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Jailbreak football + net menu


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Pop0N
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Join Date: Apr 2011
Old 08-18-2011 , 04:44   Re: Jailbreak football + net menu
Reply With Quote #11

lol ?
thank illay.. im trying.. its look very good!
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HardZone
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Join Date: Jul 2011
Location: 127.0.0.1
Old 08-18-2011 , 05:28   Re: Jailbreak football + net menu
Reply With Quote #12

This is better coded.

PHP Code:
#include < amxmodx > #include < engine > #include < fakemeta > #include < hamsandwich > #include < fun >  static const BALL_BOUNCE_GROUND[ ] = "kickball/bounce.wav"; static const g_szBallModel[ ]     = "models/kickball/ball.mdl"; static const g_szBallName[ ]      = "ball";  new g_iBall, g_szFile[ 128 ], g_szMapname[ 32 ], g_iButtonsMenu, g_iTrailSprite; new bool:g_bNeedBall, cSpeed, cDistance; new Float:g_vOrigin[ 3 ];  public plugin_init( ) {     register_plugin( "Jailbreak | Football", "1.0", "xPaw" );          /* Cvars */     cSpeed = register_cvar("football_speed", "200.0");     cDistance = register_cvar("football_distance", "520");          /* Register Forward */     register_forward(FM_PlayerPreThink, "PlayerPreThink", 0)          /* Current Weapon */     register_event("CurWeapon", "CurWeapon", "be");          RegisterHam( Ham_ObjectCaps, "player", "FwdHamObjectCaps", 1 );     register_logevent( "EventRoundStart", 2, "1=Round_Start" );          register_think( g_szBallName, "FwdThinkBall" );     register_touch( g_szBallName, "player", "FwdTouchPlayer" );          new const szEntity[ ][ ] = {         "worldspawn", "func_wall", "func_door",  "func_door_rotating",         "func_wall_toggle", "func_breakable", "func_pushable", "func_train",         "func_illusionary", "func_button", "func_rot_button", "func_rotating"     }          for( new i; i < sizeof szEntity; i++ )         register_touch( g_szBallName, szEntity[ i ], "FwdTouchWorld" );          g_iButtonsMenu = menu_create( "\rBallMaker \y Menu", "HandleButtonsMenu" );          menu_additem( g_iButtonsMenu, "\rCreate\w Ball", "1" );     menu_additem( g_iButtonsMenu, "\rLoad\w Ball", "2" );     menu_additem( g_iButtonsMenu, "\rDelete\y All\w Balls", "3" );     menu_additem( g_iButtonsMenu, "\rSave", "4" );          register_clcmd( "say /ball", "CmdButtonsMenu", ADMIN_KICK );     register_clcmd( "say /reset", "UpdateBall" ); }     public PlayerPreThink(id) {     if(!is_user_alive(id))         return PLUGIN_CONTINUE;              if( is_valid_ent( g_iBall ) ) {         static iOwner; iOwner = pev( g_iBall, pev_iuser1 );         if( iOwner != id )             set_user_maxspeed(id, 230.0)     }     return PLUGIN_HANDLED; } public CurWeapon(id) {     if(!is_user_alive(id))         return PLUGIN_CONTINUE;     if( is_valid_ent( g_iBall ) ) {         static iOwner; iOwner = pev( g_iBall, pev_iuser1 );         if( iOwner == id )             set_user_maxspeed(id, get_pcvar_float(cSpeed))     }         return PLUGIN_HANDLED; } public UpdateBall( id ) {     if( !id || get_user_flags( id ) & ADMIN_KICK ) {         if( is_valid_ent( g_iBall ) ) {             entity_set_vector( g_iBall, EV_VEC_velocity, Float:{ 0.0, 0.0, 0.0 } ); // To be sure ?             entity_set_origin( g_iBall, g_vOrigin );                          entity_set_int( g_iBall, EV_INT_movetype, MOVETYPE_BOUNCE );             entity_set_size( g_iBall, Float:{ -15.0, -15.0, 0.0 }, Float:{ 15.0, 15.0, 12.0 } );             entity_set_int( g_iBall, EV_INT_iuser1, 0 );         }     }          return PLUGIN_HANDLED; }  public plugin_precache( ) {     precache_model( g_szBallModel );     precache_sound( BALL_BOUNCE_GROUND );          g_iTrailSprite = precache_model( "sprites/laserbeam.spr" );          get_mapname( g_szMapname, 31 );     strtolower( g_szMapname );          // File     new szDatadir[ 64 ];     get_localinfo( "amxx_datadir", szDatadir, charsmax( szDatadir ) );          formatex( szDatadir, charsmax( szDatadir ), "%s", szDatadir );          if( !dir_exists( szDatadir ) )         mkdir( szDatadir );          formatex( g_szFile, charsmax( g_szFile ), "%s/ball.ini", szDatadir );          if( !file_exists( g_szFile ) ) {         write_file( g_szFile, "// Ball Spawn Editor", -1 );         write_file( g_szFile, " ", -1 );                  return; // We dont need to load file     }          new szData[ 256 ], szMap[ 32 ], szOrigin[ 3 ][ 16 ];     new iFile = fopen( g_szFile, "rt" );          while( !feof( iFile ) ) {         fgets( iFile, szData, charsmax( szData ) );                  if( !szData[ 0 ] || szData[ 0 ] == ';' || szData[ 0 ] == ' ' || ( szData[ 0 ] == '/' && szData[ 1 ] == '/' ) )             continue;                  parse( szData, szMap, 31, szOrigin[ 0 ], 15, szOrigin[ 1 ], 15, szOrigin[ 2 ], 15 );                  if( equal( szMap, g_szMapname ) ) {             new Float:vOrigin[ 3 ];                          vOrigin[ 0 ] = str_to_float( szOrigin[ 0 ] );             vOrigin[ 1 ] = str_to_float( szOrigin[ 1 ] );             vOrigin[ 2 ] = str_to_float( szOrigin[ 2 ] );                          CreateBall( 0, vOrigin );                          g_vOrigin = vOrigin;                          break;         }     }          fclose( iFile ); }  public CmdButtonsMenu( id ) {     if( get_user_flags( id ) & ADMIN_RCON )         menu_display( id, g_iButtonsMenu, 0 );          return PLUGIN_HANDLED; }  public HandleButtonsMenu( id, iMenu, iItem ) {     if( iItem == MENU_EXIT )         return PLUGIN_HANDLED;          new szKey[ 2 ], _Access, _Callback;     menu_item_getinfo( iMenu, iItem, _Access, szKey, 1, "", 0, _Callback );          new iKey = str_to_num( szKey );          switch( iKey ) {         case 1:    {             if( pev_valid( g_iBall ) )                 return PLUGIN_CONTINUE;                              CreateBall( id );         }         case 2: {             if( is_valid_ent( g_iBall ) ) {                 entity_set_vector( g_iBall, EV_VEC_velocity, Float:{ 0.0, 0.0, 0.0 } ); // To be sure ?                 entity_set_origin( g_iBall, g_vOrigin );                                  entity_set_int( g_iBall, EV_INT_movetype, MOVETYPE_BOUNCE );                 entity_set_size( g_iBall, Float:{ -15.0, -15.0, 0.0 }, Float:{ 15.0, 15.0, 12.0 } );                 entity_set_int( g_iBall, EV_INT_iuser1, 0 );                 client_print( id, print_chat, "* Successfully loaded ball!" );             }         }         case 3: {             new iEntity;                          while( ( iEntity = find_ent_by_class( iEntity, g_szBallName ) ) > 0 )                 remove_entity( iEntity );             client_print( id, print_chat, "* Successfully removed the balls!" );         }         case 4: {             new iBall, iEntity, Float:vOrigin[ 3 ];                          while( ( iEntity = find_ent_by_class( iEntity, g_szBallName ) ) > 0 )                 iBall = iEntity;                          if( iBall > 0 )                 entity_get_vector( iBall, EV_VEC_origin, vOrigin );             else                 return PLUGIN_HANDLED;                          new bool:bFound, iPos, szData[ 32 ], iFile = fopen( g_szFile, "r+" );                          if( !iFile )                 return PLUGIN_HANDLED;                          while( !feof( iFile ) ) {                 fgets( iFile, szData, 31 );                 parse( szData, szData, 31 );                                  iPos++;                                  if( equal( szData, g_szMapname ) ) {                     bFound = true;                                          new szString[ 256 ];                     formatex( szString, 255, "%s %f %f %f", g_szMapname, vOrigin[ 0 ], vOrigin[ 1 ], vOrigin[ 2 ] );                                          write_file( g_szFile, szString, iPos - 1 );                                          break;                 }             }                          if( !bFound )                 fprintf( iFile, "%s %f %f %f^n", g_szMapname, vOrigin[ 0 ], vOrigin[ 1 ], vOrigin[ 2 ] );                          fclose( iFile );                          client_print( id, print_chat, "* Successfully saved ball!" );         }         default: return PLUGIN_HANDLED;     }          menu_display( id, g_iButtonsMenu, 0 );          return PLUGIN_HANDLED; }  public EventRoundStart( ) {     if( !g_bNeedBall )         return;          if( !is_valid_ent( g_iBall ) )         CreateBall( 0, g_vOrigin );     else {         entity_set_vector( g_iBall, EV_VEC_velocity, Float:{ 0.0, 0.0, 0.0 } ); // To be sure ?         entity_set_origin( g_iBall, g_vOrigin );                  entity_set_int( g_iBall, EV_INT_solid, SOLID_BBOX );         entity_set_int( g_iBall, EV_INT_movetype, MOVETYPE_BOUNCE );         entity_set_size( g_iBall, Float:{ -15.0, -15.0, 0.0 }, Float:{ 15.0, 15.0, 12.0 } );         entity_set_int( g_iBall, EV_INT_iuser1, 0 );     } }  public FwdHamObjectCaps( id ) {     if( pev_valid( g_iBall ) && is_user_alive( id ) ) {         static iOwner; iOwner = pev( g_iBall, pev_iuser1 );                  if( iOwner == id )             KickBall( id );     } }  // BALL BRAIN :) //////////////////////////////////////////////////////////// public FwdThinkBall( iEntity ) {     if( !is_valid_ent( g_iBall ) )         return PLUGIN_HANDLED;          entity_set_float( iEntity, EV_FL_nextthink, halflife_time( ) + 0.05 );          static Float:vOrigin[ 3 ], Float:vBallVelocity[ 3 ];     entity_get_vector( iEntity, EV_VEC_origin, vOrigin );     entity_get_vector( iEntity, EV_VEC_velocity, vBallVelocity );          static iOwner; iOwner = pev( iEntity, pev_iuser1 );     static iSolid; iSolid = pev( iEntity, pev_solid );          // Trail --- >     static Float:flGametime, Float:flLastThink;     flGametime = get_gametime( );          if( flLastThink < flGametime ) {         if( floatround( vector_length( vBallVelocity ) ) > 10 ) {             message_begin( MSG_BROADCAST, SVC_TEMPENTITY );             write_byte( TE_KILLBEAM );             write_short( g_iBall );             message_end( );                          message_begin( MSG_BROADCAST, SVC_TEMPENTITY );             write_byte( TE_BEAMFOLLOW );             write_short( g_iBall );             write_short( g_iTrailSprite );             write_byte( 10 );             write_byte( 10 );             write_byte( 0 );             write_byte( 50 );             write_byte( 255 );             write_byte( 200 );             message_end( );         }                  flLastThink = flGametime + 3.0;     }     // Trail --- <          if( iOwner > 0 ) {         static Float:vOwnerOrigin[ 3 ];         entity_get_vector( iOwner, EV_VEC_origin, vOwnerOrigin );                  static const Float:vVelocity[ 3 ] = { 1.0, 1.0, 0.0 };                  if( !is_user_alive( iOwner ) ) {             entity_set_int( iEntity, EV_INT_iuser1, 0 );                          vOwnerOrigin[ 2 ] += 5.0;                          entity_set_origin( iEntity, vOwnerOrigin );             entity_set_vector( iEntity, EV_VEC_velocity, vVelocity );                          return PLUGIN_CONTINUE;         }                  if( iSolid != SOLID_NOT )             set_pev( iEntity, pev_solid, SOLID_NOT );                  static Float:vAngles[ 3 ], Float:vReturn[ 3 ];         entity_get_vector( iOwner, EV_VEC_v_angle, vAngles );                  vReturn[ 0 ] = ( floatcos( vAngles[ 1 ], degrees ) * 55.0 ) + vOwnerOrigin[ 0 ];         vReturn[ 1 ] = ( floatsin( vAngles[ 1 ], degrees ) * 55.0 ) + vOwnerOrigin[ 1 ];         vReturn[ 2 ] = vOwnerOrigin[ 2 ];         vReturn[ 2 ] -= ( entity_get_int( iOwner, EV_INT_flags ) & FL_DUCKING ) ? 10 : 30;                  entity_set_vector( iEntity, EV_VEC_velocity, vVelocity );         entity_set_origin( iEntity, vReturn );     } else {         if( iSolid != SOLID_BBOX )             set_pev( iEntity, pev_solid, SOLID_BBOX );                  static Float:flLastVerticalOrigin;                  if( vBallVelocity[ 2 ] == 0.0 ) {             static iCounts;                          if( flLastVerticalOrigin > vOrigin[ 2 ] ) {                 iCounts++;                                  if( iCounts > 10 ) {                     iCounts = 0;                                          UpdateBall( 0 );                 }             } else {                 iCounts = 0;                                  if( PointContents( vOrigin ) != CONTENTS_EMPTY )                     UpdateBall( 0 );             }                          flLastVerticalOrigin = vOrigin[ 2 ];         }     }          return PLUGIN_CONTINUE; }  KickBall( id ) {     set_user_maxspeed(id, 230.0)     static Float:vOrigin[ 3 ];     entity_get_vector( g_iBall, EV_VEC_origin, vOrigin );          if( PointContents( vOrigin ) != CONTENTS_EMPTY )         return PLUGIN_HANDLED;      new Float:vVelocity[ 3 ];     velocity_by_aim( id, get_pcvar_num(cDistance), vVelocity );              set_pev( g_iBall, pev_solid, SOLID_BBOX );     entity_set_size( g_iBall, Float:{ -15.0, -15.0, 0.0 }, Float:{ 15.0, 15.0, 12.0 } );     entity_set_int( g_iBall, EV_INT_iuser1, 0 );     entity_set_vector( g_iBall, EV_VEC_velocity, vVelocity );              return PLUGIN_CONTINUE; }  // BALL TOUCHES //////////////////////////////////////////////////////////// public FwdTouchPlayer( Ball, id ) {     if( is_user_bot( id ) )         return PLUGIN_CONTINUE;          static iOwner; iOwner = pev( Ball, pev_iuser1 );          if( iOwner == 0 ) {         entity_set_int( Ball, EV_INT_iuser1, id );         set_user_maxspeed(id, get_pcvar_float(cSpeed))     }     return PLUGIN_CONTINUE; }  public FwdTouchWorld( Ball, World ) {     static Float:vVelocity[ 3 ];     entity_get_vector( Ball, EV_VEC_velocity, vVelocity );          if( floatround( vector_length( vVelocity ) ) > 10 ) {         vVelocity[ 0 ] *= 0.85;         vVelocity[ 1 ] *= 0.85;         vVelocity[ 2 ] *= 0.85;                  entity_set_vector( Ball, EV_VEC_velocity, vVelocity );                  emit_sound( Ball, CHAN_ITEM, BALL_BOUNCE_GROUND, 1.0, ATTN_NORM, 0, PITCH_NORM );     }      return PLUGIN_CONTINUE; }   // ENTITIES CREATING //////////////////////////////////////////////////////////// CreateBall( id, Float:vOrigin[ 3 ] = { 0.0, 0.0, 0.0 } ) {     if( !id && vOrigin[ 0 ] == 0.0 && vOrigin[ 1 ] == 0.0 && vOrigin[ 2 ] == 0.0 )         return 0;          g_bNeedBall = true;          g_iBall = create_entity( "info_target" );          if( is_valid_ent( g_iBall ) ) {         entity_set_string( g_iBall, EV_SZ_classname, g_szBallName );         entity_set_int( g_iBall, EV_INT_solid, SOLID_BBOX );         entity_set_int( g_iBall, EV_INT_movetype, MOVETYPE_BOUNCE );         entity_set_model( g_iBall, g_szBallModel );         entity_set_size( g_iBall, Float:{ -15.0, -15.0, 0.0 }, Float:{ 15.0, 15.0, 12.0 } );                  entity_set_float( g_iBall, EV_FL_framerate, 0.0 );         entity_set_int( g_iBall, EV_INT_sequence, 0 );                  entity_set_float( g_iBall, EV_FL_nextthink, get_gametime( ) + 0.05 );                  client_print( id, print_chat, "* Successfully created ball!" );                  if( id > 0 ) {             new iOrigin[ 3 ];             get_user_origin( id, iOrigin, 3 );             IVecFVec( iOrigin, vOrigin );                          vOrigin[ 2 ] += 5.0;                          entity_set_origin( g_iBall, vOrigin );         } else             entity_set_origin( g_iBall, vOrigin );                  g_vOrigin = vOrigin;                  return g_iBall;     }          return -1; } 
HardZone is offline
HardZone
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Join Date: Jul 2011
Location: 127.0.0.1
Old 08-18-2011 , 05:29   Re: Jailbreak football + net menu
Reply With Quote #13

This is better coded:

http://pastebin.com/raw.php?i=SxQN3HFk
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ggaadd
Junior Member
Join Date: Jun 2011
Old 08-18-2011 , 05:42   Re: Jailbreak football + net menu
Reply With Quote #14

This is a proffesional mode :!

חחחח זה Skrip

קנאים לאלללה
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michael2210
Junior Member
Join Date: Jul 2011
Old 08-18-2011 , 08:29   Re: Jailbreak football + net menu
Reply With Quote #15

delete

Last edited by michael2210; 10-09-2015 at 06:10.
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Lokogaditano
Senior Member
Join Date: Apr 2009
Old 08-18-2011 , 08:54   Re: Jailbreak football + net menu
Reply With Quote #16

Hi, when I put lights on the net, other people cant see the lines , only me, can you fix it?
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saardam
Junior Member
Join Date: Jul 2011
Old 08-18-2011 , 09:19   Re: Jailbreak football + net menu
Reply With Quote #17

LOL
this mod = fail
רציני
JUST A EDIT OF OTHER MOD AND YOU TAKEING CREDITS
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barel31
Member
Join Date: Mar 2011
Old 08-18-2011 , 09:26   Re: Jailbreak football + net menu
Reply With Quote #18

this plugin not by you!
it by death
Thief!
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dskhvci13
Junior Member
Join Date: Mar 2011
Old 08-18-2011 , 09:54   Re: Jailbreak football + net menu
Reply With Quote #19

מה כולם מדברים באנגלית יבני זונות
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Lokogaditano
Senior Member
Join Date: Apr 2009
Old 08-18-2011 , 13:21   Re: Jailbreak football + net menu
Reply With Quote #20

Quote:
Originally Posted by Lokogaditano View Post
Hi, when I put lights on the net, other people cant see the lines , only me, can you fix it?

and when the plugins is on, the speed of the server reduces to 320, but i want 999 because the people can buy more speed....and with the plugin, people buy it but run slowly
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