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ArtAttack
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Join Date: Mar 2004
Location: Bordeaux, France
Old 03-07-2004 , 15:56  
#21

good luck
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ibm86
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Join Date: Mar 2004
Location: Neptun, Romania.
Old 03-07-2004 , 16:11  
#22

Aaaaaaaaaargh! I can't the damn freakin' metamodx to compile !
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BAILOPAN
Join Date: Jan 2004
Old 03-07-2004 , 16:18   /\//\
#23

Make sure you are using the hlsdk in the CVS.
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ibm86
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Old 03-07-2004 , 16:26  
#24

Code:
ifeq "$(OS)" "linux"
    PATH_WIN=/usr/local/cross-tools/i586-mingw32msvc/bin
    SDKTOP=$(HOME)/amxmodx/hldsk/
    INST_DIR=$(HOME)/half-life/cstrike/dlls
    TEST_DIR=$(HOME)/test/tfc/dlls
    TST_DIR=$(HOME)/tmp
else    ## windows
    PATH_WIN=/gcc-2.95.2-msvcrt/bin
    SDKTOP=/hlsdk2.3
    INST_DIR=/hlserver/tfc/dlls
    TEST_DIR=/hlserver/tfc/dlls
endif

DLLS_DIR=../dlls
SDKSRC=$(SDKTOP)/SourceCode
METADIR=../metamod
not working mate
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xeroblood
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Join Date: Mar 2004
Location: Toronto, Canada
Old 03-07-2004 , 16:40  
#25

Quote:
Originally Posted by Johnny got his gun
About multidimensional arrays... Those are just an abstraction, you could implement a 5x5x5 array using a 125-sized array, and a proper interface for the array.

and IMO I think the loose indentation warnings should stay. Lots of nasty stuff is avoided this way. I see it as a good feature. Makes you learn how to indent properly :-)
Yeah, using the proper math you could do (i*size)+j for a 3 dim array for example, but I was wondering if it would be added so our code doesn't look so messy.. thats all, if not, no big deal, as there are ways around it, but X-Dimensional arrays are nice feature...

And also, loose indentation is pointless, I know how to code nicely, and with conventions and all, but they're freaking annoying, and entirely not needed.. I personally like writing my code like:
public SomeFunction()
{ // first line of code here...
// second line of code here..
}

but Small compiler doesn't like that.. it doesn't like my first line of code being on same line as {.. but it really doesn't matter..

Anyway.. there are always work arounds, I just thought, if it is being remade, why not add some nice features at least support for 3Dim arrays..
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DopeFish
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Join Date: Feb 2004
Old 03-07-2004 , 17:18  
#26

Quote:
Originally Posted by ibm86
not working mate
metamodx compiles fine, just edit the Makefile to reflect your enviroment.
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CheesyPeteza
Senior Member
Join Date: Feb 2004
Location: UK
Old 03-07-2004 , 18:51  
#27

Quote:
Originally Posted by Scarzzurs
I've never seen a situation where ppl would need more then 2 diminsional arrays. Some ppl say: "But what if i want to store multiple strings for each client, Fx.: newstring[33][10][]" But even that is easy to fix:
new strings[10][]
new players[33][10]

where you redirect to the other array....

Scarzzurs

Btw. i didn't say that it wasn't possible, but i have just not seen a situation where there wasn't a well functional workaround....
Thats not a 3 dimensional array though. You still only have one strings array. If it was 3 dimensional you'd have 33 different strings arrays.

I have used JGHG method for doing 3 dimensional arrays, but its not a tidy and simple way of doing things, it does work though. After writing one plugin using this method, I think I'd probably just do the next one for metamod so I could use c++.

If 3 dimensional arrays were added I'd be very happy, but I don't expect it.
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BAILOPAN
Join Date: Jan 2004
Old 03-07-2004 , 22:29   BACK UP!!!
#28

Glibc2.2 compile machines are back online!

Back to work
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MagicShot
Senior Member
Join Date: Mar 2004
Location: MN
Old 03-07-2004 , 22:48   YAY
#29

Yay!!

Get to It... Chop Chop... hehe

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ArtAttack
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Join Date: Mar 2004
Location: Bordeaux, France
Old 03-08-2004 , 01:33  
#30

nice
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