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GoreMod 3.2.5 (27 Aug 06) [CS:S & DOD:S]


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slowhand-newAcc
Junior Member
Join Date: Oct 2005
Old 01-14-2006 , 11:25  
Reply With Quote #361

2.3.0b work fine for me, thx

now i neeed Hostitron
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magicyan
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Join Date: Nov 2005
Old 01-14-2006 , 11:28  
Reply With Quote #362

Yeah, Hostitron please God
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c0ldfyr3
AlliedModders Donor
Join Date: Aug 2005
Location: Ireland
Old 01-14-2006 , 13:50  
Reply With Quote #363

[UPDATE Jan 14 2.3.1 Beta]
- Fixed gore_menu bug on servers with 64 slots.
- Removed un needed hooks.
- Added version checking client command gore_vercheck.
- Added cvar for removing gibs after a specific time period.

gore_gib_lifetime 0 // Lifetime in seconds of gibs once spawned. 0 Off.
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Dark_Templar
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Join Date: May 2005
Old 01-14-2006 , 18:23  
Reply With Quote #364

Quote:
Originally Posted by c0ldfyr3
[UPDATE Jan 14 2.3.1 Beta]
- Fixed gore_menu bug on servers with 64 slots.
- Removed un needed hooks.
- Added version checking client command gore_vercheck.
- Added cvar for removing gibs after a specific time period.

gore_gib_lifetime 0 // Lifetime in seconds of gibs once spawned. 0 Off.
Do the gibs still reset after every round or does that timer override that?
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c0ldfyr3
AlliedModders Donor
Join Date: Aug 2005
Location: Ireland
Old 01-14-2006 , 18:24  
Reply With Quote #365

They will reset every round no matter what, the time is only to compensate for CS:SDM having no round_end.
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imported_davidov
Member
Join Date: Sep 2005
Location: sur une chaise.
Old 01-14-2006 , 20:10  
Reply With Quote #366

Quote:
Originally Posted by c0ldfyr3
[UPDATE Jan 14 2.3.1 Beta]
- Fixed gore_menu bug on servers with 64 slots.
- Removed un needed hooks.
- Added version checking client command gore_vercheck.
- Added cvar for removing gibs after a specific time period.

gore_gib_lifetime 0 // Lifetime in seconds of gibs once spawned. 0 Off.
gib_lifetime works fine but blood on ground doesn't work anymore and i didn't change anything else.
everyone bleeds and blood disappears after one second...
linux release
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c0ldfyr3
AlliedModders Donor
Join Date: Aug 2005
Location: Ireland
Old 01-14-2006 , 21:51  
Reply With Quote #367

Quote:
Originally Posted by davidov
gib_lifetime works fine but blood on ground doesn't work anymore and i didn't change anything else.
everyone bleeds and blood disappears after one second...
linux release
As explained in the Docs, it relies on r_decals.
In your client, and on your server, set r_decals 2048
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imported_davidov
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Join Date: Sep 2005
Location: sur une chaise.
Old 01-15-2006 , 07:14  
Reply With Quote #368

Quote:
Originally Posted by c0ldfyr3
Quote:
Originally Posted by davidov
gib_lifetime works fine but blood on ground doesn't work anymore and i didn't change anything else.
everyone bleeds and blood disappears after one second...
linux release
As explained in the Docs, it relies on r_decals.
In your client, and on your server, set r_decals 2048
ok i set r_decals 2048 in my client console and now i can sew the blood on the ground.
It also works with r_decals "1024"
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c0ldfyr3
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Join Date: Aug 2005
Location: Ireland
Old 01-15-2006 , 12:45  
Reply With Quote #369

Ya it will work with any r_decals settings. r_decals controls the amount of decals before they start disappearing.
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lex_talionis
Member
Join Date: Aug 2005
Location: Austin, TX
Old 01-16-2006 , 19:39  
Reply With Quote #370

Nice mod...been running the previous version for a week now with CS:S DM and it's a riot!

I upgraded to latest and did the gore_menu thing and was noticing after finishing editing the first menu item and pressing 8 to save all was good, but then after changing things in item 2, the moment I press 8 to save for the second time an srcds.exe error would occur...no biggie. I just edited the generated cfg file.

Question though, I have another server running with new gore_mod binaries and I haven't done the gore_menu thing yet, can I just copy the cfg from my test box over to the other server?

Thanks,
Lex
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