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bullet_damage(f117bomb)


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unique
Senior Member
Join Date: Sep 2007
Old 04-02-2011 , 09:08   Re: bullet_damage(f117bomb)
Reply With Quote #111

Quote:
Originally Posted by vittu View Post
I had someone that wanted the fixed manip/jtp version but did not want it to show damage received. Figured someone else may want it also so here it is.

I made a define to choose if you want both damage done and received or only damage done to show. I also changed manip/jtp version to use connected instead of alive so that it will still show damage when you kill someone because it wouldn't with the alive check.

define is set to show damage done and received by default, comment out for damage done only. Maybe cvars would have been better?
Hellow man.can you make it for os linux please ?
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CrazY.
Veteran Member
Join Date: May 2015
Location: SP, Brazil
Old 07-19-2015 , 12:20   Re: bullet_damage(f117bomb)
Reply With Quote #112

Quote:
Originally Posted by ConnorMcLeod View Post
Don't use first post version, use either vittu's one or mine.

-edit-
Just written a new version from the scratch (kept set_hudmessage settings), no received damage as you should notice it without any plugin.
Show the damage at different places each time so it looks like a circle when you do lot of damage in a short time (idea was from some guy on djeyl forum).
Nice Plugin
but how do I add hudmessage when the player is attacked and when someone is in spectator mode ?
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alexclaudiu2003
Senior Member
Join Date: Aug 2011
Location: Romania
Old 01-22-2016 , 07:44   Re: bullet_damage(f117bomb)
Reply With Quote #113

Tau cannon for zp https://forums.alliedmods.net/showthread.php?t=131943 don't show damage
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tankalf
Junior Member
Join Date: Apr 2020
Old 04-08-2020 , 11:47   Re: bullet_damage(f117bomb)
Reply With Quote #114

Hi guys

I installed this extension for OP4 Opposing Force, but also if it's running, I don't see anything for damage.

Do you know if it's compatible with OP4?
Thanks a lot
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