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[TF2] 10vM (Ten Mann vs Machine) (v1.1, 10/29/2012)


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captaindeterprimary
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Join Date: Sep 2012
Old 06-15-2013 , 16:51   Re: [TF2] 10vM (Ten Mann vs Machine) (v1.1, 10/29/2012)
Reply With Quote #121

Quote:
Originally Posted by Lucas8x View Post
xD

But one thing at the server console it appears:

CreatePlayerBot: Unable to create bot NAME - CreateFakeClient() returned NULL.

I'm having trouble right now '-' 15/06/13 17:47
Huh I will have to watch console when I play for that.
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dram
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Join Date: Mar 2011
Old 06-17-2013 , 15:45   Re: [TF2] 10vM (Ten Mann vs Machine) (v1.1, 10/29/2012)
Reply With Quote #122

Sorry for refresh.

But i have a question.

I try to do 16 ppl, but there is a problem with visible players.

When server is empty is 0/16
When i join to server server forcing visible max players to 1/10, but in cvar is sv_maxplayers set on 16
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Lucas8x
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Join Date: Jun 2013
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Old 06-17-2013 , 20:09   Re: [TF2] 10vM (Ten Mann vs Machine) (v1.1, 10/29/2012)
Reply With Quote #123

Quote:
Originally Posted by dram View Post
Sorry for refresh.

But i have a question.

I try to do 16 ppl, but there is a problem with visible players.

When server is empty is 0/16
When i join to server server forcing visible max players to 1/10, but in cvar is sv_maxplayers set on 16
put in your server.cfg or another you've done

mvm_visiblemaxplayers 16
sv_visiblemaxplayers 16

also use this plugin
Quote:
Originally Posted by FlaminSarge View Post
For setting the max players, you can try using this plugin, but it will spam your server console with warnings.

Last edited by Lucas8x; 06-17-2013 at 20:18.
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dram
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Join Date: Mar 2011
Old 06-18-2013 , 02:34   Re: [TF2] 10vM (Ten Mann vs Machine) (v1.1, 10/29/2012)
Reply With Quote #124

Lucas


[SM] Value of cvar "mvm_visiblemaxplayers": "16"
] sm_cvar sv_visiblemaxplayers
[SM] Value of cvar "sv_visiblemaxplayers": "16"


But when i join to serwer it was 1/10

When left server 0/16

Last edited by dram; 06-18-2013 at 02:34.
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samsah
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Old 06-19-2013 , 05:49   Re: [TF2] 10vM (Ten Mann vs Machine) (v1.1, 10/29/2012)
Reply With Quote #125

That's because TF2 has limit of 32 players and 22 slots are taken by bots in MvM. So maximum is 10 players.
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dram
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Join Date: Mar 2011
Old 06-19-2013 , 14:30   Re: [TF2] 10vM (Ten Mann vs Machine) (v1.1, 10/29/2012)
Reply With Quote #126

Ok i understand. But tell me why some servers have 16/16 visible slots? And this is mvm
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831er
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Join Date: May 2013
Old 06-19-2013 , 21:51   Re: [TF2] 10vM (Ten Mann vs Machine) (v1.1, 10/29/2012)
Reply With Quote #127

There was a tf2 update today that i think messed up the coding. Maxplayers on my server is 7 now...
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Rads
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Old 06-19-2013 , 21:55   Re: [TF2] 10vM (Ten Mann vs Machine) (v1.1, 10/29/2012)
Reply With Quote #128

Quote:
Originally Posted by 831er View Post
There was a tf2 update today that i think messed up the coding. Maxplayers on my server is 7 now...
Nope works fine still, did you restart the box
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Lucas8x
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Join Date: Jun 2013
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Old 06-20-2013 , 11:08   Re: [TF2] 10vM (Ten Mann vs Machine) (v1.1, 10/29/2012)
Reply With Quote #129

@dram

try this:
mvm_visiblemaxplayers 16
tenmvm_safety 0
sv_visiblemaxplayers 16

@for all

wanted to know if there is any way to filter spam "setting _visiblemaxplayers sv 6 for MVM" in windows

Last edited by Lucas8x; 06-20-2013 at 13:37.
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dram
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Join Date: Mar 2011
Old 06-20-2013 , 13:59   Re: [TF2] 10vM (Ten Mann vs Machine) (v1.1, 10/29/2012)
Reply With Quote #130

maybe try to run server, and use grep command to remove this logs.

lucas
these comands dont working

Last edited by dram; 06-20-2013 at 14:03.
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