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[L4D/L4D2] Infected Bots Control (1.0.0)


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mi123645
Veteran Member
Join Date: Feb 2009
Old 04-07-2010 , 17:41   Re: [L4D/L4D2] Infected Bots (1.9.1)
Reply With Quote #1041

Quote:
Originally Posted by chris1701 View Post
how do we exactly let player to join infected on coop mode
Theres a message that the plugin displays when a player first joins the game. Type !ji in chat to join the infected on coop.

Quote:
Sorry, couldn't find anything from the search about it.

Would you happen to know if the bug disappears if I get enough players on my server that each side has players? I'm trying to use this to keep a community versus server working similar in style to a TF2 server - always up and rotating maps regardless of the number of players per side with no lobby joining.
I'm not sure. I checked around this thread and I noticed the issue popped up around page 65.
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cigs
Senior Member
Join Date: Jul 2006
Old 04-07-2010 , 20:27   Re: [L4D/L4D2] Infected Bots (1.9.1)
Reply With Quote #1042

MI5, I'd like to see the following 2 or 3 things gone, in coop at least.
So picture the following in a coop game;

- SI spawntimers are on zero when leaving the saferoom:
By default Valve didn't allow SI to spawn immediatly after someone exits a saferoom in coop. The SI spawn times have to reach 0 before they'll appear. At least in a coop game... As of now, when 1 person goes outside alone, he gets bombarded with all the SI spawning at the same time. So, if the min and max spawn times could be respected in coop the instant the door opens, that'd be great!

- SI spawn in safehouses:
By default Valve didn't allow SI to spawn inside a end-saferoom. Again, I don't know about versus, but in coop I never saw it happen when l4d2infectedbots.smx wasn't installed. Can you somehow prevent it in coop?

- SI spawn in c1m4_atrium between saferoomexit and lift: I'm not sure about this one, but weren't SI not allowed to spawn there by Valve? So not allowed untill the elevator reached the bottom. Then again, when lift opens, respect min and max spawn timers.
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mi123645
Veteran Member
Join Date: Feb 2009
Old 04-08-2010 , 08:24   Re: [L4D/L4D2] Infected Bots (1.9.1)
Reply With Quote #1043

Quote:
Originally Posted by cigs View Post
MI5, I'd like to see the following 2 or 3 things gone, in coop at least.
So picture the following in a coop game;

- SI spawntimers are on zero when leaving the saferoom:
By default Valve didn't allow SI to spawn immediatly after someone exits a saferoom in coop. The SI spawn times have to reach 0 before they'll appear. At least in a coop game... As of now, when 1 person goes outside alone, he gets bombarded with all the SI spawning at the same time. So, if the min and max spawn times could be respected in coop the instant the door opens, that'd be great!

- SI spawn in safehouses:
By default Valve didn't allow SI to spawn inside a end-saferoom. Again, I don't know about versus, but in coop I never saw it happen when l4d2infectedbots.smx wasn't installed. Can you somehow prevent it in coop?

- SI spawn in c1m4_atrium between saferoomexit and lift: I'm not sure about this one, but weren't SI not allowed to spawn there by Valve? So not allowed untill the elevator reached the bottom. Then again, when lift opens, respect min and max spawn timers.
1. l4d_infectedbots_instant_spawns 0

2. This also happens in the first Left 4 Dead. By default, SI can spawn in the safe room, at the director's choosing. There is a cvar that can change the distance between spawns and the survivors, but that's as close as your going to get I believe.

3. The gameplay is partly based on Versus, so SI can spawn whenever. Turn on director spawning if you don't want them to spawn during that event.
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cigs
Senior Member
Join Date: Jul 2006
Old 04-08-2010 , 08:38   Re: [L4D/L4D2] Infected Bots (1.9.1)
Reply With Quote #1044

Ok. That's a ton of help! Thanks.
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LTR.2
Veteran Member
Join Date: Aug 2009
Old 04-08-2010 , 16:35   Re: [L4D/L4D2] Infected Bots (1.9.1)
Reply With Quote #1045

besides if the very wierd spit glitch, the smoker cloud doesn't appear when the smoker dies, it just appears sometimes.

wierd...
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KiLerZolika
Junior Member
Join Date: Apr 2010
Old 04-08-2010 , 17:27   Re: [L4D/L4D2] Infected Bots (1.9.1)
Reply With Quote #1046

Hi! I have a Problem... When I Start Left 4 Dead (No Left 4 Dead 2) I type l4d_infectedbots_free_spawn 1 in Console It's Says unknown Command. I don't know why say this. (Sorry for my Bad English I'm From Hungary) Please Help me!
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LTR.2
Veteran Member
Join Date: Aug 2009
Old 04-08-2010 , 18:10   Re: [L4D/L4D2] Infected Bots (1.9.1)
Reply With Quote #1047

do you have sourcemod installed Kiler?
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lexantis
Senior Member
Join Date: Jun 2009
Location: CZ
Old 04-08-2010 , 18:30   Re: [L4D/L4D2] Infected Bots (1.9.1)
Reply With Quote #1048

im reporting server often not hibernating (new issue with version 1.9.1)
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corsi
Member
Join Date: Mar 2010
Old 04-09-2010 , 02:57   Re: [L4D/L4D2] Infected Bots (1.9.1)
Reply With Quote #1049

pls help i got this error
Couldn't find a spitter Spawn position in 5 tries
what should i do to fix it? pls help
yeah that error is for all specials infected and its not normal

Last edited by corsi; 04-09-2010 at 05:46.
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lexantis
Senior Member
Join Date: Jun 2009
Location: CZ
Old 04-09-2010 , 05:11   Re: [L4D/L4D2] Infected Bots (1.9.1)
Reply With Quote #1050

nothing, its normal, she will spawn ultimately
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