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[TF2] tDetailWinPanel v0.0.3 (2012-06-10)


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moxie2020
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Join Date: Aug 2011
Old 10-01-2012 , 22:21   Re: [TF2] tDetailWinPanel v0.0.3 (2012-06-10)
Reply With Quote #21

Quote:
Originally Posted by takkyu View Post
i want to know that too. i think winning team view is to fast. i have 20 sec bonus round
Has anyone figured this out?
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Powerlord
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Old 10-02-2012 , 11:42   Re: [TF2] tDetailWinPanel v0.0.3 (2012-06-10)
Reply With Quote #22

Quote:
Originally Posted by Grimman View Post
I noticed a small issue with this plugin and end of map votes on our servers. If we have a map that is multistaged set to change map after 2 rounds (no time limit), the end of map vote starts immediately during the first round after the first stage has ended, while normally it would start after the first round has completely ended (all stages cleared).

This happens with SourceMod's default mapchooser plugin.
It's an unfortunate side effect of this plugin. Since arena maps only have one stage, when the arena win panel event is fired, MapChooser thinks the complete round is over.
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Smarmy
Senior Member
Join Date: Mar 2012
Old 10-27-2012 , 09:33   Re: [TF2] tDetailWinPanel v0.0.3 (2012-06-10)
Reply With Quote #23

Possible this may need an update? It seems to load fine and everything but we've noticed occasionally the round timers will completely disappear and a round won't start. This was one of only a few plugins I could think of that could cause something like that.
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casinca
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Join Date: Jan 2013
Old 01-27-2013 , 13:30   Re: [TF2] tDetailWinPanel v0.0.3 (2012-06-10)
Reply With Quote #24

could you tell me in your code, approximatively which lines i need to look for to modify the plugin to show only winning team and make it last longer ?

thanks
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Thrawn2
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Join Date: Apr 2009
Old 02-04-2013 , 12:16   Re: [TF2] tDetailWinPanel v0.0.3 (2012-06-10)
Reply With Quote #25

Quote:
Originally Posted by casinca View Post
modify the plugin to show only winning team
not possible.

Quote:
Originally Posted by casinca View Post
make it last longer ?
iirc, setting mp_bonusroundtime should do the trick.
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cool_myll
SourceMod Donor
Join Date: Aug 2011
Old 03-19-2013 , 06:26   Re: [TF2] tDetailWinPanel v0.0.3 (2012-06-10)
Reply With Quote #26

Quote:
Originally Posted by Thrawn2 View Post
not possible.

iirc, setting mp_bonusroundtime should do the trick.
It displays both teams for 6-7 seconds. I changed bonus time to 20 and it still shows both teams for 6-7 seconds.

Ideally i would like to each team see their own score but you said it isnt possible.

EDIT: After some searching i found out that bonustime is capped at 15 seconds.
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Last edited by cool_myll; 03-19-2013 at 07:04.
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Nano2e
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Join Date: Apr 2012
Location: Australia
Old 03-20-2013 , 21:50   Re: [TF2] tDetailWinPanel v0.0.3 (2012-06-10)
Reply With Quote #27

Could this get an update so it can compile against latest sm snapshot?

Info is here "https://forums.alliedmods.net/showthread.php?p=1914065"
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Powerlord
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Old 03-21-2013 , 00:34   Re: [TF2] tDetailWinPanel v0.0.3 (2012-06-10)
Reply With Quote #28

Quote:
Originally Posted by Nano2e View Post
Could this get an update so it can compile against latest sm snapshot?

Info is here "https://forums.alliedmods.net/showthread.php?p=1914065"
While the old methods are deprecated, there's nothing there saying they're going to be removed (unlike the PbReadRepeated commands)... and said new version wouldn't be compatible with SourceMod 1.4 versions.
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Last edited by Powerlord; 03-21-2013 at 00:34.
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cool_myll
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Join Date: Aug 2011
Old 04-06-2013 , 05:39   Re: [TF2] tDetailWinPanel v0.0.3 (2012-06-10)
Reply With Quote #29

This plugin confict with the UMC plugin in term of rounds. Had to uninstall it.
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Powerlord
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Old 04-06-2013 , 14:44   Re: [TF2] tDetailWinPanel v0.0.3 (2012-06-10)
Reply With Quote #30

Quote:
Originally Posted by cool_myll View Post
This plugin confict with the UMC plugin in term of rounds. Had to uninstall it.
Odd, I checked the code for both this and UMC and they both appear to be doing what they're supposed to. This plugin blocks teamplay_win_panel in a pre-event hook, so UMC should never see it. Instead, UMC sees the arena_win_panel event it throws.

To be honest, I'm not sure why the mapchoosers don't just use the teamplay_round_win event instead of the win panels.
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Last edited by Powerlord; 04-06-2013 at 14:44.
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