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[L4D(2)] SuperVersus [1.5.4]


  
 
 
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EpicFailGames
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Join Date: Jun 2009
Old 06-11-2009 , 17:10   Re: [L4D] Super Versus
Reply With Quote #11

I am using downtown .3, readyup, and the latest superversus.

The previous version allowed joining of both teams, up to 8vs8 (which is what I set it for) before and after the ready-up phase. Now once the game is started, neither team allows new players. Before the game is started, only survivors can exceed 4. Infected maxes out at 4.

The extra medpacks DOES work.
The tank multiplier was a little confusing, but does work.
The tank appears to spawn now, though the game was not full at the time for either team.

Is there a way to fix it so joining of both teams is possible again? via M or the !joininfected // !joinsurvivor commands?

Also, as a side note lobby unreserve does not work.

server.cfg:
sv_allow_lobby_connect_only 0
l4d_ready_enabled 1
l4d_ready_minimum_players 4
l4d_maxplayers 16
l4d_survivor_limit 8 // "Maximum amount of survivors" ( Default: 4 Max: 18 )
l4d_infected_limit 8 // "Max amount of infected (will not affect bots)" ( Default: 4 Max: 18 )
l4d_XtraHP 1
holdout_max_boomers 2 // Maximum Boomers
holdout_max_hunters 5 // Maximum Hunters
holdout_max_smokers 3 // Maximum Smokers
l4d_supertank 1 // "Set tanks HP based on Survivor Count" ( Default: 0/1 )
l4d_tank_hpmulti .4 // "Tanks HP Multiplier (multi*(survivors-4))" ( Default: 0.25 )
sm_hardzombies 3 // "How many zombies you want. (In multiples of 30. Recommended: 3 Max: 6)"
mp_gamemode versus

>>>>>>>>>>
Reverted back to the previous version of SuperVersus for now, team joining is restored... hopefully it outweighs the buggy tank and medpack... since the new version broke team joining....

Last edited by EpicFailGames; 06-11-2009 at 17:28. Reason: Addition at the bottom...
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