Fixet some bugs as when you unlock this gun and you drop it in flore other player when pickup it he dont get the unlock ;) and all fine now
PHP Code:
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
#include <cstrike>
#include <fun>
#include <gunxpmod>
#define PLUGIN "[CSO] Thanatos-1"
#define VERSION "1.0"
#define AUTHOR "Dias no Pendragon"
#define DAMAGE 42 // 84 for zombie
#define CLIP 7
#define BPAMMO 35
#define RELOAD_TIME 2.0
#define SCYTHE_SPEED 800.0
#define V_MODEL "models/v_thanatos1.mdl"
#define P_MODEL "models/p_thanatos1.mdl"
#define S_MODEL "models/s_thanatos1.mdl"
new const WeaponSounds[16][] =
{
"weapons/thanatos1_shoot1.wav",
"weapons/thanatos1_shoot_b.wav",
"weapons/thanatos1_bidle.wav",
"weapons/thanatos1_boltpull.wav",
"weapons/thanatos1_changea.wav",
"weapons/thanatos1_changeb.wav",
"weapons/thanatos1_clipin.wav",
"weapons/thanatos1_clipout.wav",
"weapons/thanatos1_drawb.wav",
"weapons/thanatos1_explode.wav",
"weapons/thanatos1_reload_b.wav",
"weapons/thanatos1_reloadb_clipin.wav",
"weapons/thanatos1_reloadb_clipout.wav",
"weapons/thanatos1_shoot_empty.wav",
"weapons/thanatos1_shoot2_empty.wav",
"weapons/thanatos1_stone1.wav"
}
enum
{
ANIME_IDLE_A = 0,
ANIME_IDLE_B,
ANIME_SHOOT_A,
ANIME_SHOOT_B,
ANIME_SHOOT_SPECIAL,
ANIME_SHOOT_EMPTY_A,
ANIME_SHOOT_EMPTY_B,
ANIME_RELOAD_A,
ANIME_RELOAD_B,
ANIME_CHANGE,
ANIME_DRAW_A,
ANIME_DRAW_B
}
#define TASK_CHANGING 32615
#define SCYTHE_CLASSNAME "shikkoku"
#define CSW_THANATOS1 CSW_DEAGLE
#define weapon_thanatos1 "weapon_deagle"
// Fire Start
#define THANATOS1_OLDMODEL "models/w_deagle.mdl"
const PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
const SECONDARY_WEAPONS_BIT_SUM = (1<<CSW_P228)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)|(1<<CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE)
// MACROS
#define Get_BitVar(%1,%2) (%1 & (1 << (%2 & 31)))
#define Set_BitVar(%1,%2) %1 |= (1 << (%2 & 31))
#define UnSet_BitVar(%1,%2) %1 &= ~(1 << (%2 & 31))
new g_Had_Thanatos1, g_Thanatos1_Clip[33], g_Charged, g_Changing
new g_MsgCurWeapon, g_InTempingAttack, g_ExpSprID, g_MaxPlayers
new g_Event_Thanatos1, g_ShellId, g_SmokePuff_SprId, g_HamBot
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_gxm_item("Thanatos-1", "+Power", 400, 8, GUN_SECTION_PISTOL, 1, CSW_DEAGLE)
register_event("HLTV", "Event_NewRound", "a", "1=0", "2=0")
register_think(SCYTHE_CLASSNAME, "fw_Scythe_Think")
register_touch(SCYTHE_CLASSNAME, "*", "fw_Scythe_Touch")
register_forward(FM_UpdateClientData,"fw_UpdateClientData_Post", 1)
register_forward(FM_PlaybackEvent, "fw_PlaybackEvent")
register_forward(FM_CmdStart, "fw_CmdStart")
register_forward(FM_EmitSound, "fw_EmitSound")
register_forward(FM_TraceLine, "fw_TraceLine")
register_forward(FM_TraceHull, "fw_TraceHull")
RegisterHam(Ham_Item_Deploy, weapon_thanatos1, "fw_Item_Deploy_Post", 1)
RegisterHam(Ham_Item_AddToPlayer, weapon_thanatos1, "fw_Item_AddToPlayer_Post", 1)
RegisterHam(Ham_Item_PostFrame, weapon_thanatos1, "fw_Item_PostFrame")
RegisterHam(Ham_Weapon_Reload, weapon_thanatos1, "fw_Weapon_Reload")
RegisterHam(Ham_Weapon_Reload, weapon_thanatos1, "fw_Weapon_Reload_Post", 1)
RegisterHam(Ham_Weapon_WeaponIdle, weapon_thanatos1, "fw_Weapon_WeaponIdle_Post", 1)
RegisterHam(Ham_Weapon_PrimaryAttack, weapon_thanatos1, "fw_Weapon_PrimaryAttack_Post", 1)
RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack_World")
RegisterHam(Ham_TraceAttack, "player", "fw_TraceAttack_Player")
g_MaxPlayers = get_maxplayers()
g_MsgCurWeapon = get_user_msgid("CurWeapon")
}
public gxm_item_enabled(id)
{
UnSet_BitVar(g_Changing, id)
UnSet_BitVar(g_Charged, id)
Set_BitVar(g_Had_Thanatos1, id)
static Ent; Ent = fm_get_user_weapon_entity(id, CSW_THANATOS1)
if(pev_valid(Ent)) cs_set_weapon_ammo(Ent, CLIP)
Update_Ammo(id, CLIP)
cs_set_user_bpammo(id, CSW_THANATOS1, BPAMMO)
}
public plugin_precache()
{
precache_model(V_MODEL)
precache_model(P_MODEL)
precache_model(S_MODEL)
for(new i = 0; i < sizeof(WeaponSounds); i++)
precache_sound(WeaponSounds[i])
g_ShellId = precache_model("models/rshell.mdl")
g_SmokePuff_SprId = precache_model("sprites/wall_puff1.spr")
g_ExpSprID = precache_model("sprites/thanatos1_exp.spr")
register_forward(FM_PrecacheEvent, "fw_PrecacheEvent_Post", 1)
}
public fw_PrecacheEvent_Post(type, const name[])
{
if(equal("events/deagle.sc", name)) g_Event_Thanatos1 = get_orig_retval()
}
public client_putinserver(id)
{
if(!g_HamBot && is_user_bot(id))
{
g_HamBot = 1
set_task(0.1, "Do_Register_HamBot", id)
}
}
public Do_Register_HamBot(id)
{
RegisterHamFromEntity(Ham_TraceAttack, id, "fw_TraceAttack_Player")
}
public client_connect(id) Remove_Thanatos1(id)
public client_disconnected(id) Remove_Thanatos1(id)
public Event_NewRound() remove_entity_name(SCYTHE_CLASSNAME)
public Remove_Thanatos1(id)
{
UnSet_BitVar(g_Changing, id)
UnSet_BitVar(g_Charged, id)
UnSet_BitVar(g_Had_Thanatos1, id)
}
public Update_Ammo(id, Ammo)
{
if(!is_user_alive(id))
return
engfunc(EngFunc_MessageBegin, MSG_ONE_UNRELIABLE, g_MsgCurWeapon, {0, 0, 0}, id)
write_byte(1)
write_byte(CSW_THANATOS1)
write_byte(Ammo)
message_end()
}
public fw_UpdateClientData_Post(id, sendweapons, cd_handle)
{
if(!is_user_alive(id))
return FMRES_IGNORED
if(get_user_weapon(id) == CSW_THANATOS1 && Get_BitVar(g_Had_Thanatos1, id))
set_cd(cd_handle, CD_flNextAttack, get_gametime() + 0.001)
return FMRES_HANDLED
}
public fw_PlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
if (!is_user_connected(invoker))
return FMRES_IGNORED
if(get_user_weapon(invoker) != CSW_THANATOS1 || !Get_BitVar(g_Had_Thanatos1, invoker))
return FMRES_IGNORED
if(eventid != g_Event_Thanatos1)
return FMRES_IGNORED
engfunc(EngFunc_PlaybackEvent, flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
if(!Get_BitVar(g_Charged, invoker)) Set_WeaponAnim(invoker, ANIME_SHOOT_A)
else Set_WeaponAnim(invoker, ANIME_SHOOT_B)
emit_sound(invoker, CHAN_WEAPON, WeaponSounds[0], 1.0, 0.4, 0, 94 + random_num(0, 15))
Eject_Shell(invoker, g_ShellId, 0.01)
return FMRES_IGNORED
}
public fw_CmdStart(id, uc_handle, seed)
{
if(!is_user_alive(id))
return FMRES_IGNORED
if(get_user_weapon(id) != CSW_THANATOS1 || !Get_BitVar(g_Had_Thanatos1, id))
return FMRES_IGNORED
static PressedButton
PressedButton = get_uc(uc_handle, UC_Buttons)
if(PressedButton & IN_ATTACK2)
{
if(get_pdata_float(id, 83, 5) > 0.0)
return FMRES_IGNORED
PressedButton &= ~IN_ATTACK2
set_uc(uc_handle, UC_Buttons, PressedButton)
if(Get_BitVar(g_Changing, id))
return FMRES_IGNORED
if(!Get_BitVar(g_Charged, id))
{
Set_BitVar(g_Changing, id)
Set_Player_NextAttack(id, 2.0)
Set_WeaponIdleTime(id, CSW_THANATOS1, 2.0)
Set_WeaponAnim(id, ANIME_CHANGE)
remove_task(id+TASK_CHANGING)
set_task(1.85, "Complete_Change", id+TASK_CHANGING)
} else {
UnSet_BitVar(g_Changing, id)
UnSet_BitVar(g_Charged, id)
Create_FakeAttackAnim(id)
Set_Player_NextAttack(id, 2.0)
Set_WeaponIdleTime(id, CSW_THANATOS1, 2.0)
Set_WeaponAnim(id, ANIME_SHOOT_SPECIAL)
emit_sound(id, CHAN_WEAPON, WeaponSounds[1], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
Create_Scythe(id)
// Fake Punch
static Float:Origin[3]; Origin[0] = -2.5
set_pev(id, pev_punchangle, Origin)
}
}
return FMRES_HANDLED
}
public Complete_Change(id)
{
id -= TASK_CHANGING
if(!is_user_alive(id))
return
UnSet_BitVar(g_Changing, id)
if(get_user_weapon(id) != CSW_THANATOS1 || !Get_BitVar(g_Had_Thanatos1, id))
return
Set_BitVar(g_Charged, id)
}
public Create_Scythe(id)
{
static Float:Origin[3], Float:Target[3], Float:Velocity[3], Float:Angles[3]
get_position(id, 48.0, 6.0, 0.0, Origin)
get_position(id, 1024.0, 0.0, 0.0, Target)
pev(id, pev_v_angle, Angles)
Angles[0] *= -1.0
new Ent = create_entity("info_target")
// set info for ent
set_pev(Ent, pev_movetype, MOVETYPE_FLY)
entity_set_string(Ent, EV_SZ_classname, SCYTHE_CLASSNAME)
engfunc(EngFunc_SetModel, Ent, S_MODEL)
set_pev(Ent, pev_mins, Float:{-1.0, -1.0, -1.0})
set_pev(Ent, pev_maxs, Float:{1.0, 1.0, 1.0})
set_pev(Ent, pev_origin, Origin)
set_pev(Ent, pev_gravity, 0.25)
set_pev(Ent, pev_angles, Angles)
set_pev(Ent, pev_solid, SOLID_TRIGGER)
set_pev(Ent, pev_owner, id)
set_pev(Ent, pev_iuser1, get_user_team(id))
set_pev(Ent, pev_fuser1, get_gametime() + 5.0)
get_speed_vector(Origin, Target, SCYTHE_SPEED, Velocity)
set_pev(Ent, pev_velocity, Velocity)
set_pev(Ent, pev_nextthink, get_gametime() + 0.1)
// Animation
set_pev(Ent, pev_animtime, get_gametime())
set_pev(Ent, pev_framerate, 1.0)
set_pev(Ent, pev_sequence, 0)
}
public fw_Scythe_Think(Ent)
{
if(!pev_valid(Ent))
return
static Float:Time; pev(Ent, pev_fuser1, Time)
if(Time <= get_gametime())
{
set_pev(Ent, pev_flags, FL_KILLME)
set_pev(Ent, pev_nextthink, get_gametime() + 0.1)
return
}
set_pev(Ent, pev_nextthink, get_gametime() + 0.25)
}
public fw_Scythe_Touch(Ent, id)
{
if(!pev_valid(Ent))
return
if(!is_user_alive(id))
{
static Float:Origin[3]; pev(Ent, pev_origin, Origin)
set_pev(Ent, pev_velocity, {0.0, 0.0, 0.0})
set_pev(Ent, pev_movetype, MOVETYPE_NONE)
set_pev(Ent, pev_solid, SOLID_NOT)
// Bullet Hole
static Owner; Owner = pev(Ent, pev_owner)
Make_BulletHole(Owner, Origin, float(DAMAGE))
// Sound
emit_sound(Ent, CHAN_ITEM, WeaponSounds[15], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
emit_sound(Ent, CHAN_STATIC, WeaponSounds[9], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_EXPLOSION)
engfunc(EngFunc_WriteCoord, Origin[0])
engfunc(EngFunc_WriteCoord, Origin[1])
engfunc(EngFunc_WriteCoord, Origin[2])
write_short(g_ExpSprID)
write_byte(10)
write_byte(20)
write_byte(4)
message_end()
// Entity
set_pev(Ent, pev_fuser1, get_gametime() + 3.0)
if(!is_user_connected(Owner))
return
for(new i = 0; i < g_MaxPlayers; i++)
{
if(!is_user_alive(i))
continue
if(get_user_team(i) == get_user_team(Owner))
continue
if(entity_range(i, Ent) > 180.0)
continue
ExecuteHamB(Ham_TakeDamage, i, 0, Owner, float(DAMAGE) * 2.0, DMG_SLASH)
}
} else {
static Team; Team = pev(Ent, pev_iuser1)
if(get_user_team(id) == Team)
return
static Owner; Owner = pev(Ent, pev_owner)
if(!is_user_connected(Owner))
return
ExecuteHamB(Ham_TakeDamage, id, 0, Owner, float(DAMAGE), DMG_SLASH)
}
}
public fw_EmitSound(id, channel, const sample[], Float:volume, Float:attn, flags, pitch)
{
if(!is_user_connected(id))
return FMRES_IGNORED
if(!Get_BitVar(g_InTempingAttack, id))
return FMRES_IGNORED
if(sample[8] == 'k' && sample[9] == 'n' && sample[10] == 'i')
{
if(sample[14] == 's' && sample[15] == 'l' && sample[16] == 'a')
return FMRES_SUPERCEDE
if (sample[14] == 'h' && sample[15] == 'i' && sample[16] == 't')
{
if (sample[17] == 'w') return FMRES_SUPERCEDE
else return FMRES_SUPERCEDE
}
if (sample[14] == 's' && sample[15] == 't' && sample[16] == 'a')
return FMRES_SUPERCEDE;
}
return FMRES_IGNORED
}
public fw_TraceLine(Float:vector_start[3], Float:vector_end[3], ignored_monster, id, handle)
{
if(!is_user_alive(id))
return FMRES_IGNORED
if(!Get_BitVar(g_InTempingAttack, id))
return FMRES_IGNORED
static Float:vecStart[3], Float:vecEnd[3], Float:v_angle[3], Float:v_forward[3], Float:view_ofs[3], Float:fOrigin[3]
pev(id, pev_origin, fOrigin)
pev(id, pev_view_ofs, view_ofs)
xs_vec_add(fOrigin, view_ofs, vecStart)
pev(id, pev_v_angle, v_angle)
engfunc(EngFunc_MakeVectors, v_angle)
get_global_vector(GL_v_forward, v_forward)
xs_vec_mul_scalar(v_forward, 0.0, v_forward)
xs_vec_add(vecStart, v_forward, vecEnd)
engfunc(EngFunc_TraceLine, vecStart, vecEnd, ignored_monster, id, handle)
return FMRES_SUPERCEDE
}
public fw_TraceHull(Float:vector_start[3], Float:vector_end[3], ignored_monster, hull, id, handle)
{
if(!is_user_alive(id))
return FMRES_IGNORED
if(!Get_BitVar(g_InTempingAttack, id))
return FMRES_IGNORED
static Float:vecStart[3], Float:vecEnd[3], Float:v_angle[3], Float:v_forward[3], Float:view_ofs[3], Float:fOrigin[3]
pev(id, pev_origin, fOrigin)
pev(id, pev_view_ofs, view_ofs)
xs_vec_add(fOrigin, view_ofs, vecStart)
pev(id, pev_v_angle, v_angle)
engfunc(EngFunc_MakeVectors, v_angle)
get_global_vector(GL_v_forward, v_forward)
xs_vec_mul_scalar(v_forward, 0.0, v_forward)
xs_vec_add(vecStart, v_forward, vecEnd)
engfunc(EngFunc_TraceHull, vecStart, vecEnd, ignored_monster, hull, id, handle)
return FMRES_SUPERCEDE
}
public Create_FakeAttackAnim(id)
{
Set_BitVar(g_InTempingAttack, id)
static Ent; Ent = fm_get_user_weapon_entity(id, CSW_KNIFE)
if(pev_valid(Ent)) ExecuteHamB(Ham_Weapon_PrimaryAttack, Ent)
UnSet_BitVar(g_InTempingAttack, id)
}
public fw_Item_Deploy_Post(Ent)
{
if(pev_valid(Ent) != 2)
return
static Id; Id = get_pdata_cbase(Ent, 41, 4)
if(get_pdata_cbase(Id, 373) != Ent)
return
if(!Get_BitVar(g_Had_Thanatos1, Id))
return
set_pev(Id, pev_viewmodel2, V_MODEL)
set_pev(Id, pev_weaponmodel2, P_MODEL)
if(!Get_BitVar(g_Charged, Id)) Set_WeaponAnim(Id, ANIME_DRAW_A)
else Set_WeaponAnim(Id, ANIME_DRAW_B)
remove_task(Id+TASK_CHANGING)
UnSet_BitVar(g_Changing, Id)
UnSet_BitVar(g_Charged, Id)
}
public fw_Item_AddToPlayer_Post(Ent, id)
{
if(!pev_valid(Ent))
return HAM_IGNORED
if(pev(Ent, pev_impulse) == 25112015)
{
Set_BitVar(g_Had_Thanatos1, id)
set_pev(Ent, pev_impulse, 0)
if(pev(Ent, pev_iuser4)) Set_BitVar(g_Charged, id)
else UnSet_BitVar(g_Charged, id)
}
return HAM_HANDLED
}
public fw_Weapon_WeaponIdle_Post( iEnt )
{
if(pev_valid(iEnt) != 2)
return
static Id; Id = get_pdata_cbase(iEnt, 41, 4)
if(get_pdata_cbase(Id, 373) != iEnt)
return
if(!Get_BitVar(g_Had_Thanatos1, Id))
return
if(get_pdata_float(iEnt, 48, 4) <= 0.1)
{
if(!Get_BitVar(g_Charged, Id)) Set_WeaponAnim(Id, ANIME_IDLE_A)
else Set_WeaponAnim(Id, ANIME_IDLE_B)
set_pdata_float(iEnt, 48, 20.0, 4)
}
}
public fw_TraceAttack_World(Victim, Attacker, Float:Damage, Float:Direction[3], Ptr, DamageBits)
{
if(!is_user_connected(Attacker))
return HAM_IGNORED
if(get_user_weapon(Attacker) != CSW_THANATOS1 || !Get_BitVar(g_Had_Thanatos1, Attacker))
return HAM_IGNORED
static Float:flEnd[3], Float:vecPlane[3]
get_tr2(Ptr, TR_vecEndPos, flEnd)
get_tr2(Ptr, TR_vecPlaneNormal, vecPlane)
Make_BulletHole(Attacker, flEnd, Damage)
Make_BulletSmoke(Attacker, Ptr)
SetHamParamFloat(3, float(DAMAGE))
return HAM_IGNORED
}
public fw_TraceAttack_Player(Victim, Attacker, Float:Damage, Float:Direction[3], Ptr, DamageBits)
{
if(!is_user_connected(Attacker))
return HAM_IGNORED
if(get_user_weapon(Attacker) != CSW_THANATOS1 || !Get_BitVar(g_Had_Thanatos1, Attacker))
return HAM_IGNORED
SetHamParamFloat(3, float(DAMAGE))
return HAM_IGNORED
}
public fw_Item_PostFrame(ent)
{
static id; id = pev(ent, pev_owner)
if(!is_user_alive(id))
return HAM_IGNORED
if(!Get_BitVar(g_Had_Thanatos1, id))
return HAM_IGNORED
static Float:flNextAttack; flNextAttack = get_pdata_float(id, 83, 5)
static bpammo; bpammo = cs_get_user_bpammo(id, CSW_THANATOS1)
static iClip; iClip = get_pdata_int(ent, 51, 4)
static fInReload; fInReload = get_pdata_int(ent, 54, 4)
if(fInReload && flNextAttack <= 0.0)
{
static temp1
temp1 = min(CLIP - iClip, bpammo)
set_pdata_int(ent, 51, iClip + temp1, 4)
cs_set_user_bpammo(id, CSW_THANATOS1, bpammo - temp1)
set_pdata_int(ent, 54, 0, 4)
fInReload = 0
}
return HAM_IGNORED
}
public fw_Weapon_Reload(ent)
{
static id; id = pev(ent, pev_owner)
if(!is_user_alive(id))
return HAM_IGNORED
if(!Get_BitVar(g_Had_Thanatos1, id))
return HAM_IGNORED
g_Thanatos1_Clip[id] = -1
static BPAmmo; BPAmmo = cs_get_user_bpammo(id, CSW_THANATOS1)
static iClip; iClip = get_pdata_int(ent, 51, 4)
if(BPAmmo <= 0)
return HAM_SUPERCEDE
if(iClip >= CLIP)
return HAM_SUPERCEDE
g_Thanatos1_Clip[id] = iClip
return HAM_HANDLED
}
public fw_Weapon_Reload_Post(ent)
{
static id; id = pev(ent, pev_owner)
if(!is_user_alive(id))
return HAM_IGNORED
if(!Get_BitVar(g_Had_Thanatos1, id))
return HAM_IGNORED
if((get_pdata_int(ent, 54, 4) == 1))
{ // Reload
if(g_Thanatos1_Clip[id] == -1)
return HAM_IGNORED
set_pdata_int(ent, 51, g_Thanatos1_Clip[id], 4)
set_pdata_float(id, 83, RELOAD_TIME, 5)
if(!Get_BitVar(g_Charged, id)) Set_WeaponAnim(id, ANIME_RELOAD_A)
else Set_WeaponAnim(id, ANIME_RELOAD_B)
}
return HAM_HANDLED
}
public fw_Weapon_PrimaryAttack_Post(Ent)
{
static id; id = pev(Ent, pev_owner)
if(!is_user_alive(id))
return HAM_IGNORED
if(!Get_BitVar(g_Had_Thanatos1, id))
return HAM_IGNORED
set_pdata_float(Ent, 48, 0.5, 4)
return HAM_IGNORED
}
// Drop primary/secondary weapons
stock drop_weapons(id, dropwhat)
{
// Get user weapons
static weapons[32], num, i, weaponid
num = 0 // reset passed weapons count (bugfix)
get_user_weapons(id, weapons, num)
// Loop through them and drop primaries or secondaries
for (i = 0; i < num; i++)
{
// Prevent re-indexing the array
weaponid = weapons[i]
if ((dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM)) || (dropwhat == 2 && ((1<<weaponid) & SECONDARY_WEAPONS_BIT_SUM)))
{
// Get weapon entity
static wname[32]; get_weaponname(weaponid, wname, charsmax(wname))
engclient_cmd(id, "drop", wname)
}
}
}
stock Set_Player_NextAttack(id, Float:NextTime) set_pdata_float(id, 83, NextTime, 5)
stock Set_WeaponAnim(id, anim)
{
set_pev(id, pev_weaponanim, anim)
message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, {0, 0, 0}, id)
write_byte(anim)
write_byte(pev(id, pev_body))
message_end()
}
stock Eject_Shell(id, Shell_ModelIndex, Float:Time) // By Dias
{
static Ent; Ent = get_pdata_cbase(id, 373, 5)
if(!pev_valid(Ent))
return
set_pdata_int(Ent, 57, Shell_ModelIndex, 4)
set_pdata_float(id, 111, get_gametime() + Time)
}
stock Make_BulletHole(id, Float:Origin[3], Float:Damage)
{
// Find target
static Decal; Decal = random_num(41, 45)
static LoopTime;
if(Damage > 100.0) LoopTime = 2
else LoopTime = 1
for(new i = 0; i < LoopTime; i++)
{
// Put decal on "world" (a wall)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_WORLDDECAL)
engfunc(EngFunc_WriteCoord, Origin[0])
engfunc(EngFunc_WriteCoord, Origin[1])
engfunc(EngFunc_WriteCoord, Origin[2])
write_byte(Decal)
message_end()
// Show sparcles
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_GUNSHOTDECAL)
engfunc(EngFunc_WriteCoord, Origin[0])
engfunc(EngFunc_WriteCoord, Origin[1])
engfunc(EngFunc_WriteCoord, Origin[2])
write_short(id)
write_byte(Decal)
message_end()
}
}
stock Make_BulletSmoke(id, TrResult)
{
static Float:vecSrc[3], Float:vecEnd[3], TE_FLAG
get_weapon_attachment(id, vecSrc)
global_get(glb_v_forward, vecEnd)
xs_vec_mul_scalar(vecEnd, 8192.0, vecEnd)
xs_vec_add(vecSrc, vecEnd, vecEnd)
get_tr2(TrResult, TR_vecEndPos, vecSrc)
get_tr2(TrResult, TR_vecPlaneNormal, vecEnd)
xs_vec_mul_scalar(vecEnd, 2.5, vecEnd)
xs_vec_add(vecSrc, vecEnd, vecEnd)
TE_FLAG |= TE_EXPLFLAG_NODLIGHTS
TE_FLAG |= TE_EXPLFLAG_NOSOUND
TE_FLAG |= TE_EXPLFLAG_NOPARTICLES
engfunc(EngFunc_MessageBegin, MSG_PAS, SVC_TEMPENTITY, vecEnd, 0)
write_byte(TE_EXPLOSION)
engfunc(EngFunc_WriteCoord, vecEnd[0])
engfunc(EngFunc_WriteCoord, vecEnd[1])
engfunc(EngFunc_WriteCoord, vecEnd[2] - 10.0)
write_short(g_SmokePuff_SprId)
write_byte(2)
write_byte(50)
write_byte(TE_FLAG)
message_end()
}
stock get_weapon_attachment(id, Float:output[3], Float:fDis = 40.0)
{
static Float:vfEnd[3], viEnd[3]
get_user_origin(id, viEnd, 3)
IVecFVec(viEnd, vfEnd)
static Float:fOrigin[3], Float:fAngle[3]
pev(id, pev_origin, fOrigin)
pev(id, pev_view_ofs, fAngle)
xs_vec_add(fOrigin, fAngle, fOrigin)
static Float:fAttack[3]
xs_vec_sub(vfEnd, fOrigin, fAttack)
xs_vec_sub(vfEnd, fOrigin, fAttack)
static Float:fRate
fRate = fDis / vector_length(fAttack)
xs_vec_mul_scalar(fAttack, fRate, fAttack)
xs_vec_add(fOrigin, fAttack, output)
}
stock get_position(id,Float:forw, Float:right, Float:up, Float:vStart[])
{
new Float:vOrigin[3], Float:vAngle[3], Float:vForward[3], Float:vRight[3], Float:vUp[3]
pev(id, pev_origin, vOrigin)
pev(id, pev_view_ofs,vUp) //for player
xs_vec_add(vOrigin,vUp,vOrigin)
pev(id, pev_v_angle, vAngle) // if normal entity ,use pev_angles
angle_vector(vAngle,ANGLEVECTOR_FORWARD,vForward) //or use EngFunc_AngleVectors
angle_vector(vAngle,ANGLEVECTOR_RIGHT,vRight)
angle_vector(vAngle,ANGLEVECTOR_UP,vUp)
vStart[0] = vOrigin[0] + vForward[0] * forw + vRight[0] * right + vUp[0] * up
vStart[1] = vOrigin[1] + vForward[1] * forw + vRight[1] * right + vUp[1] * up
vStart[2] = vOrigin[2] + vForward[2] * forw + vRight[2] * right + vUp[2] * up
}
stock get_speed_vector(const Float:origin1[3],const Float:origin2[3],Float:speed, Float:new_velocity[3])
{
new_velocity[0] = origin2[0] - origin1[0]
new_velocity[1] = origin2[1] - origin1[1]
new_velocity[2] = origin2[2] - origin1[2]
new Float:num = floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2]))
new_velocity[0] *= num
new_velocity[1] *= num
new_velocity[2] *= num
return 1;
}
stock Set_WeaponIdleTime(id, WeaponId ,Float:TimeIdle)
{
static entwpn; entwpn = fm_get_user_weapon_entity(id, WeaponId)
if(!pev_valid(entwpn))
return
set_pdata_float(entwpn, 46, TimeIdle, 4)
set_pdata_float(entwpn, 47, TimeIdle, 4)
set_pdata_float(entwpn, 48, TimeIdle + 0.5, 4)
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1042\\ f0\\ fs16 \n\\ par }
*/