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[TUT] Yet Another Introduction to Pawn


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Seta00
The Seta00 user has crashed.
Join Date: Jan 2010
Location: Berlin
Old 10-20-2010 , 06:31   Re: [TUT] Yet Another Introduction to Pawn
Reply With Quote #11

Not possible. You can check for a range, though:
Code:
if ((10 < sumvar < 50)) {     // in range }
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Bugsy
AMX Mod X Moderator
Join Date: Feb 2005
Location: NJ, USA
Old 10-20-2010 , 11:11   Re: [TUT] Yet Another Introduction to Pawn
Reply With Quote #12

In addition to what others have said, this type of tut has been done numerous times. This would be more useful on a forum dedicated to the Pawn language itself, it may confuse users trying to script a plugin for AMX-X.

http://forums.alliedmods.net/showthread.php?t=94381
http://forums.alliedmods.net/showthread.php?t=85274
http://forums.alliedmods.net/showthread.php?t=6481
http://forums.alliedmods.net/showthread.php?t=91207
http://forums.alliedmods.net/showthread.php?t=232
http://forums.alliedmods.net/showthread.php?t=55562
http://forums.alliedmods.net/showthread.php?t=26634
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Old 10-20-2010, 11:21
Seta00
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Bugsy
AMX Mod X Moderator
Join Date: Feb 2005
Location: NJ, USA
Old 10-20-2010 , 12:08   Re: [TUT] Yet Another Introduction to Pawn
Reply With Quote #13

I think everyone understands what the purpose of your tut is, chief. The fact remains that everything in your tut has been covered in previous tuts (which are geared towards AMX-X) and can be found in the pawn language guide.

Tutorials explaining the language in the context of AMX-X plugin writing is more relevant here, ie, using plugin_init instead of main, include amxmodx instead of a random core module, client/server_print instead of printf etc. I don't think people will come to these forums searching how to write any other software.
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Last edited by Bugsy; 10-20-2010 at 12:35.
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Old 10-20-2010, 12:55
Seta00
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Jacob
Senior Member
Join Date: Oct 2010
Old 11-28-2010 , 00:17   Re: [TUT] Yet Another Introduction to Pawn
Reply With Quote #14

Quote:
Originally Posted by Bugsy View Post
thank you,man.
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