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Bullet Glow Effects V- 0.2


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Xtreme-Coder
Member
Join Date: Oct 2006
Location: Scripting Amxx
Old 12-01-2006 , 21:40   Re: Bullet Glow Effects
Reply With Quote #11

Dude this plugin is awesome! Definatly going on my server. I hope this gets approved GJ MAN!
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The Specialist
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Old 12-01-2006 , 22:11   Re: Bullet Glow Effects
Reply With Quote #12

thanks
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imported_Slayer
Senior Member
Join Date: Nov 2005
Old 12-01-2006 , 23:28   Re: Bullet Glow Effects
Reply With Quote #13

ahaha the specialist. ANOTHER GREAT PLUGIN. i don't think my server can handle all of your plugins lol.
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tinlab
Member
Join Date: Oct 2006
Location: malaysia
Old 12-01-2006 , 23:36   Re: Bullet Glow Effects
Reply With Quote #14

that is really cool, keep it up!
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The Specialist - Then you shoot him in the head .
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The Specialist
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Old 12-02-2006 , 00:19   Re: Bullet Glow Effects
Reply With Quote #15

Thanks guys , I do what i can . Originoly i was only making this for my tutorial but then i figured id release it and see if any one liked it lol .
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bonafide
Senior Member
Join Date: Feb 2006
Location: Venice Beach!
Old 12-02-2006 , 01:06   Re: Bullet Glow Effects
Reply With Quote #16

WOW....i hate u...... the 4 plugin in the past 31 days
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mateo10
Veteran Member
Join Date: Jan 2006
Old 12-02-2006 , 06:55   Re: Bullet Glow Effects
Reply With Quote #17

Where do you get all your good ideas from???
I can make a plugin easy but I don't really got any ideas.
What shall I do??
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 12-02-2006 , 06:57   Re: Bullet Glow Effects
Reply With Quote #18

Hum, there is an error .

This message "Non-sprite set to glow" flood a lot all the maps in the console.

Also plugin works great. But I would like not to see this message again.

T-S, any idea to fix that ?
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loren28
Senior Member
Join Date: Nov 2006
Old 12-02-2006 , 07:53   Re: Bullet Glow Effects
Reply With Quote #19

specialist nice plugin.specialist can u make for me a plugin?
i want bulets from matrix mod whit same proprietes of buletts from matrix mod but whithaut mod matrix whit that power and menu.and the trail of bulets in the air to be red blue green[random to be. not to set buletts to be red or green or blue or to be for counter or tero].and the plugin to be default actived whit random color for ct and tero same.please specialist.
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VEN
Veteran Member
Join Date: Jan 2005
Old 12-02-2006 , 08:12   Re: Bullet Glow Effects
Reply With Quote #20

Gj

Quote:
Weapon != 4 && Weapon != 6 && Weapon != 9 && Weapon != 25
You should use the CSW_* weapons constants insted of pure numbers.


Quote:
+12.0
That's for ducked player, but normally it will be 17.0. So the correct way would be addition of the player's origin and view_ofs vectors.


Quote:
entity_set_vector(Bullets, EV_VEC_v_angle, Angle);
You don't need that. Your bullet has no view skill anyway.


Quote:
entity_set_int(Bullets, EV_INT_effects, 2);
entity_set_int(Bullets, EV_INT_solid, 2);
entity_set_int(Bullets, EV_INT_movetype, 5);
You should use the HLSDK constants instead of the pure numbers at least for the readability.


Quote:
VelocityByAim
The aim point and the bullet's hit point isn't the same because of the spreading. So you should get the bullet's vector from the TraceLine.


Your bullet entities are bouncing.

Your shooting detection method is detect the weapon collection in some of the cases: shoot from the weapon, drop it, get another weapon of the same type, drop it, collect the old one - you'll get the false shooting detection.
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