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[TF2] tHeadshotOnly v2.0.1 (2014.05.30)


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hobart
Member
Join Date: Dec 2011
Old 10-08-2012 , 07:32   Re: [TF2] tHeadshotOnly v1.1.2 (2012.02.05)
Reply With Quote #91

Quote:
Originally Posted by dingsbums View Post
HELLuuu ,
Could somebody add the "Hitman's Heatmaker" and "AWPer Hand" ?
I second this motion!
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Thrawn2
Veteran Member
Join Date: Apr 2009
Old 10-08-2012 , 08:09   Re: [TF2] tHeadshotOnly v1.1.2 (2012.02.05)
Reply With Quote #92

Oupsi, totally missed that request. Will add them asap.
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eraserhead
Veteran Member
Join Date: Nov 2009
Old 10-08-2012 , 13:28   Re: [TF2] tHeadshotOnly v1.1.2 (2012.02.05)
Reply With Quote #93

I believe Jameless also added those to the code. I'll ask him.
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Thrawn2
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Join Date: Apr 2009
Old 10-13-2012 , 05:12   Re: [TF2] tHeadshotOnly v1.1.3 (2012.10.13)
Reply With Quote #94

Updated to 1.1.3
* Implemented Jameless fixes (thank you!)
* Added the AWPer Hand
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TF2SniperServerOwner
New Member
Join Date: Oct 2012
Old 10-16-2012 , 19:03   Re: [TF2] tHeadshotOnly v1.1.3 (2012.10.13)
Reply With Quote #95

The newest version of the theadshotonly plugin is not complete you are missing the new bot killer rifles they allow body shots still everything else is great thank you for the update. Can you please fix this as soon as possible?
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Thrawn2
Veteran Member
Join Date: Apr 2009
Old 10-16-2012 , 19:40   Re: [TF2] tHeadshotOnly v1.1.4 (2012.10.17)
Reply With Quote #96

Updated to 1.1.4
* Added the Botkiller rifles
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3dshock
New Member
Join Date: Mar 2013
Old 03-13-2013 , 13:26   Re: [TF2] tHeadshotOnly v1.1.4 (2012.10.17)
Reply With Quote #97

Hello! Please add new botkiller rifles.

Quote:
December 20, 2012 Patch (Mecha Update)
  • Added Silver and Gold Botkiller Mk. II variants.
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Thrawn2
Veteran Member
Join Date: Apr 2009
Old 03-14-2013 , 08:35   Re: [TF2] tHeadshotOnly v1.1.5 (2012.10.17)
Reply With Quote #98

Updated to 1.1.5
* Added the Mk.II Botkiller rifles
* Added the festive Ambassador and festive Huntsman
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Thrawn2
Veteran Member
Join Date: Apr 2009
Old 05-29-2014 , 09:55   Re: [TF2] tHeadshotOnly v2.0.0 (2014.05.29)
Reply With Quote #99

Updated to v2.0.0
More or less a complete rewrite.
  • No more hardcoded item ids, rifles are being read from items_game.txt
  • Added a configuration file tHeadshotOnly.cfg. This will get generated with default values automatically and can be reloaded with the new command sm_theadshotonly_reloadconfig
  • Removed a lot of convars that have to be configured in the new config file now
  • The config will get updated automatically with new weapons.
  • Weapons that have no scope must be configured manually, e.g. The Ambassador.
  • You can now modify the damage dealt when doing headshots. This is set to 1.0 by default, i.e. headshots do normal damage.
  • Added sm_theadshotonly_noscope_body and sm_theadshotonly_noscope_head to replace the old sm_theadshotonly_noscope
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Zarack
New Member
Join Date: Jun 2014
Old 06-30-2014 , 17:06   Re: [TF2] tHeadshotOnly v2.0.1 (2014.05.30)
Reply With Quote #100

Just switched over to 2.0.0! Have always loved the plugin and it makes my server possible. However, I've noticed that 2.0.0 is having trouble handling the odd capabilities of the new 'Classic', and that the Sydney Sleeper is going unnoticed by the plugin entirely even after regenerating the cfg (it can bodyshot). I have had to ban the classic completely in the mean time, but the plugin I use cannot block the Sydney without also blocking the generic rifles as well (they use the same class name).

I've also used:
sm_theadshotonly_noscope_body "0.0"
sm_theadshotonly_noscope_head "0.0" -- to no avail.

Any idea why the Sydney can bodyshot, and that the classic can still noscope headshot and bodyshot?
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