
Reply With Quote #23

do you enabled the engine module?
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superfly19092
Member
Join Date: Jun 2006
Old 06-24-2006 , 21:27   Re: FlamingBarriers
Reply With Quote #24

what do i type in my console to bind a key to spawning a flame that does 100 dammge and is group 1 and team ct?


EDIT never mind i got it
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NeO|GoD|LDR|SturmTiger
Member
Join Date: Apr 2006
Old 07-06-2006 , 19:36   Re: FlamingBarriers
Reply With Quote #25

will this work for DOD. and would it look like this.

amx_flameadd "1" "100" "allies" or "axis" ?

or is team 1 team 2 ?

edit = I just tried it out in DOD_Zalec amx_flameadd "1" "100" "axis" I was allied and placed the flame in the spawn....when the allies ran through it....they died ? what did I do wrong ?

Last edited by NeO|GoD|LDR|SturmTiger; 07-06-2006 at 20:23.
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F34RInc
BANNED
Join Date: Dec 2005
Location: Medellín, Colombia
Old 07-07-2006 , 03:52   Re: FlamingBarriers
Reply With Quote #26

Maybe add a timer cvar and maybe the option to make the wall only apear as a line on the ground.
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NeO|GoD|LDR|SturmTiger
Member
Join Date: Apr 2006
Old 07-07-2006 , 08:06   Re: FlamingBarriers
Reply With Quote #27

Anyone know what I did wrong ? I`d like to use this plugin to protect the spawns on Avalanche and Zalec and a few other maps...but when I add the flame , no matter what I do...they say... 100 damamge to ALL , they are not team specific....HELP !
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p0k3r!
Junior Member
Join Date: Jul 2006
Old 07-07-2006 , 09:33   Re: FlamingBarriers
Reply With Quote #28

Quote:
Originally Posted by deejay87
What new about this question ?
Is it possible to do this?
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XxAvalanchexX
Veteran Member
Join Date: Oct 2004
Location: abort73.com
Old 07-09-2006 , 19:59   Re: FlamingBarriers
Reply With Quote #29

Quote:
Originally Posted by pl2003
Really nice plugin. But not really useful, if there is no possibilty to make them permanent (f.e. saving in a map-related file). Could you integrate this? Or do you know a plugin, with which I can realize it?
I don't have any current plans to implement this.

Quote:
Originally Posted by GL24
ok problem, my other admins made flames and i put amx_flameclear in console and it said there are no flames, whats wrong?
This is a bug. Because I like you so much, I released another version only to fix it!

Quote:
Originally Posted by nightscreem
do you enabled the engine module?
This requires both the fun and engine modules.

Quote:
Originally Posted by NeO|GoD|LDR|SturmTiger
Anyone know what I did wrong ? I`d like to use this plugin to protect the spawns on Avalanche and Zalec and a few other maps...but when I add the flame , no matter what I do...they say... 100 damamge to ALL , they are not team specific....HELP !
Try using a team number, not name.
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Last edited by XxAvalanchexX; 07-09-2006 at 20:03.
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Karko
Junior Member
Join Date: Jul 2006
Location: Finland
Old 07-09-2006 , 20:43   Re: FlamingBarriers
Reply With Quote #30

How about in TS, since its normally a dm gamemode, not a teamplay. I tried as for team to 0,1,2 and "all".
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